Masterclass
Technique : Effects / Processing
Get the most from your computer's CPU by
learning how to put your effects plug-ins where they really count. Plus,
find out how to increase your mixing power by incorporating hardware
effects units into your software mixdown.
Those of us who started recording back in the days
when hardware was used for everything soon got the hang of where signal
processors could or could not be connected. However, the software world
isn't always quite so intuitive, especially if you've never used a
hardware mixer before. In the virtual world, effects boxes are often
replaced by plug-ins, and the first thing you need to know when patching
in a plug-in is whether it is an 'effect' or a 'processor'. This basic
designation is something that we've explained many times in the past in
relation to hardware, but it also applies to plug-ins. When it comes to
new users, it's one of the first places they come unstuck, so I make no
apologies for recapping.
Although pretty much any plug-in that changes the
sound in some way can be thought of as being a signal processor of some
kind, the 'effect' and 'processor' designation helps us divide these
devices into their two main categories, which in turn tells us where we
can connect them. Put simply, a processor passes the whole signal and
imparts some change to it, the most common examples being EQ,
compression, limiting, gating, expansion, distortion, and filtering.
Effects, on the other hand, are designed to be combined with the
untreated signal, which is why most feature a wet/dry mix control. Prime
examples of effects are delay, echo, reverb, chorus, and flanging — in
fact pretty much anything that uses delay as part of its means of
operation.
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Each channel on a hardware mixer (at least, any
half-decent one) includes something called an insert point, a physical
connection that allows you to interrupt the signal path and send the
signal through some external effect or processor. Virtual mixers also
have insert points, but instead of these feeding external hardware boxes
they allow you to place a plug-in into the signal path. Insert points
are very flexible, so you can use either effects or processors in them —
the only thing you have to remember is that when using effects the
amount of effect added is adjusted using the mix control on the effect
plug-in itself. Most virtual mixers allow you to add multiple insert
plug-ins, in which case the signal passes through them sequentially,
usually from the top of the screen to the bottom, as shown in Figure 1.
The other way to connect effects is to use a
post-fade aux send, sometimes called an effects send. Each mixer channel
will have one or more aux send controls, usually numbered. All the
aux-one sends are mixed together and, on a hardware mixer, this mixed
signal is sent via the master aux-one output socket to an external
effects box. All the aux-two sends are mixed and feed the aux-two master
control and output, which allows you to add a second effect. The output
from an effects box fed from an aux send is then added back into the
mix via a special input called an aux return, and these are often stereo
simply because many effects boxes have stereo outputs. Although an aux
return has a fancy name, it's still just another type of mixer input and
it is added to the mix of all the other mixer channels feeding the
stereo mix. Note that you don't have to return effects connected to aux
send one to aux return one, though it sometimes helps keep your thoughts
in order to do so. Figure 2 shows an effects send and return setup as
it relates to a conventional mixer. The insert points are also shown,
along with the pre-fade send normally used for foldback.
Virtual mixers employ a very similar system of aux
sends, but, rather than feed an external effects box, the channel aux
send controls are routed to an effect plug-in and the output from the
plug-in is routed back into the stereo mix. Steinberg's Cubase
does this by using a virtual effects rack, which is conceptually similar
to the way things work with a hardware mixer, though Emagic Logic does things slightly differently. With Logic,
the channel post-fade aux sends can be routed to either physical
soundcard outputs or to mixer busses, so the normal approach is to use a
buss as an aux return and then route its output back into the stereo
mix. The sends are then set up to feed this buss, and the desired effect
slotted into the buss insert point. In terms of signal flow, this is
again very close to what happens on a hardware mixer.
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If the effect is a reverb plug-in, turning up the
aux-one send control on mixer channel one will send some of that signal
to the reverb unit. When the output from the reverb is added back to the
main mix, the audio signal on channel one will be heard with reverb
added to it. Because the untreated part of the signal is still going via
channel one, the plug-in's mix control should be set to 100 percent wet
so that the only thing the plug-in contributes is effect, and not more
of the original dry signal.
