Portable Synthesizer
The toy‑like exterior of Teenage Engineering’s
OP1 belies the versatile synth, sequencer, sampler and recorder hidden
within. We retreat to our bedroom and put it though its paces...
Sometimes a product
hits the market well in advance of the technology required to do it
justice. Who can forget the first brick‑sized mobile phones, or Clive
Sinclair’s ‘pedalo’ electric car? However, even the lowliest products
deserve a revisit from time to time — for example, Casio’s VL‑Tone. This
tiny synth, sequencer and calculator was best known for its role in
Trio’s hit ‘Da Da Da’ and even though it was rather cheesy, the VL‑Tone
had two points in its favour: it was small and it was cheap.
Fast
forward 30 years and there’s a strange feeling of déjà vu surrounding
the latest toy‑like, but definitely not Fisher Price, synth. Despite
originating from Sweden rather than Japan, it’s difficult not to
imagine Teenage Engineering’s OP1, with its mini keyboard and internal
speaker, as today’s VL‑Tone. However, I’m sure its creators hope for
a more substantial legacy, given that they’ve had three decades of
technological advances to draw on. The OP1 has eight different
synthesizer engines, a choice of three sequencers, drums, effects and
a four‑track, tape-style recorder function. With a motion sensor,
sampler, basic mastering capabilities and even an FM radio, you probably
won’t miss the calculator — unless you’re a busking accountant!
Teenage Kicks
Even though I’d seen its pictures on the Teenage
Engineering web site, they didn’t prepare me for the physical reality of
the OP1. This miniature workstation is shipped in a recycled Paperfoam
box, ideal to keep it safe as it travels around with you. Inside the box
you’ll find the OP1, two elastic bands (to keep the box together),
a transparent overlay and a USB cable. There’s no sign of a manual,
though; for this you need to pay a visit to the Teenage Engineering web
site.
For a few seconds, I wasn’t quite sure
what to think, until I started to handle what proved to be
a surprisingly weighty slice of cold aluminium. Any lingering suspicions
that this was a toy quickly faded because, despite being just 28 by
10cm, this slender metal object is a thing of beauty. Underneath is
a plastic, braille‑marked panel that helpfully points to the power
switch, mini-USB 2 port and stereo I/O on mini‑jacks.
Power
is supplied by a Li‑Ion battery that proudly boasts 16 hours of active
life. Charged via USB, this impressive battery also claims two years of
stand‑by time. The main controls are four encoders and, along with the
volume knob, these boost the height to approximately 2cm, while four
rubber feet do their best to keep that smooth, grey underbelly
scratch‑free.
Teenage Engineering describe
themselves as “young minds working with technology” and anyone doubting
their credentials should immediately flick the power switch and marvel
at the OLED display. This 320 x 160-pixel screen is fantastic; it’s
pin‑sharp, intelligently laid out and uses colour and animation
meaningfully. On each page, colour is the natural link between on‑screen
objects and encoders — simple and highly effective.
Initially,
you boot into four-track mode with its image of reels and scrolling
tape. The transparent overlay describes how to progress from fledgling
synth tweaks to a recording in eight easy steps. Following these, you
quickly appreciate the layout and feel of the buttons, which are as
positive as they are plentiful. You also appreciate the tiny internal
speaker, which is perfectly adequate for extended periods of playing
around the house, something I did increasingly as the days turned to
weeks.
Sampling & Synthesis
It was instantly clear that the OP1 is not a nerdy or
techy instrument. Instead it’s slick, occasionally innovative and,
above all, uncluttered. There’s a real feeling of restraint, of limiting
the tweakable parameters only to the essentials so that you’re never
diverted from what matters — making music.
Internally,
there’s 64MB of RAM and a generous 512MB of flash storage — more than
enough to hold a decent collection of audio material and synth patches.
