A DIY Guide To Unusual Audio Effects
Technique : Effects / Processing
Some of the best signature sounds have
been developed through experimentation with mechanical devices. We offer
some inspiration...
When we think of creating effects in the studio, we
invariably think first of electronic processing using hardware or
plug-ins, but many of the great sound effects and sound processes heard
both on film soundtracks and records were created by mechanical rather
than electronic means.
A prime example of this in the film world is the laser gun sound used in Star Wars,
which started life as someone hitting the steel support wires for a
radio mast or similar structure. The resulting twang has rather more
attitude than most synthesized sounds.
It's the same in music, where one of the most
established effects, the rotary speaker cabinet used with electric
organs, works via a system of rotating baffles and sound guides rather
than any form of electronic manipulation. Essentially the audio is fed
through a crossover to split it into high and low frequencies, and each
band is sent to its own amplifier. The low end feeds a conventional cone
driver, facing upwards or downwards into a rotating drum that has an
angled reflector inside and an aperture in the wall of the drum to allow
the sound to escape. As the drum rotates, the sound is beamed out,
rather like the light from a lighthouse. This results in an audibly
complex modulation, involving level and frequency content, with a hint
of Doppler shift for good measure.
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The high frequencies go into a fixed tweeter, which
feeds into a rotating horn system, usually counterbalanced by a dummy
horn. Again, the sound is sprayed out in all directions as the horn
rotates and, as each rotor has its own motor, the speeds are never
exactly the same, which adds to the complexity of the effect. The
performer changes the rotation speed or applies brakes during the
performance, and a novel characteristic of the system is the way in
which, when the speed is changed, the rate of rotation ramps up and down
due to mechanical inertia. Because of how the moving sound source
interacts with surfaces in the room, the result is actually very complex
and quite difficult to synthesize precisely — though there are some
very plausible electronic emulations.
There's also the spring reverb, which uses the
mechanical properties of a loosely tensioned helical spring (or, more
often, two or three springs: see the picture at the top of the page) to
transmit audio from a small transducer to a pickup at the other end of
the spring. The complex way in which the sound travels along the spring,
and is reflected back and forth along its length, produces the
characteristic sound. By combining two or more slightly different
springs, the sound can be made more complex.
The familiar plate reverb is also mechanical but,
instead of a spring, it relies on a fairly large, thin, suspended metal
plate. A transducer fed from the aux send of a mixer (and then
amplified) drives the plate into vibration and the resulting
reverberation is picked up using contact mics on the surface of the
plate. Placing two different contact mics in different positions on the
surface of the plate, then feeding these back as two channels panned
left and right, creates a pseudo-stereo effect. Plates have a very dense
reverb, with a slight metallic coloration, but they're still valued
today. In fact, many electronic reverberation devices include plate
emulations or, in the case of convolution reverbs, impulse responses
taken from real plates.
A slightly less well-known early mechanical
reverberation device was the Cooper Time Cube. I've never heard one of
these working, but the principle involved feeding the sound from a
loudspeaker down a long length of coiled hose (folded into a cube-shaped
box, hence the name), then picking it up at the other end using a
microphone. I'd imagine that some serious EQ would be necessary to make
the sound useable, but as with so many mechanical devices, the unusual
character was no doubt part of its charm. While apparently simple ideas,
what occurs during all these mechanical reverberation processes is
actually quite difficult to emulate electronically, though the modern
generation of convolution processors can capture them pretty
effectively.
Some of these reverb effects can be found in the
most unlikely of places. A simple spring reverb system is used in the
familiar 'toy' microphone which adds apparent reverb when you sing into
it. Here, a plastic diaphragm is forced into vibration by the voice and
this, in turn, feeds energy to the internal spring, producing an
entirely acoustic reverb that uses the mic body and the plastic
diaphragm as soundboards to amplify the sound. In fact, you can use
these in the studio to add a quirky kind of reverb to your own mixes, by
simply miking the result of singing or playing a sound into the mic. As
the plastic body also acts as a soundboard, it is also well worth
experimenting with contact mics (the sort of stick-on contact mics that
are suitable for guitars should work just fine) as a means of collecting
the reverberant sound without getting too much of the direct sound, and
this should allow you to add reverb to sounds generated by
loudspeakers, as well as the voice and other instruments played close to
the microphone.
I mentioned earlier the laser gun sound from Star Wars. Another classic sound effect, which may generate useful ideas for the music studio, is another Star Wars
favourite: the light sabre. The humming energy of this fictitious
weapon was apparently created by feeding 60Hz US mains hum and buzz from
a cheap portable cassette deck (discovered when it picked up
interference from a nearby TV set) into a pair of loudspeakers. Then the
sound designer simply moved a very directional shotgun mic between the
two speakers, in time with the action on screen. What happens here is
that the sound from the closest speaker reaches the mic slightly before
the sound from the other speaker, so you get some frequencies cancelling
and some adding, as you do with a phaser or flanger that uses
electronic time delays. As the mic is moved between the speakers, the
time differences and audio levels vary, which creates the apparent
movement in the sound.
