I have come to the
conclusion that wow and flutter are a lot more important in the sound of
tape and analogue recordings than they are usually given credit for.
Most of the discussion about tape seems to concentrate on tape
compression and the effects of transformers in the signal path, for
example, and the majority of plug-in treatments designed to make
recordings warmer focus on this. I don’t hear of many people applying
wow and flutter plug-ins, or waffling on about the right type of capstan
emulator.
Recently I was re-reading one of those pieces Roger Nichols
wrote for SOS a few years back, where he mentions that someone had
invented a de-wow-and-flutter system that tracked variations in the
pitch of the bias signal to correct for wow and flutter, and he said the
result sounded ‘just like digital’.I recently did a couple of projects
where I more or less did the same thing, albeit hugely more
labour-intensively: I transferred some old four-track cassette
recordings to my PC. The recordings used a drum machine, which I still
own, so I also made a clean new digital recording of the drum machine
part. But, of course, due to wow and flutter, the old four-track
recordings were out of sync with the drum machine on a couple of bars,
so I ended up chopping up the four-track capture bar-by-bar, and
time-stretching each bar so that the waveform of the drum machine
recording on tape lined up exactly with the new, clean digital version.
By the time I’d finished, the four-track did indeed sound quite
different in character to what it had before. I think Nichols was right.
I wonder what opinions the SOS team might have about the importance of
wow and flutter on getting ‘that sound’?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
I agree that the subtle (and
sometimes not so subtle) speed instability of tape is an important
subconscious factor in the tape sound. Any time-modulation process,
including wow and flutter, creates additional frequency components, and
I think the subliminal presence of these on all analogue recordings is
sometimes missed from digital recordings. However, I suspect it is
actually the presence of the far more complex harmonics produced by
‘scrape flutter’ that is the most significant element, rather than the
very low and cyclical frequency modulations caused by wow and flutter.
Added to which, I find wow and flutter generally quite objectionable,
especially in music with sustained tones, like piano and organ
recordings.
However, what you are describing
here is not actually wow and flutter. You’re describing speed ‘drift’,
which is an absolute difference between the record and replay speeds.
It’s not unusual for two devices to run at slightly different speeds,
even in digital circles. Two separate CD players might run with sample
rates of at 44101Hz and 44099Hz, for example, or two analogue tape
machines at 19.1cm/s and 18.9cm/s. If you start the two machines at the
same time with identical recordings, they will drift in time relative to
one another, just as you found with your four-track cassette — although
in that case I suspect the problem was caused either by poor speed
control or physical tape stretch.
Wow is
a low-frequency cyclical speed variation, which is very common on vinyl
records if the centre hole is punched slightly off-centre, of if the
disc is badly warped. Flutter is a much faster-frequency version of the
same thing, typically caused by a worn tape-machine capstan or a lumpy
pinch-roller. Scrape flutter is a higher-frequency effect again,
typically caused by the inherent ‘stiction’ or vibration of tape against
the heads as it is dragged past.
Wow and
flutter, being cyclical phenomena, don’t usually result in a change in
the average replay (or record) speed because any short-term speeding up
is balanced completely by the same amount of slowing down as the cycle
completes.
I’m not at all surprised that your
heavily edited and time-stretched ‘fixed’ version of the electronic drum
track sounds different from the straight digital recording,
specifically because you performed so much processing on the individual
sections. However, that ‘fixed’ version will also sound very different
from the drum machine’s direct analogue outputs. You’re not ‘fixing wow
and flutter’ but actually correcting for speed drift or tape stretch by
time-adjusting the original material in short sections, which is
naturally messing with the sonic character of the drum beats in short,
unrelated sections.
Returning to conventional wow and flutter,
though, after nearly 30 years of ‘digital stability’ most of us have
been completely weaned off the sound of wow and flutter, and our ears
have become very good once again at spotting these grossly unnatural
phenomena that we were once so happy to ignore. Last year I reviewed
Celemony’s Capstan software, which is designed to fix both wow and
flutter and speed-drift issues, and it does so extremely well and
without artifacts!
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