As a beginner, it
seems that the more I explore, the less I understand. Certain techniques
are referred to a lot but go right over my head. Parallel compression
is something I read about that is a complete mystery to me! Could you
explain what it means?
Eliza Monterosso via email
SOS
Reviews Editor Matt Houghton replies:
Essentially, this is a technique
whereby you use the compressor as a send effect (you’d traditionally use
it as an insert), so that the dry and compressed signals are running in
parallel — just as is shown in the diagram on this page. You’d normally
achieve this by taking the source track and then using an aux send
control to ‘send’ some of the signal to another channel with your
compressor on it. You might then bus both the source and compressed
channels to a group channel. In a modern DAW, you could achieve a
similar thing by duplicating (or ‘multing’) a track, but I prefer using
sends, as even after edits you’ll know that you’re working from the same
source audio. Increasingly, new compressor designs include a wet/dry
blend control, which avoids all this routing and allows you to perform
parallel compression on a single channel. However, you might or might
not process the compressed version differently from the dry version, and
a simple wet/dry control doesn’t allow you to do this.
Parallel
compression is often used on drums, and the technique is frequently
referred to as the ‘New York drum trick’. The effect can help to keep
a part solid and ‘anchored’ in the mix, while retaining some of the
dynamics of the original — and you can easily determine how dynamic the
part is in different sections of the song by balancing the two channel
faders. A common extension to this trick is to put a slight ‘smile’ EQ
on the compressed drums.
Some engineers take the parallel compression
principle much further than this, though, and you don’t have to stop at a
single compressor. Michael Brauer, for example, reportedly likes to
send vocal parts to several different compressors and blends the results
to taste. You can read more about that in a Cubase technique feature we
ran back in SOS April 2009 (www.soundonsound.com/sos/apr09/articles/cubasetech_0409.htm).
One
thing you should bear in mind is that you need to have plug‑in delay
compensation switched on in your DAW to use this technique, particularly
when working with transient‑rich sources like drums. Otherwise, when
the parts are summed back together on your drum or master bus, the
result might phase nastily, robbing your drums of power.
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