Variphrase Synthesizer
Reviews : Keyboard
In 2003 the original V-Synth represented a
bold leap forward in synthesizer technology. Can Roland take the
concept further with the new V-Synth GT? Let's find out...
Photos: Mark Ewing
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I can't believe it's more than four years since
Roland's V-Synth entered my life. Its remarkable sample-warping
abilities, its COSM (Composite Object Sound Modelling) processors and
its innovative performance controls turned me into a gushing fanboy
during my initial review for SOS. So at the mere mention of an
updated version, the V-Synth GT, I began hoarding pocket money and
mentally freeing up studio space...
For those readers with an imperfect grasp of their
V-Synth history, the original V-Synth was an innovative instrument that
combined modelled analogue waveforms and PCM variphrase oscillators with
user sampling. These audio sources were routed in a semi-modular
fashion through a selection of COSM processors such as standard filters,
amp models, waveshapers, side-band filters, frequency shifters, comb
filters and more. Features such as the twin D-Beam controllers, 'Time
Trip' pad, dedicated knobs and responsive touchscreen ensured that its
unique "elastic audio" (as Roland described their 'Variphrase' concept)
was highly malleable in performance.
Although basic multitimbrality and keyboard splits
were included, there were limitations: for example, the arpeggiator
could not be confined within keyboard zones and the maximum polyphony of
24 notes was soon eaten up by complex patches. The new V-Synth GT
variant features a "dual core" structure; think of this as two V-Synths
in one body, since each half (or 'tone') can be treated like a complete
patch of the original. This offers layering potential previously
impossible — and the synth's arpeggiator can now be allocated to a
specific keyboard area in split keyboard setups. Polyphony has increased
too, and in most cases effectively doubles the capacity of the
original.
Like the earlier XT rack, the GT has a colour
touchscreen and sacrifices some of the original keyboard's dedicated
knobs for a row of assignable ones. Conceived as an "expressive synth",
the GT also features brand-new technology, in the form of Articulative
Phrase Synthesis. APS employs a separate pool of waveforms and
performance models to replicate some of the nuances of human
performance.
Both the original V-Synth and its rack counterpart, the V-Synth XT, have received thorough examinations in SOS;
to gain a complete perspective I therefore recommend that you read this
review in conjunction with the earlier ones from the May 2003 and
September/October 2005 editions of SOS.
Colour Therapy
In classic black with silver plastic end-cheeks,
shiny-top knobs and a host of glowing orange buttons, the V-Synth GT
makes a striking figure. When the review model arrived, it was in a box
that was visibly well-travelled. Fearing the worst, I opened up and set
about extracting chunks of polystyrene from keyboard and buttons. I
needn't have worried; Roland's baby has a sturdy metal body and I
suspect it'll take more than a few cavalier couriers to beat it into
submission.
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Bonus style points are earned for the new synth by
the neatly recessed colour screen and Time Trip pad (an innovative
controller with various uses), and by informational panels lit by
splashes of blue light. The aforementioned 320 x 240 colour TFT
touchscreen sits at the heart of operations. With numerous pages of
on-line help, a map function and graphics galore, it does an excellent
job of conveying a large amount of information, and it only occasionally
feels as though there's too much crammed in. There's even a selection
of screen savers and wallpaper, and you can import your own bitmaps to
do the same job, too, if such things turn you on. For the most part, I
found the interface a delight, apart from several occasions when I
noticed the screen laboriously redrawing itself. This typically occurred
when complex patches were involved, or if I tried to simultaneously
tweak and perform. Assuming the CPU shares its activities between the
synth engine and screen updates, perhaps some optimisation can be
achieved in a future operating system.
Compared to the first V-Synth, there are fewer knobs
in dedicated roles, although the most important controls for
oscillators, COSM processors and envelopes are retained. I missed having
instant access to oscillator levels and LFO depths but, as I mentioned
earlier, by way of compensation the GT offers eight assignable knobs
(labelled E1 to E8), positioned below the screen. As far as possible,
these correspond to on-screen objects (as they did on the V-Synth XT)
and assist greatly during editing. In play mode they are assignable, but
sadly on a global rather than a per-patch basis. However, for some
bizarre reason they can duplicate the functions of the GT's existing
knobs and sliders, yet can't be assigned to mimic all those of the
original.
