I recently recorded a
steel-strung, finger-picked acoustic guitar track. The problem is that
it sounds very ‘spiky’ and I’m having to use a lot of compression. The
track is for an acoustic song with a single guitar and a single
vocal. Do you have any tips on how I can bring it ‘under control’
without making it sound too compressed?
Via SOS web site
SOS
contributor Mike Senior replies:
If it’s sounding too spiky, that’ll
probably be because you put the mic too close to the instrument, in
general, and too close to the sound hole, in particular. This tends to
capture the instrument’s picking transients more prominently than its
overall tone, so, on the recording side, I’d try to back the mic off a
bit. The mechanical noises, in particular, won’t travel as well as the
more resonant components of the sound and you should get something a
bit smoother. A more distanced positioning will probably give you a
sound that is more appropriate for the genre, too, as it’ll catch the
instrument in a more natural perspective.
Regarding
dealing with this problem after the fact, you’re right to say that
straightforward compression probably isn’t what you’re looking for here.
If the spikiness you’re hearing is mostly down to pick noise, this is
likely to be concentrated mostly in the high-frequency region of the
audio spectrum, in which case some kind of frequency-selective dynamics
processing will make a better job of things, because it’ll be able to
target only the troublesome frequency region, thereby reducing the
processing artifacts. The top band of a fully-featured multi-band
compressor would do the trick here, if you set the high crossover to
maybe 2-3kHz. My first instinct would be to go for a fairly high ratio
(perhaps 8:1) with fast attack and release times (around the 1ms and
10ms marks respectively) and then try to set the band’s threshold so
that it just reins in the spiky peaks. A dynamic EQ (such as the
freeware Platinum Ears IQ4 VST plug-in) could be set up to very similar
effect, too and, in some cases, a vocal de-esser may be able to achieve
similar results. Some dedicated de-essers are based around a similar
kind of high-frequency dynamic EQ.
If the
spikiness is more than just pick noise, you could also try using a
dedicated threshold-independent transient processor (such as SPL’s
Transient Designer). Some such designs may be better at dealing with the
problem than others, as each has its own attack and release
characteristics. So, if you have more than one such processor available
to you, do try them all to find which one works best. Waves even do a
multi-band model, Trans-X Multi, which is a phenomenally powerful
salvage tool if set up with care.
If none of
those suggestions work well enough, a final suggestion would be to try
some kind of mastering limiter. Mastering limiters specialise in the
transparent reduction of level peaks, and often operate on them in much
more complex ways than traditional dynamics processors do. Again,
though, if you have more than one limiter available to you, try them
all, as they all seem to have their own individual character, in my
experience.
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