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The light sabre effect was great in the film but
there are also potential applications in the music studio. I wouldn't
normally suggest doing this to a whole mix, but it can be effective on
'trippy' sounding vocals, especially if they already have a bright
reverb added, and distorted guitar and complex-sounding keyboard pads
also respond well. You can try to approximate the technique using any
directional mic and a pair of studio monitors, the main proviso being
that both speakers must be fed from the same audio source (ie. a single
mono signal — the effect won't work with a stereo one). Record the
result from the mic and you should hear a gentle, very organic-sounding
phasing effect. It can be controlled fairly precisely by how quickly and
how far you move the microphone relative to the two speakers. As the
sound level picked up between the speakers will be less then when the
mic is close to one of the speakers, you may want to experiment with mic
distance to get the most consistent possible level, then use
compression and/or mix automation to level up the parts afterwards.
Another trick you could try is to put a basic
dynamic mic or pencil-style capacitor mic inside a length of plastic
waste pipe so that the sound has to travel down the pipe before it
reaches the microphone. This will make the microphone much more
directional and also add a lot of tube-style resonance, which can be
effective when used creatively. You can tune the tube resonance by
moving the mic further up the tube to shorten the amount of tube in
front of the mic.
Let's cast our minds back to the rotating speaker
cabinet mentioned at the beginning of this article. If you can't afford
the cost or space of a Leslie speaker, you can create DIY variations on
this effect by using a stationary speaker and moving the mic, or by
putting something like a slow-moving room fan between the mic and the
speaker. If you have ever recorded a guitar combo, you'll already know
that the tone of the recording changes as you move the mic across the
front of the speaker cone. If you manually wave the mic to and fro in
front of the speaker while someone is playing (or while you re-amp a DI
part you've already recorded), variation is created in the tone as you
record, which can result in a really nice sound that is halfway between a
rotary speaker and phasing.
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Another variation, this time creating a slow,
regular sweep, is placing the amplifier face up, then fixing the mic
cable to some point above it that allows the mic to swing,
pendulum-style, over the speaker. Set the mic swinging gently and record
the results. More complex results can be obtained by setting up two
mics that swing at different rates and then summing their outputs to
mono, as you'll get phasing characteristics caused by the path-length
differences from the speaker to the two mics at any given time. Just
make sure the mics don't swing into each other! Simple dynamic models
are probably the best for this purpose, as they tend to be more rugged
than capacitor mics, and using two identical mics will give the most
pronounced effect. Two people can move the two mics independently in a
more controlled way, to create a less cyclic modulation effect. If you
independently compress the outputs from the two mics, to stabilise their
levels as much as possible before summing them, the strength and
consistency of the effect should be better.
Another option is to use a slow-moving, large-bladed
fan placed between a fixed mic and speaker (or even somebody waving a
reflective piece of board around between them!). If you try this, you
should put a pop shield in front of the mic, otherwise the strong air
stream might cause popping. While a fan will generate mechanical noise
and air movement noise, the sound from a typical guitar combo will
usually be loud enough to render this insignificant.
A couple of decades ago, another popular effect was
the guitar 'talkbox', and it's still used even today. This simple device
feeds the guitar sound to a small loudspeaker, up a length of hosepipe
and into the performer's mouth. By changing the shape of the mouth, the
instrument can be made to appear to 'talk' in a similar way to a
vocoder. Clearly the technique isn't only limited to guitars, as synths
or even complete mixes can be treated in this way.
Again, you can take the principles of the talkbox to
create DIY alternatives. If you have a small speaker or practice amp,
try taping the wide end of a plastic funnel over the speaker, so as to
seal any air gaps, then fit the end of a piece of hose over the narrow
end of the funnel. Put the end of the hose in your mouth (it's easiest
if you tape it to your mic stand), set the audio running and just mouth
the words! A mic set up as you would to record vocals will capture the
processed sound, ready to record.
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This effect is essentially a form of filtering,
which is controlled by the resonant shape of the mouth, so it will be at
its most effective if you start out with harmonically rich material
such as a distorted guitar sound or a complex synth sound.
These are just a few examples of mechanical sound
effects with DIY suggestions that you can try at home without any great
financial outlay. There are lots more options to explore — it just takes
a little lateral thinking and a willingness to experiment. I'll never
forget the effect we discovered during a reader SOS visit,
where the studio owner demonstrated a guitar playing technique that he'd
developed using a lady's, er, personal massage device to excite the
strings (as opposed to the lady). The motor also picked up on the
guitar's single-coil pickups to he could use the speed control on the
device to alter the pitch of the added drone. Apparently, he got some
odd looks in the Ann Summers shop where he auditioned a number of such
devices to find the most suitable, but it just goes to show that
inspiration can come from any source!
The way interesting sounds can be created or
modified never ceases to amaze me, and the best thing is that they
usually cost little or nothing to try. The ideas can be very simple, or
they can be more complex, such as the ill-fated Gizmo, financed by the
band 10cc, which used a series of rotating, toothed, nylon wheels to
physically bow the strings of an electric guitar. You may also find
inspiration from ancient instruments, such as the Aeolean harp, which is
played by the wind. You'll never know just how close I came to adapting
my wind chimes to generate MIDI notes, so that I could let the wind
choose the tunes while I chose the sounds! This would be easy enough to
do using cheap piezo discs glued to each chime, feeding the signals to
the pad inputs of a MIDI drum converter, such as an Alesis D5, and then
sending the resulting MIDI notes out to the synth or plug-in of your
choice. In the end, the results you get from experimenting in this way
are usually very different to what everyone else is getting from
plug-ins and they can help you to develop a truly innovative and unique
sound. If you come up with anything particularly novel, please let us
know!
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