On balance, the V-Synth's new look gets a positive
thumbs-up, whether for no-brainers such as the dedicated Write button
(where previously there was merely an option in a menu) or for the more
practically useful enhancements, including one that may not be so
obvious: the D-Beam infra-red light controller has been moved away from
the centre of the synth by 13cms. This minor feat of engineering is more
important than it may at first appear, because it offers the user a
fighting chance of stacking a smaller keyboard above the V-Synth GT
without permanently triggering the D-Beam's, er, beams. Given the
opportunity, I would have moved the D-Beam even further, but this is
definitely progress.
Incidentally, the GT's knobs and sliders transmit
System Exclusive data rather than CCs (Continuous Controllers), so don't
expect to control your soft synths with them. And, in common with its
older sibling, the V-Synth GT offers few concessions for those hoping to
use it as a master keyboard. Having been reinvented, its remit now
seems to be that of a stand-alone performance instrument, and in
accordance with this it has also dropped the older models' multitimbral
mode and rhythm kits. There isn't even an option to control its two
layers via separate MIDI channels.
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If we peer over the back of the synth for a moment,
we'll see further evidence of change, although the audio output count
remains the same, at a stereo pair for the combined, effected output,
plus an assignable, untreated pair. Newly arrived is a microphone
socket, complete with phantom power; this, as we'll discover, is a
pre-requisite for one of the coolest GT features (see the 'Vocal
Designer: Vocoding & More' box). And, as you'd expect, digital I/O
has been preserved in either optical or coaxial format.
USB connectivity is present too, which is just as
well, as it's increasingly becoming the norm. Two USB sockets are
provided, one of which mirrors the USB audio, data and MIDI capabilities
of the V-Synth XT (the original keyboard lacked USB audio
functionality). The second USB port, compatible with USB 2.0 backup
devices, is concerned with data handling. This supersedes the familiar
PC Card slot, and the switch in media types has implications for
existing V-Synth owners contemplating the GT. For a start, it means we
can't use the backup cards we already have, but more seriously it denies
continuity of the VC1, that cunning optional extra responsible for
temporarily turning the V-Synth into a D50. The card slot was a snug,
safe and, above all, internal receptacle, and I personally feel it's a
step backwards to replace it with a protruding USB memory stick.
Patch Selection
A numeric keypad offers a direct means of patch
selection. It is accompanied by several other methods, including
category or text string searches, to help locate any patch you can think
of. A major annoyance for anyone wishing to browse through a list of
patches whilst playing is this: as the selection appears on screen, one
of the patches in the list will always be automatically selected,
replacing the one you're playing. Fortunately, for live work, there is a
handy Patch Palette into which 64 of your favourites can be saved for
instant recall. When we first encountered this feature you could browse
the entries in the palette prior to making a selection — but in the
V-Synth GT this feature is broken. You can still store eight banks of
eight patches, as before, but there is no way to view their names
afterwards. Nor can you see the contents of a palette location that you
are about to overwrite!
What's Articulative Phrase Synthesis?
Articulative Phrase Synthesis is the component of
the V-Synth GT that is completely new. Described as neither sampling nor
modelling as we currently understand it, APS simulates the way an
instrument responds to human playing techniques. To accompany this
revolutionary means of expression, two new switches have appeared. "Hold
on a moment," I hear you ask, "is that all?" Well, yes, because the
V-Synth already boasted some of the best performance controls to grace a
synth in recent years — twin D-Beams, the Time Trip Pad, control pedal
inputs, a velocity and aftertouch-sensitive keyboard, and a combined
modulation and pitch stick.
Performance controls are an integral part of AP
Synthesis. To grasp how it works is easy if you have the instrument at
your fingertips! If not, the best way I can explain is to say that a
selection of phrase models are provided, each with parameters
determining their response to controllers and dynamics. Roland have
chosen five instruments they consider to be most expressive. These are
violin, erhu (Chinese violin), saxophone, flute and 'multifade' (a
'unique phrase model without any real-world inspiration', in case you
were wondering). While you play, controllers should be used liberally to
manipulate key elements of these models. The elements could be attack
time, scrape level, natural feel, vibrato, portamento, breath level or
whatever else is appropriate.
Powering the five performance models are a
selection of waveforms — 38 in total — such as violins, saxes, pipes,
brass, some synthesizer waves, and even 'robot voice', the token weirdy.