USB connectivity ensures that you can back up your work and transfer
data across in either direction. In fact, pretty much all file handling
is done externally, whether it’s creating and naming folders for user
patches or backing up the various types of data. Sometimes, with no
computer nearby, I wished I could just name and save my patches or store
a ‘reel of tape’ to flash, but this isn’t currently possible. At least
everything you do is instantly backed up, so whenever you feel the
urge, picking up from where you left off takes only a matter of seconds.
One
note shy of two octaves, the fixed‑velocity keyboard responds reliably
and, though giving little scope for expression, feels durable and solid.
The keyboard may be transposed by four octaves either way, the
transpose keys doubling as a basic pitch bender when Shifted.
With
a press of the blue Synthesizer key you’re free to explore the various
‘engines’ on offer. The OP1 isn’t multitimbral, but each engine has six
notes of available polyphony and a streamlined user interface that is
never daunting. Via eight sound‑selection keys you have instant access
to patches of your choice based on any of the engines. Bring the Shift
key into play and a list of engine types plus available presets within
each type is revealed.
The engine choices are:
Cluster, Digital, Dr Wave, FM, Phase, Pulse, Sampler and String, and
each has its own character and supporting graphics. Considering the
scope of the synthesis on offer, the factory patches aren’t too
spectacular, only a few hinting at the power under the hood. This is
where you come in.
Checking through each engine in turn, Cluster is
revealed as a “multi‑layered oscillator cluster” delivering sounds that
range from punchy and almost analogue to huge and fuzzy: think ‘supersaw
from hell’! The Digital engine employs waveshaping, ring modulation and
a control simply named ‘Digitalness’; these all combine to deliver an
assault of spiky, crystalline textures or, after some encoder tweaking,
noisy, distorted organs.
Dr Wave is “Frequency
Domain Synthesis” and encompasses tones reminiscent of oscillator sync
and formant synthesis, as demonstrated by the patch ‘Talk Box’. The FM
engine is more familiar territory, its parameters shifting around on
screen as you adjust the frequency, FM amount or routing of its four
operators. Then there’s a Phase engine representing Phase Distortion and
Pulse, which is two pulse waves whose positions and levels can be
adjusted and modulated. Then there’s an engine I couldn’t help pausing
on: String. Apparently this is a “waveguide string model”, but whatever
the code is doing, it caught my attention as the ideal source of cutting
basses and general twanginess, plus shimmering string pads.
With
four main parameters per engine and no real explanations in the manual,
you’re left to dive in and experiment with no preconceptions or baggage
— although in the case of the final engine, the sampler, you should at
least recognise the terms used! The sampler offers up to six seconds of
sample time per patch and, once again, is all about speed and
accessibility. A sample may be sourced from the onboard mic, the line
input or the built‑in FM radio; alternatively, you can feed it with
tracks plucked from the recorder. Thanks to the keyboard’s impressive
transpose range, a single sample can be taken into some very strange
regions, while, for hands‑on adjustment, the encoders set the sample
start and end points, plus the loop points. Although there’s no built‑in
normalise function, levels can be boosted after recording, should that
be necessary. A small line of LEDs at the side acts as a VU meter, and
otherwise there’s remarkably little else to think about.
The
sampler and synth engines sit in front of common pages for the ADSR
envelope, effects and modulation. At any time, you can replace the
current engine without affecting parameters on these screens.
Effects & Drums
The effects are rather idiosyncratic, a delay and
spring reverb being the most ‘normal’. There’s a “hacked telephone
system” that is so lo‑fi it doesn’t just cheapen your audio, it trashes
it and throws in strange artifacts of its own. Then there’s a rather
bonkers filter whose Frequency, Punch (resonance‑ish), Power and Rounds
parameters suggest sonic pugilism of an extreme kind. This gritty
digital filter varies in effectiveness according to the synth engine
loaded; the more harmonics it has to work with, the better.
