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Welcome to No Limit Sound Productions
| Company Founded | 2005 |
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| Overview | Our services include Sound Engineering, Audio Post-Production, System Upgrades and Equipment Consulting. |
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Thursday, November 28, 2013
Wednesday, November 27, 2013
Clavia Nord Stage 2 HA88
Performance Keyboard
Reviews : Keyboard
Synth, organ, piano: the Nord
Stage 2 does it all, and now even lets you load and play your own
samples. Is this the best Stage yet?
Gordon Reid

Perhaps one of the least expected developments in synthesizer technology over the past decade has been the re-emergence of the 'stage' keyboard. Back in the 1970s, we called them 'multi-keyboards' and they combined electronic piano presets that sounded nothing like pianos, strings presets that sounded vaguely like orchestral strings, and brass presets that occasionally sounded similar to brass. Later, the brass sections evolved into fledgling polysynths, before the species as a whole was swept away by the emergence of affordable polysynths and workstations that did everything that they could do, and much more. Nevertheless, the concept never died, and when piano and organ emulations became good enough to fool many of the people most of the time, the genus was reborn.
For Clavia, this happened in 2001 when the company
announced the Nord Electro. I was not a fan, but matters later took
a turn for the better with the release of the Nord Stage, and then the
Nord Stage EX, which I reviewed for Performing Musician in 2009
(www.performing-musician.com/pm/apr09/articles/nordstageex88.htm).
Today, the EX has evolved still further into the Stage 2. This offers
a wider range of piano sounds than before (some pre-loaded, others
supplied on the accompanying piano library DVD), three organ models, and
a synthesizer that combines virtual analogue synthesis, basic FM
synthesis, PCM-based synthesis and, for the first time, sample-based
synthesis that can use your own samples as well as the libraries
provided by Clavia. Three models are available: the HA88 (reviewed here)
and 76-note HA76
($3999), which share the same weighted hammer-action keyboard, and the 73-note SW73 ($3599), which has a
semi-weighted, organ-profile keyboard.
The Stage 2 retains the distinctive red livery and
chunky construction that has become Clavia's trademark, and very nice it
is too. With the pitch-bend and mod wheel controls behind rather than
beside the keys, it's only three inches wider than the keybed itself,
and it's surprisingly shallow from front to rear, all of which makes the
HA88 pleasantly manageable. Furthermore, at less than 20kg it's
not unwieldy.
The Pianos
Brace yourselves, knob fans: the control panel is festooned knobs, buttons and LEDs. From the left we have the Organ and Piano sections, global controls, the Synth section and the Effects and Compressor.
You can use the included Sound Manager software to replace the pianos and related instruments installed at the factory but, before doing so, I decided to check out the pre-loaded instruments. As soon as I selected the first of these, something leapt out at me — the patch name. Grand Imperial? That's a Bösendorfer, whereas the EX only featured a Steinway Model D and a Yamaha C7 in its original grand-piano sound set. The Grand Imperial is my favourite piano, so it was with some trepidation that I started to play... Was I disappointed? Not a bit! The sampling is even, the velocity transitions are smooth, the string resonance is lifelike, and the new Long Release function (which reduces the abrupt response of the damper mechanism) adds even more 'size' to the sound. I love it. My only complaint is that I need to buy the optional Nord Triple Pedal to access the pedal noise, half-pedalling, sostenuto and 'soft' functions. In other words, if I were to buy a Stage 2, I would need to add a couple of hundred dollars to my budget for the pedal, and I must admit that that would annoy me.
The piano sample memory in the Stage 2 is roughly
double that of the EX, so the 'Medium sized' Steinway and Yamaha grand
pianos (ie. those with fewer string resonance samples) have been
retained alongside the 'Large' Bösendorfer. My view of these is
unchanged from 2009: they are good enough for many uses, but slightly
uneven multisampling means that I might hesitate to use them for solo
work. The Yamaha CP80 is also located in the Grand section, and this
also suffers from noticeable multisampling. But my biggest gripe with it
in the past was that notes were curtailed too quickly when you released
the keys. The Long Release facility cures this, and I would now be more
than happy to use this sound. Likewise, the upright pianos have made
big strides. Those in the EX were very disappointing, but the new ones
are a huge improvement. I particularly like the Black Upright, which has
been sampled from a piano that I haven't previously encountered,
a Petrof 132.
The electric pianos are divided into two sets — tines
(Mk I, Mk II and MkV Rhodes pianos) and reeds (a single variant of the
Wurlitzer EP200A) —
and they can be extremely good. I particularly like the Rhodes Mk II
'Shallow Close' version. With tremolo and a touch of drive, played
through a slow Leslie, the results are magic.
The Clavinets are also very usable, with all four
pickup combinations available and the Brilliant, Treble, Medium and Soft
options nicely recreated. The sampling isn't perfect, but when they're
played through effects and a suitable amp model, the results can be
almost indistinguishable from the original. Unfortunately, there are two
omissions. The first is the lack of pressure sensitivity. A real
Clavinet goes slightly sharp if you lean on a key after playing a note,
and the Stage 2 doesn't. The second is much more significant: the
omission of the Clavinet's damper. Muted sounds are an important part of
the instrument's repertoire, and the absence of a mechanism to imitate
these greatly reduces the range of sounds and effects you can obtain.
