I’m working on a
song and have all the parts nailed, but I think the outro chorus is
lacking something, so I’ve decided to try giving it the feel of a large
crowd singing the outro, with me singing some lead over the top. I can
most compare the feel I’m trying to achieve to the tracks ‘Dungeness’
and ‘You Know’ by Athlete. I’ve tried several overdubs of my own voice,
and a few of my mates have given it a go too, but it’s still not
sounding right. Is it a case of literally squeezing a crowd into my
living room and recording them all at once, or should I use a
multitude of different tones/pitches/styles from fewer voices?
Via SOS web site
SOS
contributor Mike Senior replies:
If you want this kind of crowd sound,
you’ll get the best results if you use as many different people as
possible. Overdubbing just a couple of people multiple times is very
time-consuming and is unlikely to sound that convincing. Much better to
get a half-dozen people in a room and record them all at once. You’ll
get more voices in less time, and the result will sound more
convincingly crowd-like because of the variations between the
performers’ voices.
Even with a larger handful
of people, you’ll still probably want to layer up a few takes to fill
things out a bit, spreading them out to some extent across the stereo
spectrum when you mix. If you can slightly rearrange the positioning of
the performers between takes, that will also introduce a bit more
variety, and you might consider changing mics, too. In case you’ve not
already spotted it, I noticed that those Athlete songs include lower
harmonies as well, which thicken the texture, so if you don’t have
anything like that in your song, you might want to think something up.
One
practical problem you’ll have to deal with, though, is delivering a
cue mix to the performers, as I’m guessing that you may not have enough
headphones and headphone amplifiers to give each performer their own
foldback. One solution would involve first routining the parts in the
control room until the performers are comfortable with what they’re
doing. In any group of singers, you’ll find that there are one or two
who lead, while the others follow, so when the time comes to record,
give your available headphones to the leaders and instruct the rest of
the group to follow them. As likely as not, everyone will be able to
hear a little headphone spill as well, which will help timing, but if
it’s still a problem, get some cans on yourself and beat time in the
live room.
This setup can work if your singers
are fairly confident (or amply refreshed!), but the most common drawback
with too few headphones is that the singers without them will feel a
bit exposed without a cue mix and hence perform a bit tentatively. If
this proves to be a problem, the alternative would be to use
speaker-based monitoring in the live room while recording. The
difficulty there, however, is monitor spill, and although you can put
the speaker in the null of a directional mic to reduce its pickup (a
figure-of-eight mic will work best here), you’ll inevitably find some of
the cue mix leaking into the background of your takes. This has two
ramifications: first, you need to make sure that the arrangement of your
backing track doesn’t change significantly after the crowd overdubbing
sessions, otherwise the spill may produce an unwanted ‘ghost’ of any
parts that have later been removed; and second, you’ll need to work with
the miking distance and the monitoring level to keep the spill level
within reasonable limits. Given that there’s no avoiding the spill, I’d
also recommend recording for long enough on either side of the vocal
parts that you have some freedom to decide exactly where to fade the
spill in and out at the mixdown stage. It may sound odd if the spill
cuts out abruptly at the end of the last phrase, for example, rather
than waiting until a song-section boundary.
Whether
monitor spill is an issue or not, I reckon you’re probably better off
trying to catch the sound as dry as possible, as most small-room sounds
are unlikely to aid the effect you’re after. This leaves you more
flexibility to simulate a larger, more crowd-pleasing acoustic
artificially. As to what effects to use, a lot of people would
instinctively reach for reverb, but I think you’ll probably get much
closer to the sound you’re after if you rely more on slapback delay. Try
delay times in the region of 100ms. If you’re after a slightly more
aggressive tone, you might consider sending the delay’s output through a
guitar amp modeller as well. Usually I find that a decent slapback
does enough that you can then use reverb just for some subtler blending
or to sketch in an impression of a large room size, both of which roles
can actually be filled by an effect with a fairly quick decay, to
avoid cluttering the mix.
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