PC Notes
Technique : PC Notes
Is PC processing power finally matching
the aspirations of PC musicians? PC Notes debates the issue, as well as
bringing you another crop of news, tips and ideas.
As I write this in early 2005, the year is predicted
to be one of enormous turbulence for the hi-tech sector, with plenty
more mergers, acquisitions, and alliances forecast. I'm sure part of the
problem in the domestic PC market is simply that many people already
have a computer that's quite fast enough for their purposes, and don't
intend to update it in the near future. But are we musicians also
getting to the point where processing power is finally keeping pace with
our aspirations?
When I first started reviewing software-based PC
effects, even a single reverb could only be applied as an off-line
process because its CPU overhead was greater than 100 percent. Then, as
clock speeds increased and coding algorithms became ever more optimised,
real-time audio effect processing became possible (around 1997), and we
were finally able to alter software reverb parameters and hear the
results while we did so. This was a revelation!
Mind you, a decent reverb plug-in could still
consume almost 100 percent of the resources of a Pentium 100MHz PC, and
it wasn't until the next generation of processors (in my case, a 300MHz
Pentium II in 1998) that we could run several plug-ins simultaneously,
as well as a few voices from an early soft synth such as Native
Instruments' Generator (the forerunner to Reaktor) or the (at the time) revolutionary Gigasampler, with its sample streaming.
By the time I bought my 1GHz Pentium III PC in 2001, Steinberg's Cubase VST
sequencer was up to version 5 and already included a huge plug-in
bundle and support for 32-bit/96kHz recording and playback, while
real-time physical modelling without dedicated hardware was available
from products such as AAS' Tassman, and analogue-style soft
synths were even starting to appear from freeware developers. Fast
forward another three years to 2004, when many of us were running
processors with clock speeds of 3GHz or more, writing songs whose sounds
were entirely created within or streamed via software and treated using
further software plug-ins. The 'software studio' had finally become a
practical reality.
The End Of The Dragster?
But have you noticed a change in emphasis from
manufacturers? I reported in the January 2005 PC Notes that Intel had
cancelled (or at least delayed) its proposed 4GHz Prescott processor due
to overheating problems, in favour of dual-core designs where two or
more processors of slower clock speeds are run side-by-side on the same
chip — a tactic already adopted by AMD.
Meanwhile, nearly all the TV advertising I saw for
computers in the run-up to Christmas 2004 was for products of the
smaller/lighter/cheaper variety, rather than the traditional faster/more
expensive sort. This is partly due to consumers switching from bulky
desktop computers to far more convenient laptop machines — but in
addition, even mainstream PC manufacturers are beginning to realise that
consumers are getting bored and frustrated with the 'dragster' approach
for home PCs, where speed is of the essence and no-one worries about
all the extra noise. Instead they're beginning to concentrate more on
making their machines run quieter and cooler. This has to be a good
thing for musicians, although we were already way ahead of this trend.
Similarly, now that manufacturers are starting to
put several processors on the same chip for home computers, and home
networking is becoming more common (because many families have several
computers in the house that all require Internet access), many PC
musicians are once again ahead of the times, as they've already set up
home networks to run more soft synths and plug-ins using distributed
processing.
So as PC musicians we have a history of pushing the
envelope — but does this incredible processing power at our fingertips,
along with the comparative silence of our computers, make us content as
musicians? In a huge number of cases, it seems not, but I suspect it
depends on exactly when you entered the fray. Those — like myself and
many other SOS readers and contributors — who started using
home computers when MIDI was king, and when playing back a single stream
of 8-bit/11kHz audio seemed amazing, have had time to adapt to each new
increment of PC technology, marvel at each one in turn, work with and
finally conquer them. On the other hand, those coming to the PC within
the last few years generally seem to have much higher initial
expectations but also face a much more daunting learning curve, with so
many new technologies to master in one huge bite — plug-ins, soft
synths, host applications, streaming, and so on. We at SOS do
our collective best to explain how to get the best out of all these new
goodies, but it's perhaps hardly surprising that some musicians quickly
become disillusioned when they aren't churning out memorable tracks
within a few weeks of buying their new PC.
What can you do if you're in the situation I've just
described? Well, one approach that's always worked for me is to slim
things down. Although you can produce great songs when running 48 tracks
of audio with multiple plug-ins on each one, plus dozens of soft
synths, some of the most memorable music of the past was created using
eight tracks or fewer.
One of the few positive things about hardware synths
being so expensive was that it took you so long to save up for one (or
pay back the debt on your credit card) that you had the opportunity to
learn it inside out before you could afford to buy another. Nowadays
it's just too easy to buy something new every few weeks, or download
loads of free plug-ins and soft synths in the expectation of being able
to achieve more. Often, all this does is bog you down with yet more
choices for every creative decision. However, it doesn't have to be this
way. I've noticed, on the forums, a small but noticeable trend for
musicians to discard all those plug-ins and soft synths that they
haven't used for the last few months and really get to know those that
they already use and enjoy.
So don't feel that you have to have the newest and
fastest PC in order to make music. I know musicians with strings of
successful albums who still rely on three-year-old PC laptops — and
perhaps that's one reason why they were able to produce such successful
work! And, strangely, those who are still running Windows 98 in many
cases seem to be writing more music than those who rebuild their PCs
every six months and install every update that Microsoft releases. I'm
not knocking DIY or keeping up to date — it's just that it all takes
time.
So when you next feel musically uninspired, don't necessarily reach for your credit card to buy something new for your PC. Instead, why not slim down your plug-in options, explore an unknown function of your existing sequencer, or adopt a radically different approach to kick-start your creativity?
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