The final set of sounds in this section is derived
from two harpsichords; a French instrument with 8' and 4' strings plus
a lute stop, and a double-strung Italian instrument. Three variations
are pre-loaded, of which the third, the French harpsichord, is superb.
With the 8' and 4' choirs plucked and a truly believable release noise,
it's pure 1960s' haunted house. Think of the music for The Avengers or
Randall & Hopkirk (Deceased)
and you're in the right territory.
The Organs
The Stage 2 HA88, despite its huge array of controls and 88-note keyboard is not as large as you might think and measures 1297 x 121 x 334mm.
The Stage 2 offers three organ models derived from the Nord C2 — a Hammond B3, a Vox Continental and a Farfisa Compact — so it's a huge shame that its pipe organ sounds have gone AWOL.
As is now the norm for Hammond emulations, this one
is excellent and, with the new 'Vintage 2' mode selected to provide lots
of lovely generator leakage and the improved rotary speaker effect
providing some growl, the results can be magic. The initial sound is now
much more authentic, the key-click and percussion effects are spot-on,
the chorus/vibrato effects are first class, and details such as the
compression of the percussion footage and the wrap-around of the 1'
drawbar are correctly implemented. All in all, it does its job superbly.
I wanted to be a fan of the Vox Continental model on
the EX and, to be fair, its underlying sound was good. However,
somewhere in its development Clavia discarded the correct footages and
mixtures and replaced them with a strange alternative set. Happily,
order has now been restored in the ranks
(ooo… sorry!) and the 16', 8', 4' and 2' footages are all present
and correct, as are the II, III and IV mixtures. As expected, the sound
and vibrato are a tad more civilised than my temperamental Vox Super
Continental II, but it would be churlish to criticise, because they
still reek of cheap
(if overly well-behaved) transistors.
Comparing the 'Farf' model to my Compact Duo proved
interesting because the Nord's sound is not as close as I had expected,
representing only a subset of the available sounds and lacking much of
the aggressive teenage angst and bark of the original. Nonetheless, with
some overdrive to emulate the Farfisa's valve preamp and some
high-frequency boost to give it 'edge', you may find yourself playing
early Pink Floyd albums whether you had intended to do so or not. So if
we overlook the missing sounds, my only serious criticism relates to an
error in the voicing. The Nord web site claims that "the Nord models the
Compact Duo” but, whereas the uppermost stop on the Compact Duo is
a mixture of 2-2/3' and 2', the uppermost stop on the Nord is a single
pitch at 2-2/3'. This lacks the 'Brilliant' tab and doesn't work in the
same way because the highest component in the sound is a fifth, not an
octave. This should be corrected.
Before moving on, the organ section has two
limitations that need mentioning. Firstly, although you can create
dual-manual setups using the Slots (see below), you can't place
different organ models in each. Secondly, you can't create
a dual-manuals-plus-bass-pedals setup unless you use the Synth to
provide the pedal sounds, which brings us neatly to...
The Synth

The improved synth section now boasts a dedicated LFO and an arpeggiator, both of which can be synchronised to a master clock and, with the release of OS 1.30, to MIDI clock. Yes, there are limitations — ADR/ASR envelopes instead of ADSRs, for example — but there's lots that's good, with a large selection of virtual analogue waveforms, including various PWM, double-saw and sync options, 38 2-op and 3-op FM algorithms, and a table of 62 PCM waveforms. You can't sweep through the table (which means that Clavia have been a bit naughty calling it wavetable synthesis), but many of these waveforms are very useful, and when they're filtered, shaped and modulated, all manner of high-quality patches leap out. Note, however, that you'll need to spend some time studying its unconventional architecture if you want to get the best from it. The positive side of this is that you may stumble upon new ways of doing things and new sounds in the process.
Back in 2009, I described the Nord Sound Manager and
asked, "how long will it be before the EX can utilise Mellotron samples,
or even RMI Electrapianos, Hohner Pianets, Solinas and Logan string
ensembles?”. Well, we now know, because the synth section in the Stage 2
incorporates 384MB of dedicated flash RAM and is compatible with the
complete Nord sample library. This contains Mellotron samples, RMI
Electrapianos, Solinas and Logans, together with a wide range of
Chamberlin tapes, guitars and basses, harmoniums and organs, vocals,
wind, brass, percussion, an interesting range of vintage Korg synths and
even a couple of Hohner Pianets! All of these samples, together with
Clavia's Sample Editor software, are available on the second DVD
supplied with the Stage 2, so you can even edit and map your own samples
and multisamples, and then convert them into Stage 2 format for dumping
into its internal memory. It's not the most intuitive program I've ever
seen, but it turns the Stage 2 into a powerful Sample + Synthesis
instrument. This is a massive step forward, and I strongly recommend
that you experiment. The results can be impressive.