There are restrictions in terms of the waveforms that can be combined
with each model, but the display helpfully greys out those that are not
allowed.
A large number of parameters are involved, and I
saw at once how easy it would be to get bogged down in them.
Fortunately, there are a number of excellent factory patches and a
Getting Started manual to guide you through. Because, make no mistake,
you won't get the best out of APS without practice!
Each phrase model is monophonic, with the exception
of the violin, which offers four notes of polyphony. It was to the
violin that I turned first, learning to vary my attacks and to produce
slurs and a realistic-sounding vibrato. APS imparts far more character
than you hear in a conventional violin sample, its pitch modulated via
an LFO. In this model, the two switches are used to invoke tremolo and
pizzicato, the latter really giving the impression you are plucking the
same strings you just bowed.
Next up was the erhu, evoking haunting Crouching Tiger
memories. Its tonality, portamento and vibrato were markedly different
from the violin, illustrating how much of what we hear is shaped by
performance. I went on to explore further examples of APS, although none
tugged at the heartstrings quite so insistently. There was a selection
of tenor saxes that never quite convinced (although the soprano sax was
sweet) but pretty much all of the woodwinds sounded believeable.
Lastly, I checked out the Multifade model. It works
in a very similar way to the others, providing control points for
velocity, aftertouch and modulation, and routing them to such expressive
outlets as portamento time, vibrato depth, attack and 'sub-tone level'
(a kind of background noise whose character depends on the source
waveform). Even when combined with some of the synthesized waveforms, I
didn't rustle up anything too outlandish; the most unusual results I
achieved used tone structure four, which routes APS through the COSM
section. There, at last, I started to discover hints of expressive solo
patches that didn't immediately bring to mind existing instruments,
something a little lacking in the factory set.
With other aspects of the GT demanding my
attention, my final thoughts on APS are that it throws down the
challenge to consider fresh approaches to keyboard expression.
Personally, I wished there was a way to push it further, to incorporate
user waveforms or create new APS models, but as this is still early
days, who knows what the future holds?
Seeing Double
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The V-Synth GT expands the earlier machines'
polyphony from a maximum of 24 notes to 28. For once the advertising
claims appear to undersell the reality, as, although the increase
doesn't sound terribly significant, in my experiments with
resource-hungry patches I found the polyphony to be almost double that
of the original keyboard. Patches that previously would have left only
four notes free appeared on the GT to offer seven or eight, which was a
very pleasant surprise.
Taking over two minutes to boot is the penalty for
adding powerful new technologies, including Vocal Designer (based on the
much-admired VC2 card) and Articulative Phrase Synthesis. We'll discuss
these soon, but for now just remember that each can be utilised without
a reboot. This is a major plus compared to the 'power recycle' method
of the original keyboard and even the hot-switching of the XT.
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Roland say they've "integrated a new dual-core
V-Synth engine" into the V-Synth GT, and due to its 'dual core' nature
the GT can offer genuine keyboard splits or layers. Each may be
individually marked for control via the arpeggiator, meaning that you
can arpeggiate a bass line or drum loop while freely playing a solo.
I've been waiting for that capability on a V-Synth since 2003! This is
made possible courtesy of a dual tone arrangement for patches. Referred
to as either Upper or Lower, a tone is functionally equivalent to what
we previously thought of as a complete patch. In all important respects
this implementation adds up to double the original's power. There is
even a designated multi-effect processor for each tone. However, if
you've owned earlier Roland synths such as the MKS50 or MKS70, the word
'tone' might generate a shiver of concern. Unfortunately, such fears
would be justified because any tone in the pool of 896 tones can be
shared by any of the 512 patches. When you edit a patch, then save its
Upper or Lower tone (or both), there's no way to know how many other
patches will be affected. It could be one or dozens!
If a GT patch took unique copies of each tone (as a
Korg Radias patch does, for example), then all problems of this nature
would vanish. A quick calculation shows that had there been a mere 128
extra tone locations, every patch could have had a unique Upper and
Lower pair. I'm really hoping Roland will revisit this implementation.
Structures
Each tone is freely configurable in five different
structures, three of which are equivalent to those of the original
V-Synth. Structures define the paths by which oscillators are mixed,
routed through dual COSM processors and finally sent to the amplifier
stage. AP Synthesis (see the dedicated box elsewhere in this article) is
included in parallel within every structure; it may be mixed in at the
effects stage but doesn't interact with the PCM or analogue oscillators.
