I’ve been a bit
confused by the meters in some of my plug‑ins and in Cubase. They
sometimes go red, which I presume means that they’re clipping, but
I can’t hear any distortion. Is this a problem — by which I mean, are
the plug‑ins doing anything nasty to the audio that I can’t hear, and do
I need to bring the levels down? The same thing happens on my channel
meters in Cubase.Phil McAllister via emailSOS Reviews Editor Matt
Houghton replies: Hmmm... I’ll have to say maybe, and maybe not! The
first thing to point out is that in a modern DAW environment such as
Cubase, there’s no reason why the computer can’t handle audio that goes
above 0dBFS throughout the signal chain, as long as the level is brought
back down again prior to it being mixed down on the master stereo bus.
In Cubase itself, you can quite happily have individual channels going
over 0dBFS and the master bus will still sum them perfectly happily.
A 32‑bit floating‑point engine (or, better still, a 64‑bit one) as in
Cubase, will happily compute much larger sums than are needed. That’s
the good news.
The bad news is that not every
plug‑in is designed perfectly, and those that work in a fixed‑point
environment may not cope so well. Also, plug‑ins that model the
behaviour of analogue hardware aren’t always designed to give of their
best when the input signal is way beyond what the designers intended the
plug‑in to be used for. Certainly, I’ve heard sub‑optimal sounds coming
through some not‑inexpensive plug‑ins when hot signals are run through
them.
As you say that you can’t hear any
problems, then, quite frankly, it sounds like there’s no major problem.
Do make sure that you’re checking on decent monitors (or, better still,
for this sort of forensic detail, good open‑backed headphones), because
if your monitoring environment leaves something to be desired, you can’t
really be sure that there’s no distortion.
The
best long‑term strategy you could adopt to tackle this possible problem
is to avoid it in the first place. There’s absolutely no need to use
such hot signals in Cubase that this question will arise. It’s always
tempting to look at the Cubase meters and think that they look very low —
but remember that these are peak rather than average meters. With
24‑bit audio (and even 16‑bit), the noise floor is low enough that you
can afford to leave plenty of headroom on every channel. Aim for
something like ‑12 to ‑18 dBFS on a kick‑drum or snare track and build
the mix relative to that reference. You should find out that the
‘problem’ goes away — and if you throw so many things into the mix that
it starts to get rather hot at the input of the master channel, try
using the master channel’s gain control to back off the summed level
a little before you start applying any bus or master‑style processing.
If you’re worried that the track sounds quiet, turn up your monitors. If
you then want to add any loudness processing to get the level of the
final track up to more commercial levels, you can — and you’ll probably
find that it’s easier to do so.
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