In Use
To get the best from the Stage 2, you'll need to get your head around its unconventional architecture and odd programming system. In essence, each Program contains two layers (Slot A and Slot B), and you can place any or all of the three sound-generating sections into these — either across the whole keyboard or into an active split (chosen from Lo, Up and Hi) or in adjacent combinations of these. There are numerous limitations of this structure, particularly the 10 pre-defined split points, but it still allows you to create combinations of, say, piano/strings ensembles, dual-manual organ registrations, dual-voice polysynths, or even six-part piano/organ/synth stacks six layers deep. You can also play Slot B from a dedicated external keyboard, which will appeal to organists.
The effects structure is just as limiting because
(with the exception of the global effects) only one sound generator at
a time can access each effects section. This means that if you want,
say, chorus on your synth sound, you can't have chorus or any other
effect from the Effect 2 section on any other sound unless you use both
Slots. Consequently, you have to plan carefully how you're going to
allocate the effects within Programs, and decide to which outputs you're
going to send sounds if external treatment is necessary to obtain the
results you want.
Happily, you can control each of the six instruments
in the two Slots using a separate MIDI channel, and the Stage 2 now
offers an extensive MIDI CC list. Meanwhile, in the other direction,
each Slot offers an 'Extern' section to control an outboard synth or
module. But perhaps the most important MIDI improvement over and above
the EX is its ability to synchronise the synth's LFO, the arpeggiator
and appropriate effects to MIDI clock. You can select a different clock
ratio for each parameter, so, for example, the arpeggiator can be
running at twice the speed of the LFO, which is itself running at twice
the speed of the chorus and at 3/8ths the speed of the delay effect.
Setting up Programs in this fashion can yield classy results, tying
multiple sounds together into a coherent whole as well as providing all
manner of rhythmic effects.
Of course, there are many things that haven't
changed. One worthy of mention is Morphing, which allows you to move
smoothly from one set of parameter values to another, using any
combination of the mod wheel, control pedal and aftertouch to do so.
Morphing isn't confined entirely to continuous parameters so, for
example, it can switch Farfisa tabs on and off, although it can't change
the organ model itself. One of my favourite uses is to
'pull out' Hammond drawbars while switching the Leslie effect from
slow to fast using aftertouch. You may prefer to make radical changes to
synthesized sounds and effects settings but, however you use it, get to
know morphing well... it's your friend!
Finally, it's also worth noting that the memory
structure in the Stage 2 has been extended and improved. For example,
the synth sounds are no longer divided into the meaningless Bass, Pad
and Synth banks, and are now simply numbered 1 to 300. More importantly,
the Program memory has been increased, with four banks of 100 Programs
plus five 'Live' locations. However, the factory Programs are stored in
no particular order, so I think if I bought a Stage 2 I would create
some sensible libraries.
Conclusions
At some point during the course of this review, I used the Sound Manager software to delete the existing grand pianos and load the 'Extra Large' Bösendorfer and, in truth, I think that I could play this all day, not just because it sounds great, but because the HA88 keybed makes it a pleasure. Of course, a fully weighted keybed is not ideal for all keyboard instruments — Clavinets and harpsichords, in particular, have a completely different feel — but I was pleased to find that I could use the HA88 for these without problems. Likewise, I found it to be fine for polysynth duties. I could even attempt organ swipes without shredding my fingers although, if this were my prime requirement, I would certainly consider dropping down to the SW73 (semi-weighted keyboard) version.
All in all, the Stage 2 is a huge step forward from
the Stage EX. It's not cheap, but the combination of excellent acoustic
pianos, superb e-pianos and Clavinets, unsurpassed organ emulations,
sample replay and a surprisingly flexible polysynth should be a powerful
aphrodisiac for players whose response to modern workstations is
something along the lines of '$*%$?!?!?'. Of course, it offers far fewer
facilities than, say, a Roland Fantom G8 or a Korg Kronos 88 (both of
which can do everything that the Nord can) so there's no way that one
can justify it in terms of a conventional price/performance ratio. But
if you cherish a simpler approach and the price hike is not a problem,
the Nord Stage 2 is a very fine instrument. .
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Warmer Sounds From Digital Synths
Processing Techniques
Technique : Effects / Processing
If your plug-in synths sounds feel a bit cold and clinical, there are plenty of ways to inject some life...
Martin Walker
Many analogue synths
seem to offer living, breathing sounds that change slightly with every
note you play. These appealing quirks may be due to the circuitry
warming up, resulting in oscillators changing their tuning slightly over
time, or perhaps the response of their filters, amplifiers, and so on.
Digital synths give you a more powerful means of control, and enable
you to fire up a project and know that you’ll get the same sound as
last time — but there’s a trade-off, because the precision can make
things feel predictable, and ‘sterile’ or ‘boring’. If you don’t own any
analogue synths, though, don’t have the space for them, or simply want
the convenience of plug-ins, how can you get that bit more bite,
movement, and je ne sais quoi from your digital synths?
