Via SOS web site
SOS Technical Editor Hugh Robjohns replies: I agree that the subtle (and sometimes not so subtle) speed instability of tape is an important subconscious factor in the tape sound. Any time-modulation process, including wow and flutter, creates additional frequency components, and I think the subliminal presence of these on all analogue recordings is sometimes missed from digital recordings. However, I suspect it is actually the presence of the far more complex harmonics produced by 'scrape flutter' that is the most significant element, rather than the very low and cyclical frequency modulations caused by wow and flutter. Added to which, I find wow and flutter generally quite objectionable, especially in music with sustained tones, like piano and organ recordings.
However, what you are describing here is not actually wow and flutter. You're describing speed 'drift', which is an absolute difference between the record and replay speeds. It's not unusual for two devices to run at slightly different speeds, even in digital circles. Two separate CD players might run with sample rates of at 44101Hz and 44099Hz, for example, or two analogue tape machines at 19.1cm/s and 18.9cm/s. If you start the two machines at the same time with identical recordings, they will drift in time relative to one another, just as you found with your four-track cassette — although in that case I suspect the problem was caused either by poor speed control or physical tape stretch.
Wow is a low-frequency cyclical speed variation, which is very common on vinyl records if the centre hole is punched slightly off-centre, of if the disc is badly warped. Flutter is a much faster-frequency version of the same thing, typically caused by a worn tape-machine capstan or a lumpy pinch-roller. Scrape flutter is a higher-frequency effect again, typically caused by the inherent 'stiction' or vibration of tape against the heads as it is dragged past.
Wow and flutter, being cyclical phenomena, don't usually result in a change in the average replay (or record) speed because any short-term speeding up is balanced completely by the same amount of slowing down as the cycle completes.
I'm not at all surprised that your heavily edited and time-stretched 'fixed' version of the electronic drum track sounds different from the straight digital recording, specifically because you performed so much processing on the individual sections. However, that 'fixed' version will also sound very different from the drum machine's direct analogue outputs. You're not 'fixing wow and flutter' but actually correcting for speed drift or tape stretch by time-adjusting the original material in short sections, which is naturally messing with the sonic character of the drum beats in short, unrelated sections. Though wow and flutter may once have been phenomena that we were used to and could therefore ignore, their absence in modern recording means that this is no longer the case. Celemony's Capstan is an incredibly effective tool for removing these unwanted effects, and it leaves few artifacts.Though wow and flutter may once have been phenomena that we were used to and could therefore ignore, their absence in modern recording means that this is no longer the case. Celemony's Capstan is an incredibly effective tool for removing these unwanted effects, and it leaves few artifacts.
Returning to conventional wow and flutter, though, after nearly 30 years of 'digital stability' most of us have been completely weaned off the sound of wow and flutter, and our ears have become very good once again at spotting these grossly unnatural phenomena that we were once so happy to ignore. Last year I reviewed Celemony's Capstan software, which is designed to fix both wow and flutter and speed-drift issues, and it does so extremely well and without artifacts!
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