Imagine you’ve
tracked guitar, bass, vocals, and so on, and have multiple takes, all at
slightly (or maybe radically) different recorded levels. Perhaps the
vocalist positioned themselves further away from the mic on one take,
for example, or the bass player just happened to play a lighter, quieter
take. How and when would you advise dealing with this?
Via SOS web site
SOS
contributor Mike Senior replies: This is a very common issue, but on
commercial productions it’s often dealt with by gofers behind the
scenes, so there tends to be very little said about it by higher-profile
engineers.
As with most things
recording-related, it’s preferable to try to minimise these kinds of
variations between takes at source, but on real-world sessions, that
kind of thing will be the least of your concerns. Capturing a great
performance must be the most important thing, and that usually involves
faffing about as little as possible with technical matters.
To
my mind, the best time to deal with inconsistencies between the takes
is during the comping process. If nothing else, it’s easier to judge
which bits of each take are the keepers if all the potential candidates
are heard at comparable levels. Compression is usually too blunt a tool
for this job, so I like to apply manual gain changes to different takes —
or, indeed, individual snippets of takes — while putting together the
final comp.
My preferred gain-adjustment method is to use offline
changes applied to the audio regions themselves, something that’s easy
to do in the DAW systems I’m most familiar with (Cubase, Logic and
Reaper), and certainly possible in almost all others. That way each gain
change sticks with its respective take while I’m still deciding which
one I like most.
Bear in mind, too, that level isn’t the only
thing that can be a bit different between takes, because the frequency
balance can also shift quite dramatically — for example, if the vocalist
moves much closer to a directional microphone — triggering heavier
proximity-effect bass boost. Again, I prefer to deal with this using
region-specific offline EQ processing: a few decibels of high/low
shelving one way or the other is usually all it needs.
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