A Breath Of Air
A
quick way to inject that extra something into a bland sound is to
pass it through an amplifier/loudspeaker combination, and record it,
complete with a bit of real, moving air, using a mic. You needn’t use
expensive gear, either: while people expect a guitar to sound a
certain way, you’re much less constrained by convention with synths, so a
practice amp, multimedia grot-box or boom-box may do the trick just as
well as a boutique guitar amp. Re-amping can add distortion, warmth,
compression and ‘room tone’ to many sounds, softening synthesized drums,
and adding an edge to bass parts, or helping super-clean pads sit
better in a mix.
Amp Modelling
There
are plenty of hardware and software devices that simulate amp/speaker
cabinet combinations, too. Borrow a Line 6 Pod or Behringer V-Amp from a
guitar-owning friend, for instance, or on the plug-in side try
something like Softube’s Vintage Amp Room, Native Instruments’ Guitar
Rig or IK Multimedia’s Amplitube. Amp modelling can work particularly
well with lead synths, since you can quickly wade through a variety of
treatments to find the most ‘organic’ sound.
Physical Movement
If
you do opt for the old-school method of miking up a speaker, there’s
no reason to limit yourself to a single, fixed mic: try several
simultaneously, placed at different distances from your loudspeakers.
Record each to a separate channel, and use automation to move between
them, or, if you can find one, try recording a rotating Leslie cabinet
instead, using a couple of mics to capture stereo movement. Even
dangling a mic by its cable and swaying it backwards and forwards or in
a circle can provide intriguing results.
Low-harmonic Distortion
Miked
up or modelled, guitar amps and speakers can add bags of character to
‘synthetic’ sounds, so don’t just reserve them for the guitars.
If your synths sound too clean, some carefully
selected low-harmonic distortion can add body, richness and thickness.
It’s something that works particularly well on drum machines and bass
lines, but you can warm up pad and lead sounds too, while preventing
them dominating the mix. There are loads of plug-ins offering obvious
distortion, but many may be too ‘in your face’ for harmonic enhancement.
It’s well worth messing about with different models, but you could also
try experimenting with preamps...
Tubes & Transformers
There
are plenty of tube preamps that are specifically designed to offer
extra ‘warmth’ and ‘character’, and these don’t have to be
bank-breakingly expensive — although if you’d like to splash the cash
there’s plenty of esoteric tube-based hardware such as Cranesong’s HEDD
(Harmonically Enhanced Digital Device) offering triode, pentode, and
tape enhancement, and Thermionic Culture’s versatile Culture Vulture.
Many characteristics that some people assume are ‘tube’ enhancements are
actually provided not by valves at all, but by audio transformers. It
is often these that provide extra warmth on vintage outboard gear and
consoles, due to the non-linear core saturation that occurs when they
are driven hard. Useful with almost any synth sound, you can try out
elderly gear (or more modern preamps based on such designs) for its
transformer effects. Even budget DI boxes and ultra-cheap audio
ground-loop isolators might add something pleasant. Again, software
modelling is getting better, and you could opt to use a
purpose-designed plug-in such as URS Saturation.
Distortion As An Effect
More
obvious distortion can introduce an edge on lead, bass and drum-synth
parts. There are lots of ways to add it, including preamps, channel
strips, effects pedals and software plug-ins. A couple of the most
versatile plug-ins I’ve used are Izotope’s Trash and Stillwell Audio’s
BadBussMojo, both of which can also be used in a more subtle fashion if
required. On the hardware side, running an analogue mixer channel into
overload can be fruitful, as can sending the signal through guitar amps.
Perhaps a subtler approach is to use a distorted version in parallel
with the untreated sound, so that you get a clean underbody with a
dirty crust on top, to enhance the detail in the sound without drowning
it.
Effects & Stomp-boxes
Valve
or tube gear (left) can impart warmth and distortion, but audio
transformers (right) are also responsible for some of the classic ‘warm’
character of old consoles and outboard gear.
Another fruitful area for the synth experimenter is
hardware effect boxes, which offer a huge range of effects, still
unmatched in some respects by software emulations, particularly in the
case of phasers, vocoders, wah-wah and the like. Old classics from makes
such as Electro-Harmonix, Boss and MXR are still very popular, while
more expensive rackmount devices cover a huge amount of sonic ground.
Modulation-based effects are particularly good for fleshing out pad
sounds. Synths put out higher levels than most guitars, so you’ll need
to keep their output levels lower than normal if you want to avoid
distortion with stomp boxes. That said, you’re unlikely to damage their
circuitry even if it sounds overloaded.
The Equaliser
Adding
some kinks to a synth’s frequency response may make all the
difference. Try rolling off the top end for more mellowness, using a
low-pass filter (perhaps with a resonant peak for extra character) or
high-shelf filter, or adding a low-frequency ‘hump’ to warm them up.