Only in structure four does it slot in, taking the place of oscillator
two. But there is no structure that allows separate COSM processing for
AP Synthesis and a standard V-Synth oscillator. Finally, a fifth
structure is provided that features just Vocal Designer and AP
Synthesis.
Structures can be allocated freely, with only minor
restrictions; for example, AP Synthesis and Vocal Designer can be active
in either the Upper or Lower tone but there can only be one instance of
each overall. Finally, it's worth remembering that every tone may be
split into 16 keyboard zones, as before.
Vocal Designer: Vocoding & More
Vocal Designer is based on the VC2 card developed
for the V-Synth, whose technology percolated through into the VP550
stand-alone keyboard (reviewed in the June 2007 edition of SOS).
The VC2 was primarily tailored for producing quality vocal or choir
effects, but in the V-Synth GT this represents the tiniest fingernail of
its potential. As before, various different formant types (soprano,
baritone, talkbox, and so on) are available, each selectable according
to vocoder type. Sadly, I could find no equivalent of the VC2's
monophonic pitch follower which, though a little erratic (certainly when
driven by my voice), was a lot of fun. Instead, you can expect a wide
selection of typical vocoder tones, from vintage VP330 emulations to
highly realistic choirs. The factory patches reflect the best of those
we've heard before and offer a few more wacky possibilities too. I
suspect they are only scratching at the surface, though, because of the
way Vocal Designer has now been neatly integrated into the whole. Here
you gain the exciting prospect of incorporating any two PCM or
analogue-modelled waveforms as carriers for vocoding. Furthermore, your
VD patches can utilise the V-Synth's arpeggiator, multi-step modulator,
COSM processors and all those MIDI-sync'ed LFOs and effects.
This gives Vocal Designer a bigger, broader
personality, and merely to ponder all the options could fill an entire
review. Consider briefly the advantage of using Variphrase oscillators
over traditional samples. When you play chords comprised of voice or
speech samples, Variphrase renders all notes of the chord perfectly in
sync. This kind of trick excited us in the Roland VP9000, and when
combined with a vocoder of superior quality the possibilities for freaky
voice textures, harmonies and ensembles are staggering. Similarly, if
you use the 'step' facility of the PCM oscillators, you can step through
a sample via the keyboard (or arpeggiator) while applying vocoder
intonation with the microphone. Speaking of which, Vocal Designer can
memorise input level and other settings for up to eight mics, and comes
with its own noise suppressors, equaliser and compressor. In fact, the
only limitation I could find (if it's fair to call it that) is that the
microphone input is hardwired as the vocoder's modulator. I'd have liked
to internally route, say, a PCM oscillator as modulator while another
waveform served as carrier.
Factory Sounds
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Of the 512 patch locations, over 200 are initially
empty, and those presets that are provided are of mixed quality. For
instance, there are rather too many indifferent one-finger wonders,
drenched in effects and arpeggiation. These accompany a selection of
warm, wide pads, scarily realistic violins and flutes, classic vocoder
simulations, and pearls plucked from the earlier models. The V-Synth GT
even resurrects a few of the PCM multisamples that were discarded in
version 2.0 of the V-Synth OS. This facilitates the return of some
acoustic piano patches. While not on a par with those of the average
workstation (their waveforms are sourced from the JD800 synth), I
nevertheless greeted them like old friends.
Sampling
The V-Synth GT gains 14MB of extra wave memory over
its predecessor. Even though the V-Synth is not a sampler in the
conventional sense, I'd like to have seen more than the 64MB that this
adds up to. I know comparisons between instruments don't always make
sense, but when another Roland synth (the Juno G) can address over 500MB
of sample memory, a chap can't help but feel a tad disappointed. Not
that I'm knocking the additional memory — over three minutes of extra
sampling is no bad thing — but I guess the whole 'dual core' blurb
boosted my expectations.
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In addition to wave memory, internal flash memory
has been increased from the old synth's 10MB to a much more healthy
50MB. This can serve as a receptacle for your projects and samples, so
it's a pity there isn't enough to house a complete 64MB memory-maxed
project. If there was, you could avoid booting from an external USB
memory stick.
Other than these memory changes, sampling is almost
identical to previous versions. The 'almost' is because I discovered
that, in the current OS, the sample import facility has gone AWOL!
