I’ve been thinking
about buying some sample packs, as I’ve read reviews of some that sound
really interesting. However, a lot of them require specific players,
such as Kontakt and Elastik. Can you explain to me what these players
are for? Can I not just load the content directly into my DAW?
James Turpin via email
SOS
contributor Martin Walker replies:
There certainly are sample
collections that are just that: a set of audio files that you can load
into any DAW or audio editor, and this is the simplest and most
appropriate format for some material. However, the problem with WAV or
AIFF‑format samples is that if they don’t come exactly as you need them,
you may need some work to fit them into your songs. For instance, let’s
say you buy a pack of drum loops, and you really like one that runs at
135bpm, but you want to use it in a song that is at 128bpm. To make it
fit your new tempo you’ll have to use an audio time‑stretching function —
assuming your DAW offers one of high enough quality, that is. Or say
you want to use a bass riff that’s already at the correct tempo, but is
in the wrong key: this time you’ll need to use pitch‑shifting, and, once
again, you’ll be relying on the quality of the algorithm to keep your
riff sounding as similar as possible to the original when it’s been
transposed.
Sampled instruments may feature
multiple samples for each note to capture all the changes in timbre,
from low notes to high notes, and soft ones to loud ones. Once again,
you could build up tunes by dropping samples of individual notes into
your song at the appropriate times. But wouldn’t it be easier if you
could just play the appropriate notes on a musical keyboard and have
some software choose the correct samples for you?
This
is essentially what a sample player does: it takes care of all the
behind‑the‑scenes selecting of samples from the set, plus any
time-stretching or pitch-shifting needed, so that samples can be
‘stretched’ across the keyboard as required. Most also offer tempo‑sync
functions so that drum loops, for example, get automatically stretched
or squashed to lock to your song’s timing.
Every
sample player offers these basic features, and most modern ones can
stream all that sample data from your hard drive as and when it’s
needed, so you can access many gigabytes of sample data in a song
without needing to load it all into your DAW at once.
Many sampler ‘engines’ also offer their own
unique sets of extras, such as filters that change the timbre of samples
over time, envelopes that enable you to change the attack or decay
times of each note, and effects such as reverb. They may also offer
customised graphic interfaces for each instrument and special
performance features (such as ‘round robin’ sampling of instruments, so
that each time you play a note it sounds slightly different, just as
real acoustic instruments do).
So there is often
a huge amount of difference between auditioning the raw samples and
hearing the end result via a sample player ‘engine’. By supporting
a specific sample player, a developer can not only use its special
features, but may also get some protection against piracy by having
their library specially keyed to a serial number or licence, whereas
collections of samples can never be protected in this way.
Some
developers do release their products across a range of formats, but the
more special features of a specific sample player they use, the more
likely a product is to only be released on that single format. However,
most sample players, including NI Kontakt, Steinberg HALion, Ueberschall
Liquid/Elastik and Yellow Tools ENGINE run on both Mac and Windows and
within the majority of sequencer applications.
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