Many EQ designs offer a selection of shelving and peaking responses for
different characters, and once again both software plug-ins and
hardware equivalents can be pressed into service. Anything goes here:
esoteric hardware from legendary names such as Manley, Massenburg, Neve,
and Pultec remains particularly desirable, but as we’re after flavour
here there are plenty of more affordable options. Again, some such units
will add more than simple EQ, with circuits using valves, transformers
and other goodies. There are some great EQ plug-ins that model this sort
of hardware and, as with distortion, it’s well worth trying a few
different ones out to get the right sound.
The Reel Thing
Running
audio onto analogue tape results in extra warmth, due to the ‘head
bump’ EQ, a high-frequency peak and roll-off whose frequency and amount
are dependent both on tape speed and on magnetic saturation
(compression) as you drive the tape even harder. For that classic ‘tape’
sound, you’ll ideally need a reasonable quality second-hand tape
machine — something like a Revox B77, which offers stereo recording
onto quarter-inch tape, should do the trick. Remember that to properly
add its magic, it will also need to be well set up and have suitable
tape available. Some people even suggest pressing old compact cassette
decks into service: although these will seriously restrict your dynamic
range, as well as adding plenty of background hiss, the aim isn’t always
to get a clean sound.
If the idea of setting
up and maintaining tape machines doesn’t float your boat, there are
plenty of emulations around. The best are still in hardware, such as the
Anamod ATS1, Rupert Neve Designs’ Portico 5042 and the Empirical Labs
Fatso — all of which will leave a generously sized hole in your wallet.
Software hasn’t quite ‘got there’ yet, in terms of accurately modelling
the behaviour of tape, but many plug-ins nonetheless get near enough to
do a good job of warming up synth sounds, and they’re well worth a
try.
Acting On Impulse
A
good quarter-inch stereo tape machine can work wonders. Plug-ins (such
as Bootsie’s Ferric) might not recreate all of tape’s idiosyncrasies,
but are still a great way to add warmth and saturation.
Many mics, amps and tape machines have bumps and
ripples in their frequency responses that at least partly define their
character, and hardware such as Focusrite’s Liquid Mix can closely
emulate the character of various EQs and compressors using dynamic
convolution — so if you have a unit like this, give it a go. If you
don’t, using any convolution reverb plug-in with a short impulse
response still comes a reasonable second. Noisevault (www.noisevault.com) offers a good selection of cabinet and preamp IRs, and there are two zipped Beamsonic collections at http://noox.sitesled.com
that contain a handy selection of microphones, tape machines, and rack
effects, and a good range of guitar amp/cabinets. Body resonances of
acoustic instruments can also be captured and added to your synth
sounds.
Compression & Limiting
Synths
can sometimes have unpredictable output levels (especially when filter
resonance is turned up high), so a little compression can prevent
unwelcome surprises. Heavy compression can also be a great way to add
punch and increase character, particularly on lead, bass and drum
sounds. Remember to keep the compressor attack time high enough to
retain the initial attack transient of your sound, and that, as with
distortion, you can also mix in a little highly compressed signal with
the untreated version to taste.
Layering
If
a solitary synth lacks something, why not add another alongside,
playing the same line but with different patch settings? When most
modern computers can run dozens — or even hundreds — of soft synths,
this can be as simple as duplicating an existing MIDI track and pointing
it at another synth. The dance fraternity have been layering sampled
drum sounds like this for years to achieve the right mix of depth,
bottom end, thwack, snap, and suchlike, and this technique can also be
pressed into service for creating rich, evolving bass sounds and pads.
You could pan one source left and another right, EQ them differently, or
apply different effects to each. Just be careful not to overdo things
such that you obscure the focus of the mix.
Lo-Fi Treatments
Apart from all the techniques presented here, there
are also plug-ins dedicated to reintroducing grit, vinyl crackles and
other background noises for extra texture. Examples include De La
Mancha’s Imperfection and OtiumFX’s Sonitex. They won’t be to everyone’s
taste, but that’s part of the joy of music making. Also bear in mind
that you don’t have to use analogue gear or analogue models to create a
warm character: early digital devices were full of idiosyncracies born
of imperfect design. Try running your synths through a bit-crusher, for
example, and you’ll see what I mean.
Final Thoughts
Some
of these suggestions will be routine, but others, hopefully, totally
out of the box (some quite literally!). Either way, I hope they’ll
inspire you to explore new ways to inject extra life into your
synthesized creations. At the end of the day, you just have to use your
ears and remember the old mantra: if it sounds good — it is good.
Teenage Engineering OP1
Portable Synthesizer
Reviews : Keyboard
The toy‑like exterior of
Teenage Engineering's OP1 belies the versatile synth, sequencer, sampler
and recorder hidden within. We retreat to our bedroom and put it though
its paces...
Paul Nagle
Sometimes a product hits the market well in advance of the technology required to do it justice. Who can forget the first brick‑sized mobile phones, or Clive Sinclair's 'pedalo' electric car? However, even the lowliest products deserve a revisit from time to time — for example, Casio's VL‑Tone. This tiny synth, sequencer and calculator was best known for its role in Trio's hit 'Da Da Da' and even though it was rather cheesy, the VL‑Tone had two points in its favour: it was small and it was cheap.