I
wouldn’t say the effects are game‑changers but they make a worthwhile
contribution. Whether it’s the metallic fizz of the spring reverb or the
three‑dimensional feedback of the Grid effect (think broken flanger or
primitive digital delay), they get under your skin — especially when
modulated by one of the more unusual LFO implementations of the
synthesis world. As well as setting regular cyclic modulation, you can
specify the internal three‑axis motion sensor as a mod source. Waving
the OP1 in the air to generate modulation felt more ‘right’ than
I expected, even if it was too easy to hit buttons and accidentally
select new patches while doing it.
If wavy
vibrato doesn’t appeal, how about radio‑sourced modulation? Seriously,
the internal FM radio isn’t just for sampling and ambience, it’s for
modulation too. I long ago gave up trying to persuade analogue modular
synth makers to build a voltage‑controlled short-wave radio (surely the
ideal random noise source?), but hearing the OP1 convinces me I should
have persevered. Although not quite as packed with spacey wibbles as
shortwave bands, FM is populated with plenty of bright, clear stations
that can be used to modulate, say, the start point of a sample or the
damping of the spring reverb. If that isn’t sufficiently wacky for you,
further malformation can be introduced by hijacking the microphone or
line input. Any of these can act as a modulation source directed at any
part of the synthesis engine, making the OP1 far less basic than it
first appears.
Drum mode incorporates the same
effects and LFO capabilities, its kits constructed from slices of audio
sampled on the OP1 itself, or imported via USB. A kit has 24 possible
sounds (all of which can play simultaneously), and there’s no reason to
limit them to percussion. I got great mileage from synths, vocals, even
short loops packed within the maximum 12 seconds of sample time. Each
drum is defined by setting start and end pointers within the sample then
transposing, reversing or looping as required.
Tape Recorder
Although the synths and the drums are entertaining,
it’s the ‘Tape Recorder’ that takes the biscuit, eats the biscuit and
then returns for the whole cookie jar. With a total running time of just
six minutes, four mono tracks don’t look too special on paper, by
today’s standards anyway. This isn’t the place to discuss whether great
music can be born from such limitations, but it is the place to remark
that this particular tape-recorder simulation is eerily addictive.
Everything from the graphics to the sound of tape scrubbing over tape
heads adds to the feel of authenticity. There are wild liberties to be
taken too, without fear that the tape might snap! For example, you can
switch into reverse at any time, even during recording. Naturally, you
can bounce tracks down, loop or repeat sections, and even record while
manually winding, for some seriously trippy sound effects. As with real
tape, if you record at a faster speed you obtain better-quality results,
but my favourite trick was at the other end of the spectrum: slowing it
right down, then sampling the results. Monster sampler patches are
easily made by overdubbing several synth parts, then lifting them
straight from tape into the sampler.
Even
though each track is mono, you can overdub or cut and paste seemingly
forever, capturing performances from the synth, drums or from external
sources, such as the iPad I have nearby. If you turn on ‘beat matching’,
bar lines scroll along with the tape, as an aid to making smoother
loops. This won’t be mistaken for a DAW in a hurry, but there are some
frills, such as the built‑in metronome and tap tempo — features I never
had on my old TEAC four‑track!
Each track
passes through a simple mixer with just level and pan controls; the
summed result then hits a three‑band EQ, a master effect and a final
drive section. The master effect is a stereo version of the effects
encountered earlier, placed over the entire output. As each instrument
passes through the currently selected tape track, this proves to be
a way of adding a second effect to synth or drum patches. The mixer even
includes a simple compressor, plus a graphic representation of the
entire sound path.
Having laid down some
tracks, you must connect a USB cable to perform a backup or do further
production work on them. If you prefer to stay in the box, you can
create a stereo master ‘album’ by cutting some virtual vinyl. Two album
sides of up to six minutes each can be recorded and the resulting stereo
files (in AIFF format) are then ready for transfer to your computer.