The great advantage of the aux send system is that a
single reverb plug in (or other effect) can be used to treat as many
mixer channels as you like. The character of the effects will of course
be the same in all cases, but the amount of effect added can be adjusted
independently for each channel using the channel's aux send control.
Incidentally, post-fade sends are used for effects, so that when the
channel fader is adjusted, the effects send level is automatically
adjusted by the same amount, thus ensuring a consistent amount of added
effect. If a pre-fade send were to be used, the effect level would
remain constant even if the channel fader were turned right off.
While effects can be fed from the pre-fade aux send
system, the same is not generally true of processors, as these are
designed to work with no dry signal added. There are some exceptions,
but for the most part these should be left to advanced users who know
exactly what they are doing and why. If you learn nothing else from this
article, it is important that you remember the rules for effect and
processor connection: effects can be connected either via channel insert
points or via the aux send system, but Processors should normally only
be used in channel or subgroup insert points, not via an aux send loop.
One common problem is working out how to use an
external hardware effect or processor with a virtual mixer. While most
plug-ins are perfectly adequate for the task, hardware reverbs still
tend to be better than many of their software counterparts, mainly
because there's a limit to how much of a CPU's resources a plug-in can
decently ask to tie up. The newer convolution reverbs are an exception,
but they are very CPU hungry.
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If you have an audio interface with more than two
outputs, you can use an external hardware device, but exactly how you do
this depends on whether you also have an external hardware mixer. I
imagine most computer studio users will have at least a small hardware
mixer to combine their soundcard outputs with the outputs from any
external MIDI synths, in which case all you need is a pair of spare
mixer inputs and you can use a hardware effects unit. The way this works
is to set up the post-fade send in the virtual mixer as usual, but
instead of routing it to an effects plug-in, you send it to one of the
spare outputs on the audio interface. This output feeds the input to
your reverb unit and the reverb unit's outputs go into the hardware
mixer panned left and right, as shown in Figure 3.
If you have spare audio interface inputs and your
sequencer can add live inputs to the mix (as can the current versions of
both Steinberg Cubase and Emagic Logic), you also
have the option of feeding the hardware reverb outputs back into the mix
directly, as shown in Figure 4. This is useful if you don't use a
hardware mixer. In some cases, working this way will add a little delay
to the reverb because of the system latency, but as reverb is
traditionally pre-delayed by several tens of milliseconds anyway, this
is unlikely to cause problems.
It's less easy to use external processors as insert
effects, especially if you have a limited number of additional audio
outputs on your interface card, but it can be done. The usual method is
to route the track to be processed to one of the spare audio outputs,
then feed it into a hardware mixer channel with the desired processor
connected via its insert point. If there is no hardware mixer, then you
can route the soundcard output directly to the processor before feeding
the processor's output back into a spare soundcard input. If you run
this setup, you may find that the system latency delays the processed
input by too much, in which case you can either record the processed
signal as a fresh audio track, or apply negative delay to the audio
track being processed to bring the processed input back into line with
the rest of the song. Of course you can only use as many hardware insert
effects as you have spare audio interface inputs and outputs.
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Every plug-in takes a finite time to process audio,
so the output is delayed slightly relative to the input. This can be a
problem when using sequencers that don't offer automatic plug-in delay
compensation, as any processed tracks will play slightly late. Even
where the host software does compensate automatically, it relies on the
plug-in reporting its latency figure correctly — and not all do.
Furthermore, not all software handles plug-in delay compensation in the
same way — in Emagic Logic, for example, you only get delay
compensation in the channels, not in the busses or outputs. You may also
have to check that plug-in delay compensation is active in the
software's preferences. Where you're feeding a reverb from a send and
adding only the wet signal back into the mix, this isn't usually a
problem, because a few milliseconds of delay simply adds to whatever
pre-delay value you've set anyway. However, with other effects it may
become significant, so when you next contact your sequencer manufacturer
to suggest new features, add full plug-in delay compensation to your
list!
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