I’m looking for some
in-depth education on the subject of parallel compression, with respect
to its application in the mastering process. Can you help?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
Parallel compression is a
‘bottom up’ arrangement that lifts the quieter elements in the dynamic
range in a relatively gentle and benign way, without crushing top-end
dynamics or introducing a dulling effect, which is a side-effect of
many compressors.
In essence, the signal to be
processed is split, one path feeding the output directly while the other
feeds a compressor. The output of the compressor is mixed into the
main output along with the direct signal, and this is why it’s called
parallel compression. If analogue gear is used for parallel compression,
there are usually no timing or phasing problems, but in DAW-based
setups there can be, if the plug-in delay compensation isn’t spot-on.
The
compressor is normally set up with a relatively modest ratio of 2:1
and the threshold adjusted so that the compressor is providing perhaps
20dB of gain reduction on the loudest peaks. You can then fine-tune the
threshold, ratio and output level of the compressor against the direct
signal to get the desired effect.
The way it
works is that when the signal is quiet, the output is comprised of both
the direct and compressor-path signals. The compressor won’t be doing
anything for a quiet signal, so the direct and compressor outputs are
going to be roughly the same level. Mixed together, the actual output
will therefore be about 6dB louder than the source. For high-level
signals, the direct path will be loud, but the compressor will be
applying 20dB or so of gain reduction, such that the contribution from
its output is relatively small. As a result, the output will be only
slightly louder than the original signal.
So
quiet signals are made louder, while loud signals aren’t: bottom-up
compression. The big advantage is that the louder signals don’t sound
congested and squashed as they would with a conventional compressor
setup. Of course, it’s vital that the compressor can handle 20dB of gain
reduction (or more) without sounding nasty. This shouldn’t be a
problem with software, but can be with analogue hardware.
One
other risk, because of the summing of the two parallel paths, is
phasing. The solution is to place a short delay in the direct signal
path and adjust to remove the phasing. If the parallel compression is
being done in a DAW, the delay will need to be a handful of samples.
If you’re using external hardware, it could be a couple of
milliseconds.
It’s often easiest to calibrate
matching delays using sine tones and a (temporary) polarity inversion
in the direct channel. Inject a tone (of any frequency) with opposite
polarities in the two paths, and the combination should cancel out
completely if the delays in each path are identical. If they aren’t
identical, only a partial cancellation will result. However, when
you’re trying to set up a delay in the direct path to match the
processing delay in the compression path, and using a pure tone,
there’s a danger that you could end up delaying the signal too much and
still get a perfect cancellation, because the delay could end up
introducing 360 degrees of phase shift instead of zero degrees. The way
to make sure that doesn’t happen is to start with a very low frequency
(which has a very long wavelength, so would need a huge delay to get a
360-degree shift), adjust the compensating delay for maximum
cancellation, and then increase the frequency in stages, fine-tuning the
cancellation as you go. That way you can’t accidentally end up 360
degrees out.
Start with a sine wave at a low
frequency and adjust the delay to obtain the maximum null (silence).
Then increase the frequency as you focus in on the correct delay time.
The higher the frequency, the more accurate the matching delay needs to
be to maintain the quietest or deepest null. Once you get up to about
15kHz with a very deep null, switch off the tone, restore the polarity
inversion and enjoy working with your time-aligned parallel paths. This
is an old technique that was used to align tape-head azimuths, where the
same potential error problems existed.
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