I’m not new to
technology or recording but, having started recording other people in my
home setup, I have come across what I guess must be a common
problem. However, it’s not one I’ve experienced before. The problem is
with some people not being able to play guitar to a click-track
properly or sing in time. I use Cubase 5 as the main host and I know
how to correct pitch, but not timing! I have tried — unsuccessfully —
to fix these timing problems with Cubase’s Variaudio and I can’t work
out how to fix timing properly with Melodyne. I just want to move
complete notes to their rightful spots. I’d like to know if there’s a
particular program I should be using and how I should actually go
about fixing timing issues.
Via SOS web site
SOS
contributor Mike Senior replies:
If this is the first time you’ve
encountered timing problems, you can count yourself lucky. Dodgy timing
is certainly one of the most common shortcomings of Mix Rescue
submissions, and even many commercial-level productions will have had
extensive work done on them in this department. Both Variaudio and
Melodyne can provide an answer to the problem, but because they do this
by time-stretching — which can cause audible chorus-like artifacts,
especially on polyphonic or distorted parts — I actually still do the
vast majority of my timing work using just my sequencer’s ordinary audio
editing tools. I know from first-hand experience of Cubase, Logic and
Reaper that they’re more than up to this task, but I’m also confident
that any major sequencing platform would also do fine here. On a basic
level, all you have to do is slice out the offending notes, slide them
into time and then create crossfades to smooth the joins. Beyond this,
the art of getting a good result is in learning how to judge whether a
note is in or out of time and in managing the edits as inaudibly as
possible.
My main advice for timing evaluation
is to make sure you don’t just audition the immediate area of suspect
timing, because timing is subjectively judged, relative to what’s
happened before. Listen to a good two bars before the edit you’re
working on and it’ll be much more apparent when the edit is right. For
similar reasons, it’s possible for a note that’s perfectly in time
actually to sound late or early if the preceding section, as a whole,
is consistently slightly ahead of, or behind, the beat. So be careful of
trusting your eyes over your ears while editing.
When
it comes to making the edits sound smooth, there are lots of tricks.
The first is to put your crossfades just before percussive attack
onsets, because they’ll actually be concealed, to some extent, by such
transients; this is one of the more bizarre psychological audio effects,
commonly known as backwards temporal masking, or pre-masking. In such
instances, short crossfades (around 5ms) tend to work best. My second
suggestion is, if possible, to put edits either into silent periods in
the audio signal or noisy parts, such as breaths, sibilants and other
consonants. These edit points often don’t require any crossfading at
all.
For any other edits the main trick is to
try to match the waveform shapes on either side of the edit as exactly
as possible. If you can do this well, you can usually just crossfade
over a couple of waveform cycles to get an edit that is somewhere in
the range from passable to invisible. If all else fails, you can hide
even quite clunky edits behind big transients occurring on other tracks,
perhaps kick or snare drums. In some cases, it can be useful to
time-stretch individual slices a little where there’s a bit of a gap
to fill, but in practice I don’t find I actually need to do this a
tremendous amount; it’s vocals and sustained melodic instruments that
are most likely to require it, because their exposed nature can
sometimes reveal normal mid-note edits ruthlessly.
All
that said, for a lot of parts that are buried in the texture of a
track, you don’t actually have to be particularly discerning with your
edits. For example, you can get away with a lot of lumps and bumps in
the audio when you’re working with double-tracked acoustic guitar
strumming or the individual tracks in a group of layered backing
vocals. No-one is ever going to be able to hear sounds like these well
enough to make out the artifacts once the mix is finished.
SOS
Reviews Editor Matt Houghton adds: One tip to add to this is that when
you’re time-stretching you shouldn’t forget that you only want to
stretch the offending note and not necessarily the whole phrase, as
doing so can put elements such as consonants and note changes out of
time. Also, there’s a quick ‘cheat’, which is to mask a slightly short
note by automating a reverb or delay send effect, but that won’t work
in every instance.
Finally, no discussion of
vocal timing correction would be complete without a mention of Synchro
Arts’ excellent VocAlign software for Pro Tools (also now available as
an Audio Unit for Logic and Digital Performer). As the name suggests,
this is intended to automatically align vocal parts, which makes it
great for applications as diverse as overdubbing backing vocals and
film-dialogue replacement.
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