Fast forward 30 years and there's a strange feeling of
déjà vu surrounding the latest toy‑like, but definitely not Fisher
Price, synth. Despite originating from Sweden rather than Japan, it's
difficult not to imagine Teenage Engineering's OP1, with its mini
keyboard and internal speaker, as today's VL‑Tone. However, I'm sure its
creators hope for a more substantial legacy, given that they've had
three decades of technological advances to draw on. The OP1 has eight
different synthesizer engines, a choice of three sequencers, drums,
effects and a four‑track, tape-style recorder function. With a motion
sensor, sampler, basic mastering capabilities and even an FM radio, you
probably won't miss the calculator — unless you're a busking accountant!
Teenage Kicks
Alongside the power switch a USB 2 port and 3.5mm audio in and out sockets make up all of the OP1's connections.
Even though I'd seen its pictures on the Teenage Engineering web site, they didn't prepare me for the physical reality of the OP1. This miniature workstation is shipped in a recycled Paperfoam box, ideal to keep it safe as it travels around with you. Inside the box you'll find the OP1, two elastic bands (to keep the box together), a transparent overlay and a USB cable. There's no sign of a manual, though; for this you need to pay a visit to the Teenage Engineering web site.
For a few seconds, I wasn't quite sure what to think,
until I started to handle what proved to be a surprisingly weighty slice
of cold aluminium. Any lingering suspicions that this was a toy quickly
faded because, despite being just 28 by 10cm, this slender metal object
is a thing of beauty. Underneath is a plastic, braille‑marked panel
that helpfully points to the power switch, mini-USB 2 port and stereo
I/O on mini‑jacks.
Power is supplied by a Li‑Ion battery that proudly
boasts 16 hours of active life. Charged via USB, this impressive battery
also claims two years of stand‑by time. The main controls are four
encoders and, along with the volume knob, these boost the height to
approximately 2cm, while four rubber feet do their best to keep that
smooth, grey underbelly scratch‑free.
Teenage Engineering describe themselves as "young minds
working with technology” and anyone doubting their credentials should
immediately flick the power switch and marvel at the OLED display. This
320 x 160-pixel screen is fantastic; it's pin‑sharp, intelligently laid
out and uses colour and animation meaningfully. On each page, colour is
the natural link between on‑screen objects and encoders — simple and
highly effective.
Initially, you boot into four-track mode with its image
of reels and scrolling tape. The transparent overlay describes how to
progress from fledgling synth tweaks to a recording in eight easy steps.
Following these, you quickly appreciate the layout and feel of the
buttons, which are as positive as they are plentiful. You also
appreciate the tiny internal speaker, which is perfectly adequate for
extended periods of playing around the house, something I did
increasingly as the days turned to weeks.
Sampling & Synthesis
The OP1's 'String' synthesizer engine.
It was instantly clear that the OP1 is not a nerdy or techy instrument. Instead it's slick, occasionally innovative and, above all, uncluttered. There's a real feeling of restraint, of limiting the tweakable parameters only to the essentials so that you're never diverted from what matters — making music.
Internally, there's 64MB of RAM and a generous 512MB of
flash storage — more than enough to hold a decent collection of audio
material and synth patches. USB connectivity ensures that you can back
up your work and transfer data across in either direction. In fact,
pretty much all file handling is done externally, whether it's creating
and naming folders for user patches or backing up the various types of
data. Sometimes, with no computer nearby, I wished I could just name and
save my patches or store a 'reel of tape' to flash, but this isn't
currently possible. At least everything you do is instantly backed up,
so whenever you feel the urge, picking up from where you left off takes
only a matter of seconds.
One note shy of two octaves, the fixed‑velocity
keyboard responds reliably and, though giving little scope for
expression, feels durable and solid. The keyboard may be transposed by
four octaves either way, the transpose keys doubling as a basic pitch
bender when Shifted.
With a press of the blue Synthesizer key you're free to
explore the various 'engines' on offer. The OP1 isn't multitimbral, but
each engine has six notes of available polyphony and a streamlined user
interface that is never daunting. Via eight sound‑selection keys you
have instant access to patches of your choice based on any of the
engines. Bring the Shift key into play and a list of engine types plus
available presets within each type is revealed.
The engine choices are: Cluster, Digital, Dr Wave, FM,
Phase, Pulse, Sampler and String, and each has its own character and
supporting graphics. Considering the scope of the synthesis on offer,
the factory patches aren't too spectacular, only a few hinting at the
power under the hood. This is where you come in.
The OP1's Tape Recorder function — a source of almost limitless audio‑mangling fun. Checking through each engine in turn, Cluster is revealed as a "multi‑layered oscillator cluster” delivering sounds that range from punchy and almost analogue to huge and fuzzy: think 'supersaw from hell'! The Digital engine employs waveshaping, ring modulation and a control simply named 'Digitalness'; these all combine to deliver an assault of spiky, crystalline textures or, after some encoder tweaking, noisy, distorted organs.
