Software Synth & Hardware Controller
Reviews : Keyboard
Arturia's 'hybrid instrument' teams a
custom keyboard with their massive synth patch-library plug-in. Is this
the way forward for hardware/software integration?
Photos: Mark Ewing
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Using hardware controllers with software instruments
is often a disappointing experience. The immediacy of hands-on control
is disrupted by the mental gymnastics required to remember which
controls are linked to which parameters. The solution offered by various
recent products is to present a unified hardware and software
interface, with the physical controls laid out in the same positions as
their software counterparts. Thus Novation's Automap 2.0, NI's Kore, and
now Arturia's Analog Factory Experience, constrain and organise
controls within an on-screen layout that is mirrored in the accompanying
hardware.
With the Analog Factory Experience, Arturia have
taken their Analog Factory plug-in and built a keyboard that replicates
the on-screen controls almost exactly, providing the clearest possible
integration between the physical and virtual worlds. Does the scheme
work? And does it leave the keyboard suitable for other applications?
The software-only version of Analog Factory was reviewed in SOS
in January last year. John Walden praised the instrument's simplicity
and wealth of fabulous analogue sounds, while cautioning that this is
not a plug-in for those who prefer to program their own sounds from
scratch. Analog Factory is a huge library of sounds from Arturia's 'V'
series synths: ARP 2600V, Minimoog V, Moog Modular V, Prophet V and VS,
CS80V and Jupiter 8V. In a similar way to NI's Kore 2 (reviewed in the
March 2008 issue of SOS), Analog Factory's sounds are generated by the original synth engines, but the full interfaces are unavailable.
To use Analog Factory, you pick one of the 3500
presets and then tweak the sound using the available controls. Dedicated
knobs are provided for filter cutoff and resonance, LFO rate and
amount, master level, and chorus and delay mix. Four extra knobs are
pre-assigned to key parameters in each patch. In addition, four sliders
are dedicated to controlling the amplitude envelope.
Unveiling the keyboard was a really pleasant
surprise. I have to admit that I expected something plasticky and
toy-like (perhaps having Korg's Legacy in the back of my mind), but the
Experience keyboard is a solidly constructed metal case with faux wooden
end-cheeks. It really is a nice-looking bit of kit, and appeared right
at home in front of my iMac. No power adaptor is supplied, but the unit
can draw power from its USB connection.
The keyboard features full-sized, semi-weighted keys
spanning two and a half octaves from F2 to C5. The keys are not the
best, being a bit wobbly, and twanging like a ruler when released, but
they feel more 'proper' than your typical budget keyboard controller.
All the knobs bar the Level/Search control are smooth-turning continuous
rotaries, designed to pick up controls from their current on-screen
position (more on this in a moment). The Level/Search knob is 'clicky'
when turned (optimised for scrolling through a list) and doubles as a
button when pressed.
Before you can use Analog Factory, you need to
authorise it via the Syncrosoft eLicenser system.
Syncrosoft's
authorisation procedure is not exactly intuitive, and there are
inadequate instructions in the manual. Luckily, Arturia have quickly
realised this and have placed a link to an installation guide on the
front page of their web site. After running the License Control Centre
utility, you enter your serial number, then download an authorisation
key. The key can either be held on a Syncrosoft USB dongle (providing
portability between computers) or can be installed on a specific
computer without a hardware dongle.
AF's software interface is split into two halves,
with the bottom half showing an almost exact image of the hardware
controller. The top half of the plug-in window houses the preset
manager. To the left of this LCD-like display is the Attributes grid,
used to search for patches. In the middle is the presets list, while the
area on the right displays information about the current patch,
including a line drawing of the instrument used in the patch.
The Level/Search knob, with its integral button, is
used to scroll through the Attributes grid and select various
combinations of Instrument, Type, and Characteristic. Patches that match
any of the selected attributes are shown in the list. Intuitively, I
expected to be able to re-focus the knob to scroll through the patch
list, but you can only step through the patches with the plus and minus
buttons. A dedicated Shift button toggles these buttons between octave
banking and preset selection. The consequence of this puzzling double-up
of functionality was that when browsing and auditioning sounds, I found
I constantly had to switch, and often forgot which state the buttons
were in. Similarly, the Search knob doubles up as the master level
control: not the best idea, as you can inadvertently send the level
through the roof when trying to scroll down the attributes list. In the
end, I found I reverted to the mouse for patch searching and selection,
which I chalk up as a failure for the hardware integration.
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Luckily, most other aspects of the hardware control
work well. Because the physical controls are laid out in the same way as
the software, controlling Analog Factory is a doddle. Having dedicated
controls for particular functions like filter cutoff, with printed
labels on the control panel, adds further to the simplicity. The
exception is the four Key Parameter knobs, whose functions change from
patch to patch, with mappings determined by the preset's author.