Fortunately, there is a workaround. By copying your WAV files (16-bit,
44.1kHz) into the wave folder of a V-Synth GT project you can then edit,
encode and finally save them. Although this is a manual operation and
you must rename your WAVs according to the convention used in projects
(ie. prefixed by a number), it could be sufficient until Roland get this
sorted!
Soundshaper 2 is a simplified form of editing that
hides many of the deeper parameters, presenting only those deemed most
important. It's designed for painting in broad strokes and greatly
reduces the number of screens through which to navigate. At any time you
wish, you can switch into 'Pro Edit' to access everything.
Given the ease of use offered by the touchscreen and
by a goodly selection of knobs, you'd hardly think Soundshaper 2 was
necessary. Personally, I didn't use it much in its original incarnation
and probably wouldn't here either — especially since this version lacks
the fabbest feature of the former: an on-screen X-Y axis with which you
could draw in combinations of parameters with a finger.
Effects
The effects section has been improved by the
addition of a second multi-effect, thus giving one each to the Upper and
Lower tones. Other than the fact that multi-effects are now known as
'tone effects', that's really about all there is to say. The 41
multi-effect algorithms are all as before and include a wealth of
delays, phasers, distortion and so on.
Reverb and chorus are common to both tones (and to
APS) and are largely unchanged from previous models too. There are three
small additions, in the form of extra reverb algorithms that were
plucked from Vocal Designer (see 'Vocal Designer' box).
Compatibility Issues
When Roland created OS version 2.0 for the original
V-Synth, they upset a lot of owners by making existing projects
incompatible. I personally wrote off a heap of good stuff, and so was
justifiably anxious to learn whether, this time, things would be better.
Well, there's good news and bad news. The good news is that a project
import option is present and it works perfectly. Projects are loaded and
all 512 patches are successfully converted to GT patches, along with
corresponding tones. As for the bad news... well, I'm sorry, but as of
today there is no means of importing individual patches from other
projects. So having restored your older work, you can't then include any
of the new vocoder, APS or other material from the GT factory set. Due
to architectural changes, there's no means of importing patches created
for the VC2 card either.
Conclusion
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I find this a difficult conclusion, as I'm torn
between my love of the V-Synth's 'elastic audio' concept and my
frustration that its replacement takes several steps in a very different
direction. My own V-Synth is the star of everything I do — live or in
the studio — so the prospect of having two such engines in a single
keyboard, plus enhanced polyphony, a zoneable arpeggiator, a wondrous
vocoder and an innovative means of introducing expression, should have
been a dream come true. The dream faded slightly on discovery of the
GT's shared tone pool — I loathed this approach 20 years ago and
personally can't contemplate dealing with it again. Your mileage may
vary.
In the interests of balance, I should point out that
most of the plus points from earlier reviews still apply. As for the
shortcomings I've listed, Roland are aware of all of them, plus some
that I don't have space to document here. I think we can safely assume
there will be solutions in a future OS — at least for the blatantly
broken or missing features, such as viewing the Patch Palette, and the
sample and patch import.
The V-Synth GT is a serious instrument with a price
tag that reflects this; its colour display is the doorway to a
bewildering array of possibilities both old and new. Of the latter, the
Vocal Designer implementation is superb. As it has always pained me to
sacrifice Variphrase in order to use my VC2 card, the prospect of having
Vocal Designer alongside my regular patches is quite a temptation. Only
AP Synthesis still feels like a technology seeking its rightful place.
Whilst it doubtless has the potential to take emulation of strings and
woodwind to a whole new level, I felt Roland's choice of expressive
instruments was simply too unadventurous — especially in a synth
formerly considered an antidote to convention. Maybe my impressions are
tainted because I was force-fed too much Hovis as a kid and can
therefore never appreciate the subtle nuances of the oboe! I won't deny
that I thoroughly enjoyed playing with APS, and if it marks the start of
an era where manufacturers genuinely put synthesizer expressiveness to
the fore, the V-Synth GT could prove to be an important milestone.
Wrong - "Compared to the first V-Synth, there are fewer knobs in dedicated roles, although the most important controls for oscillators, COSM processors and envelopes are retained. I missed having instant access to oscillator levels"
ReplyDeleteThere are dedicated level control for each osc called C1 and C2, you select what you want those to control , by default ocs level is there, and the 8 assignable knobs have more uses than a static LFO knob. that can be assigned anyways