Even as the vinyl is being ‘cut’, you can add new material alongside the
Tape Recorder’s output; the album records whatever it receives.
Sequencers
Three different sequencers provide everything from
simple repetitive patterns to Tenori‑On-grade eccentricity. The most
unusual is ‘Tombola’, dispensing welcome unpredictability from
a rotating tombola tube. Notes are first cast into it by playing the
keyboard. You then set their heaviness (loudness), bounciness, and the
speed of the tombola’s rotation, before sitting back to enjoy the
mayhem. Gaps can be opened in the tube wall, letting old notes spin off
to freedom and make way for new ones to be added. Ideal for weird
backgrounds and textures.
For more regular
grooves, there are two step‑based sequencers, one of which is fairly
similar to the sequencer in Roland’s SH101. First, you enter a sequence
of up to 99 notes and then trigger it from the keyboard, applying swing
or introducing patterns of gaps as it plays. Lastly, there’s the 16-step
Pattern sequencer, a more traditional grid‑based implementation ideal
for polyphonic keyboard or drum parts. Sequence length can be
dynamically adjusted during playback, notes rotated, and so on. The step
sequencers may be latched their directions can be changed without
missing a beat, and all three can drive external instruments.
Control
With
no obvious MIDI connections, you’d be forgiven for thinking the OP1 was
completely self‑contained. While it’s true that there are gaps in its
MIDI implementation, there are still goodies to enjoy, thanks to a USB
port that isn’t exclusively for backup purposes.
In
the OP1’s normal operating mode, it receives notes and pitch‑bend on
a single (currently fixed) MIDI channel. Played via a master keyboard
and with the line output connected to studio monitors, the various synth
engines started to come alive. I found that chords and heavy velocity
produced distortion that had previously gone unheard but it rarely took
long to bring this under control. The OP1 doesn’t respond to
sustain-pedal information, nor does it sync to (or transmit) MIDI clock,
but Teenage Engineering aim to polish the MIDI spec considerably before
declaring their opus ‘finished’. I also experienced some odd noises in
the otherwise quiet output; these were traced to the USB charging
process, and to suppress them I was given a preview of a forthcoming
operating system featuring a switch that deactivates charging when
necessary.
There’s one last operating role to
mention: that of possibly the most ostentatious nano‑controller ever. It
could be useful, though; the four encoders can be programmed for MIDI
CC transmission and even offer relative or absolute operation, which is
a rare choice where endless encoders are concerned.
Conclusion
The
OP1 makes me think of Keira Knightley — there, I’ve said it! To
explain: it is incredibly slender and attractive, yet there’s always
a feeling its destiny lies beyond my lowly circles. The price reflects
an unflinching approach to quality, but it’s bound to be a significant
factor in any purchase decision.
Apart from
a few aspects of the MIDI implementation and the reliance on a computer
for file handling, I couldn’t fault the attention to detail. The OP1’s
technologies fit neatly together and offer a level of focus rarely seen
in today’s hardware, thanks in no small measure to the welcoming
display. Clear graphics reveal each engine far better than long
descriptive text, and if each is a relatively uncomplicated digital
affair, who’s to say that digital can’t be beautiful too? If you prefer
to work with slices of organic reality, the sampler and microphone are
never far away.
It was the tape-recorder
function that really grabbed me, though. I wasn’t expecting such
a creative tool, with nuances such as the impression of tape moving at
varying speeds across the heads. It offers an unparalleled degree of
interaction for a tape recorder, becoming a performance instrument in
its own right — and, happily, without all that crappy head-cleaning,
tape stretching and oxide dumping that nostalgia fails to mention!
Falling
somewhere between ‘musical sketchpad’ and ‘full production
workstation’, I found Keira to be an elegant companion, ideal to keep
nearby should the muse strike, and ready for extended action, thanks to
superior battery life. Even though currently out of my league, the OP1
takes portable musical fun to a whole new level.
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