Unfortunately, there is no display to tell you what the knobs do in the
current patch, even when you move them. If you click any of these
controls with the mouse, a speech-bubble-style display shows you the
mapping. But the whole point is to not use the mouse! Hopefully this can
be improved in a future version.
Given the number of available controls, the fixed
assignments that have been chosen are probably about right. You
inevitably want more, and I would probably have gone for a dedicated
filter envelope amount knob in preference to the LFO controls. Having
said that, the LFO rate knob is often drafted in usefully to control the
tempo of sequenced or arpeggiated patches. Another feature I'd have
really appreciated is the ability to use the Shift key to toggle the
envelope controls between amplitude and filter.
The AFE's knobs are continuous rotaries, designed to
pick up on-screen parameters from their current position. Obviously,
the envelope sliders cannot do this, so (in the stand-alone version at
least) the screen shows 'ghost' controls that indicate the current
position of the physical controls. The amp envelope settings in the
patch do not follow the controller until you 'pick them up' by moving
the control to match the on-screen setting. This avoids sudden jumps
when moving controls.
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Unfortunately, there is a significant problem in the
current version that means the smooth pick-up behaviour of the rotaries
and envelope controls does not work when one is using Analog Factory as
a plug-in. Instead, the controls are sending absolute values, causing
sudden jumps as parameters snap to the position of any control moved on
the keyboard. Arturia explained that this is a known issue that will be
fixed with a firmware update in the future. Other problems I had when
using AFE in a host were that the on-screen octave buttons didn't work,
failing to indicate the transposition of the hardware keyboard, and the
Search knob would only toggle between two adjacent values in the
Attributes Grid instead of scrolling through the whole list.
One feature that does work nicely is the Snapshot
and Recall system. An unusual feature of Analog Factory is that it
remembers its last status. In other words, if you start a new project
and insert the AF plug-in, it will open up exactly where it was left
when you last used it. I don't think I've seen other plug-ins do this,
and I liked it. The Snapshot buttons are used to store and recall
different instrument states. Snapshots remember which patch is selected,
and the state of all controls. The facility is very simple to use, with
the Shift key toggling the eight Snapshot buttons between Save and
Recall modes.
The Snapshot system benefits from being so easy to
use, although it might be too simple for some live applications. Analog
Factory does not support Program Change messages, and the Snapshot and
Preset plus and minus buttons instead use general purpose CC (Continuous
Controller) values. Snapshot changes can be recorded or sent as MIDI,
but not as automation. Perhaps a future version might benefit from the
ability to assemble a patch list that responds to program changes.
One of the first questions you're bound to ask about
Analog Factory is whether you can load your own sounds from Arturia's
other synths. (Answer: you can't — yet). It seemed to me that Arturia
had a missed a trick here, and that Analog Factory could have been used
as a hub for all your Arturia sounds, in much the same way that Kore
works for Native Instruments. Like Analog Factory, Kore contains all the
company's other synth engines without their interfaces, but if you
happen to own the full version of any of the NI synths, you can edit a
Kore patch using the sound source's full interface.
Arturia are apparently ahead of me here, telling me
that they consider a bridge between Analog Factory and their other
synths a 'killer feature', and that it's in development for a future
update. I don't know exactly what this will look like, but hopefully you
should be able to open sounds from Analog Factory in the original
synths, edit them in detail, and set your own Key Parameter assignments.
As a sound source, I can only reiterate the original
Analog Factory review, and say that this is a seemingly bottomless pit
of great analogue synth sounds, more rich, varied, and playable than
anything you could get with a sample library. My personal favourites are
the ARP2600 sequences, which I could play with for hours. Of course, if
you're a tweaker you'll find yourself wishing you could open up the
sounds in the full synth instead of being limited to the prescribed
controls, but that's missing the point of the product, which is to be a
simple, consistent front-end to complex instruments. However, I'll be
excited to see how Arturia start to integrate the full versions of their
Analog Classics series with Analog Factory.
As a hybrid hardware and software instrument Analog
Factory Experience is incredibly easy to use, although it suffers from
some frustrating '1.0' issues. In particular, Arturia need to make a
priority of addressing the fact that the controls don't work quite as
expected in the plug-in version.
As well as being a dedicated controller for Analog
Factory, I imagine the attractive size and design of the keyboard is
going to make it popular as a general-purpose controller in many desktop
studios. The keyboard is also very good value, when you consider that
it adds just £80 to the price of the plug-in.
All in all, Analog Factory Experience is a mostly
successful hybrid instrument with scope to grow into something much
more, and it's certainly the most accessible way for players and
producers alike to get their hands on Arturia's awesome-sounding TAE
(True Analogue Emulation) synth technology.
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