I’ve read many
articles in which you mention phase and comb filtering but I’m not
really sure what these terms mean or how they affect my mixes. Can you
explain them without being too technical, please?
Len Fairfield, via email
SOS
Editor In Chief Paul White replies:
When discussing the phase of
electrical signals, such as the outputs from microphones, we tend to
start out by describing the relationship between two sine-wave signals
of the same frequency and the consequences of any timing offset between
them. Where both signals have the same timing, such that their peaks and
troughs coincide exactly, they are said to be in phase, and the
voltages of the two waveforms will add together. Where both signals are
of the same amplitude, the signal voltage will double or increase by
6dB. If, however, they arrive at different times, we say that there is
a difference in phase, the most extreme case being when the peak of one
signal coincides exactly with the trough of the other (assuming, again,
the same amplitude), causing them to cancel each other out completely.
Where the amplitudes are different, the degree of cancellation will be
smaller, but it will still be present to some extent.
At
points between these two extremes, the combination of the two waves
will exhibit different degrees of addition or cancellation. Phase is
measured in degrees; a whole waveform cycle is expressed as 360 degrees
and a 180-degree phase shift marks the point of maximum cancellation if
that waveform is added to one with zero phase shift. When the waveforms
are 1.5 cycles apart, they will also cancel, as this again brings the
peaks of one waveform into coincidence with the other. This happens
again at a time difference equivalent to 2.5 cycles, 3.5 cycles, and so
on. Similarly, spacings of 1.0, 2.0, 3.0, and so on, cause addition as
the peaks become coincident.
Note that although the ‘phase’ button on a mic preamp
or mixing console inverts the signal — and so causes cancellation if
the signal is summed with a non-inverted version of the same signal —
polarity is not the same thing as phase, and the button really should
have a different name! However the ‘phase’ button can be used to help
resolve some phase-related problems.
The
simplistic explanation of phase given so far describes what happens with
sine waves, but typical music waveforms comprise a complex blend of
frequencies. If we examine the same scenario, in which two versions of
a musical signal are summed with a slight delay, some frequencies will
add, while others will cancel. A frequency-response plot would show
a sequence of peaks and dips extending up the audio spectrum, their
position depending on the time difference between the two waveforms.
That’s how a flanger works: a delayed version of a signal is added to
a non-delayed version of itself, deliberately to provoke this radical
filtering effect, which, because of the appearance of its response
curve, is affectionately known as comb filtering. Varying the time delay
makes the comb filter sweep through its frequency range, picking out
different harmonics as it moves.
A less severe
form of comb filtering occurs when the outputs from two microphones set
up at different distances from a sound source are combined — a situation
familiar to anyone who has miked up a drum kit, for example. Because
the more distant mic receives less level than the close mic, the depth
of the filtering isn’t as pronounced as in our flanger example, but it
can still compromise the overall sound. That’s why some engineers take
great care to adjust the track delays in their DAWs to ensure that the
waveforms from all the mics line up precisely. When layering drum or
bass sounds, it’s particularly important to ensure that the first
waveform peak of each is aligned and that both peaks are positive or
both negative. If they go in different directions, the low frequencies
will be very obviously affected, resulting in a less punchy sound.
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