Dr Wave is "Frequency Domain Synthesis” and encompasses
tones reminiscent of oscillator sync and formant synthesis, as
demonstrated by the patch 'Talk Box'. The FM engine is more familiar
territory, its parameters shifting around on screen as you adjust the
frequency, FM amount or routing of its four operators. Then there's
a Phase engine representing Phase Distortion and Pulse, which is two
pulse waves whose positions and levels can be adjusted and modulated.
Then there's an engine I couldn't help pausing on: String. Apparently
this is a "waveguide string model”, but whatever the code is doing, it
caught my attention as the ideal source of cutting basses and general
twanginess, plus shimmering string pads.
With four main parameters per engine and no real
explanations in the manual, you're left to dive in and experiment with
no preconceptions or baggage — although in the case of the final engine,
the sampler, you should at least recognise the terms used! The sampler
offers up to six seconds of sample time per patch and, once again, is
all about speed and accessibility. A sample may be sourced from the
onboard mic, the line input or the built‑in FM radio; alternatively, you
can feed it with tracks plucked from the recorder. Thanks to the
keyboard's impressive transpose range, a single sample can be taken into
some very strange regions, while, for hands‑on adjustment, the encoders
set the sample start and end points, plus the loop points. Although
there's no built‑in normalise function, levels can be boosted after
recording, should that be necessary. A small line of LEDs at the side
acts as a VU meter, and otherwise there's remarkably little else to
think about.
The sampler and synth engines sit in front of common
pages for the ADSR envelope, effects and modulation. At any time, you
can replace the current engine without affecting parameters on these
screens.
Effects & Drums
You can record the Tape Recorder's output to create an 'album' of up to six minutes on each side.
The effects are rather idiosyncratic, a delay and spring reverb being the most 'normal'. There's a "hacked telephone system” that is so lo‑fi it doesn't just cheapen your audio, it trashes it and throws in strange artifacts of its own. Then there's a rather bonkers filter whose Frequency, Punch (resonance‑ish), Power and Rounds parameters suggest sonic pugilism of an extreme kind. This gritty digital filter varies in effectiveness according to the synth engine loaded; the more harmonics it has to work with, the better.
I wouldn't say the effects are game‑changers but they
make a worthwhile contribution. Whether it's the metallic fizz of the
spring reverb or the three‑dimensional feedback of the Grid effect
(think broken flanger or primitive digital delay), they get under your
skin — especially when modulated by one of the more unusual LFO
implementations of the synthesis world. As well as setting regular
cyclic modulation, you can specify the internal three‑axis motion sensor
as a mod source. Waving the OP1 in the air to generate modulation felt
more 'right' than I expected, even if it was too easy to hit buttons and
accidentally select new patches while doing it.
If wavy vibrato doesn't appeal, how about radio‑sourced
modulation? Seriously, the internal FM radio isn't just for sampling
and ambience, it's for modulation too. I long ago gave up trying to
persuade analogue modular synth makers to build a voltage‑controlled
short-wave radio (surely the ideal random noise source?), but hearing
the OP1 convinces me I should have persevered. Although not quite as
packed with spacey wibbles as shortwave bands, FM is populated with
plenty of bright, clear stations that can be used to modulate, say, the
start point of a sample or the damping of the spring reverb. If that
isn't sufficiently wacky for you, further malformation can be introduced
by hijacking the microphone or line input. Any of these can act as
a modulation source directed at any part of the synthesis engine, making
the OP1 far less basic than it first appears.
Drum mode incorporates the same effects and LFO
capabilities, its kits constructed from slices of audio sampled on the
OP1 itself, or imported via USB. A kit has 24 possible sounds (all of
which can play simultaneously), and there's no reason to limit them to
percussion. I got great mileage from synths, vocals, even short loops
packed within the maximum 12 seconds of sample time. Each drum is
defined by setting start and end pointers within the sample then
transposing, reversing or looping as required.
Tape Recorder
The OP1's 'Tombola' sequencer is certainly idiosyncratic. More conventional sequencing is on offer elsewhere.
Although the synths and the drums are entertaining, it's the 'Tape Recorder' that takes the biscuit, eats the biscuit and then returns for the whole cookie jar. With a total running time of just six minutes, four mono tracks don't look too special on paper, by today's standards anyway. This isn't the place to discuss whether great music can be born from such limitations, but it is the place to remark that this particular tape-recorder simulation is eerily addictive. Everything from the graphics to the sound of tape scrubbing over tape heads adds to the feel of authenticity. There are wild liberties to be taken too, without fear that the tape might snap! For example, you can switch into reverse at any time, even during recording. Naturally, you can bounce tracks down, loop or repeat sections, and even record while manually winding, for some seriously trippy sound effects. As with real tape, if you record at a faster speed you obtain better-quality results, but my favourite trick was at the other end of the spectrum: slowing it right down, then sampling the results. Monster sampler patches are easily made by overdubbing several synth parts, then lifting them straight from tape into the sampler.
Even though each track is mono, you can overdub or cut
and paste seemingly forever, capturing performances from the synth,
drums or from external sources, such as the iPad I have nearby. If you
turn on 'beat matching', bar lines scroll along with the tape, as an aid
to making smoother loops. This won't be mistaken for a DAW in a hurry,
but there are some frills, such as the built‑in metronome and tap tempo —
features I never had on my old TEAC four‑track!
Each track passes through a simple mixer with just
level and pan controls; the summed result then hits a three‑band EQ,
a master effect and a final drive section. The master effect is a stereo
version of the effects encountered earlier, placed over the entire
output. As each instrument passes through the currently selected tape
track, this proves to be a way of adding a second effect to synth or
drum patches. The mixer even includes a simple compressor, plus
a graphic representation of the entire sound path.
Having laid down some tracks, you must connect a USB
cable to perform a backup or do further production work on them. If you
prefer to stay in the box, you can create a stereo master 'album' by
cutting some virtual vinyl. Two album sides of up to six minutes each
can be recorded and the resulting stereo files (in AIFF format) are then
ready for transfer to your computer. Even as the vinyl is being 'cut',
you can add new material alongside the Tape Recorder's output; the album
records whatever it receives.
Sequencers
The OP1's mixer screen.
Three different sequencers provide everything from simple repetitive patterns to Tenori‑On-grade eccentricity. The most unusual is 'Tombola', dispensing welcome unpredictability from a rotating tombola tube. Notes are first cast into it by playing the keyboard. You then set their heaviness (loudness), bounciness, and the speed of the tombola's rotation, before sitting back to enjoy the mayhem. Gaps can be opened in the tube wall, letting old notes spin off to freedom and make way for new ones to be added. Ideal for weird backgrounds and textures.
For more regular grooves, there are two step‑based
sequencers, one of which is fairly similar to the sequencer in Roland's
SH101. First, you enter a sequence of up to 99 notes and then trigger it
from the keyboard, applying swing or introducing patterns of gaps as it
plays. Lastly, there's the 16-step Pattern sequencer, a more
traditional grid‑based implementation ideal for polyphonic keyboard or
drum parts. Sequence length can be dynamically adjusted during playback,
notes rotated, and so on. The step sequencers may be latched their
directions can be changed without missing a beat, and all three can
drive external instruments.
Control
With no obvious MIDI connections, you'd be forgiven for thinking the OP1 was completely self‑contained. While it's true that there are gaps in its MIDI implementation, there are still goodies to enjoy, thanks to a USB port that isn't exclusively for backup purposes.
In the OP1's normal operating mode, it receives notes
and pitch‑bend on a single (currently fixed) MIDI channel. Played via
a master keyboard and with the line output connected to studio monitors,
the various synth engines started to come alive. I found that chords
and heavy velocity produced distortion that had previously gone unheard
but it rarely took long to bring this under control. The OP1 doesn't
respond to sustain-pedal information, nor does it sync to (or transmit)
MIDI clock, but Teenage Engineering aim to polish the MIDI spec
considerably before declaring their opus 'finished'. I also experienced
some odd noises in the otherwise quiet output; these were traced to the
USB charging process, and to suppress them I was given a preview of
a forthcoming operating system featuring a switch that deactivates
charging when necessary.
There's one last operating role to mention: that of
possibly the most ostentatious nano‑controller ever. It could be useful,
though; the four encoders can be programmed for MIDI CC transmission
and even offer relative or absolute operation, which is a rare choice
where endless encoders are concerned.
Conclusion
The OP1 makes me think of Keira Knightley — there, I've said it! To explain: it is incredibly slender and attractive, yet there's always a feeling its destiny lies beyond my lowly circles. The price reflects an unflinching approach to quality, but it's bound to be a significant factor in any purchase decision.
Apart from a few aspects of the MIDI implementation and
the reliance on a computer for file handling, I couldn't fault the
attention to detail. The OP1's technologies fit neatly together and
offer a level of focus rarely seen in today's hardware, thanks in no
small measure to the welcoming display. Clear graphics reveal each
engine far better than long descriptive text, and if each is
a relatively uncomplicated digital affair, who's to say that digital
can't be beautiful too? If you prefer to work with slices of organic
reality, the sampler and microphone are never far away.
It was the tape-recorder function that really grabbed
me, though. I wasn't expecting such a creative tool, with nuances such
as the impression of tape moving at varying speeds across the heads. It
offers an unparalleled degree of interaction for a tape recorder,
becoming a performance instrument in its own right — and, happily,
without all that crappy head-cleaning, tape stretching and oxide dumping
that nostalgia fails to mention!
Falling somewhere between 'musical sketchpad' and 'full
production workstation', I found Keira to be an elegant companion,
ideal to keep nearby should the muse strike, and ready for extended
action, thanks to superior battery life. Even though currently out of my
league, the OP1 takes portable musical fun to a whole new level. .
Tuesday, November 26, 2013
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