Variphrase Synthesizer
Reviews : Keyboard
In 2003 the original V-Synth represented a
 bold leap forward in synthesizer technology. Can Roland take the 
concept further with the new V-Synth GT? Let's find out...
Photos: Mark Ewing 
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I can't believe it's more than four years since 
Roland's V-Synth entered my life. Its remarkable sample-warping 
abilities, its COSM (Composite Object Sound Modelling) processors and 
its innovative performance controls turned me into a gushing fanboy 
during my initial review for SOS. So at the mere mention of an 
updated version, the V-Synth GT, I began hoarding pocket money and 
mentally freeing up studio space...
For those readers with an imperfect grasp of their 
V-Synth history, the original V-Synth was an innovative instrument that 
combined modelled analogue waveforms and PCM variphrase oscillators with
 user sampling. These audio sources were routed in a semi-modular 
fashion through a selection of COSM processors such as standard filters,
 amp models, waveshapers, side-band filters, frequency shifters, comb 
filters and more. Features such as the twin D-Beam controllers, 'Time 
Trip' pad, dedicated knobs and responsive touchscreen ensured that its 
unique "elastic audio" (as Roland described their 'Variphrase' concept) 
was highly malleable in performance.
Although basic multitimbrality and keyboard splits 
were included, there were limitations: for example, the arpeggiator 
could not be confined within keyboard zones and the maximum polyphony of
 24 notes was soon eaten up by complex patches. The new V-Synth GT 
variant features a "dual core" structure; think of this as two V-Synths 
in one body, since each half (or 'tone') can be treated like a complete 
patch of the original. This offers layering potential previously 
impossible — and the synth's arpeggiator can now be allocated to a 
specific keyboard area in split keyboard setups. Polyphony has increased
 too, and in most cases effectively doubles the capacity of the 
original.
Like the earlier XT rack, the GT has a colour 
touchscreen and sacrifices some of the original keyboard's dedicated 
knobs for a row of assignable ones. Conceived as an "expressive synth", 
the GT also features brand-new technology, in the form of Articulative 
Phrase Synthesis. APS employs a separate pool of waveforms and 
performance models to replicate some of the nuances of human 
performance.
Both the original V-Synth and its rack counterpart, the V-Synth XT, have received thorough examinations in SOS;
 to gain a complete perspective I therefore recommend that you read this
 review in conjunction with the earlier ones from the May 2003 and 
September/October 2005 editions of SOS.
Colour Therapy
In classic black with silver plastic end-cheeks, 
shiny-top knobs and a host of glowing orange buttons, the V-Synth GT 
makes a striking figure. When the review model arrived, it was in a box 
that was visibly well-travelled. Fearing the worst, I opened up and set 
about extracting chunks of polystyrene from keyboard and buttons. I 
needn't have worried; Roland's baby has a sturdy metal body and I 
suspect it'll take more than a few cavalier couriers to beat it into 
submission.
The V-Synth's 320 x 240 colour TFT touchscreen is 
central to the synth's operation, and is cleverly designed to display a 
great deal of information. 
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Bonus style points are earned for the new synth by 
the neatly recessed colour screen and Time Trip pad (an innovative 
controller with various uses), and by informational panels lit by 
splashes of blue light. The aforementioned 320 x 240 colour TFT 
touchscreen sits at the heart of operations. With numerous pages of 
on-line help, a map function and graphics galore, it does an excellent 
job of conveying a large amount of information, and it only occasionally
 feels as though there's too much crammed in. There's even a selection 
of screen savers and wallpaper, and you can import your own bitmaps to 
do the same job, too, if such things turn you on. For the most part, I 
found the interface a delight, apart from several occasions when I 
noticed the screen laboriously redrawing itself. This typically occurred
 when complex patches were involved, or if I tried to simultaneously 
tweak and perform. Assuming the CPU shares its activities between the 
synth engine and screen updates, perhaps some optimisation can be 
achieved in a future operating system. 
Compared to the first V-Synth, there are fewer knobs
 in dedicated roles, although the most important controls for 
oscillators, COSM processors and envelopes are retained. I missed having
 instant access to oscillator levels and LFO depths but, as I mentioned 
earlier, by way of compensation the GT offers eight assignable knobs 
(labelled E1 to E8), positioned below the screen. As far as possible, 
these correspond to on-screen objects (as they did on the V-Synth XT) 
and assist greatly during editing. In play mode they are assignable, but
 sadly on a global rather than a per-patch basis. However, for some 
bizarre reason they can duplicate the functions of the GT's existing 
knobs and sliders, yet can't be assigned to mimic all those of the 
original. 
On balance, the V-Synth's new look gets a positive 
thumbs-up, whether for no-brainers such as the dedicated Write button 
(where previously there was merely an option in a menu) or for the more 
practically useful enhancements, including one that may not be so 
obvious: the D-Beam infra-red light controller has been moved away from 
the centre of the synth by 13cms. This minor feat of engineering is more
 important than it may at first appear, because it offers the user a 
fighting chance of stacking a smaller keyboard above the V-Synth GT 
without permanently triggering the D-Beam's, er, beams. Given the 
opportunity, I would have moved the D-Beam even further, but this is 
definitely progress. 
Incidentally, the GT's knobs and sliders transmit 
System Exclusive data rather than CCs (Continuous Controllers), so don't
 expect to control your soft synths with them. And, in common with its 
older sibling, the V-Synth GT offers few concessions for those hoping to
 use it as a master keyboard. Having been reinvented, its remit now 
seems to be that of a stand-alone performance instrument, and in 
accordance with this it has also dropped the older models' multitimbral 
mode and rhythm kits. There isn't even an option to control its two 
layers via separate MIDI channels.
If we peer over the back of the synth for a moment, 
we'll see further evidence of change, although the audio output count 
remains the same, at a stereo pair for the combined, effected output, 
plus an assignable, untreated pair. Newly arrived is a microphone 
socket, complete with phantom power; this, as we'll discover, is a 
pre-requisite for one of the coolest GT features (see the 'Vocal 
Designer: Vocoding & More' box). And, as you'd expect, digital I/O 
has been preserved in either optical or coaxial format. 
USB connectivity is present too, which is just as 
well, as it's increasingly becoming the norm. Two USB sockets are 
provided, one of which mirrors the USB audio, data and MIDI capabilities
 of the V-Synth XT (the original keyboard lacked USB audio 
functionality). The second USB port, compatible with USB 2.0 backup 
devices, is concerned with data handling. This supersedes the familiar 
PC Card slot, and the switch in media types has implications for 
existing V-Synth owners contemplating the GT. For a start, it means we 
can't use the backup cards we already have, but more seriously it denies
 continuity of the VC1, that cunning optional extra responsible for 
temporarily turning the V-Synth into a D50. The card slot was a snug, 
safe and, above all, internal receptacle, and I personally feel it's a 
step backwards to replace it with a protruding USB memory stick.
Patch Selection
A numeric keypad offers a direct means of patch 
selection. It is accompanied by several other methods, including 
category or text string searches, to help locate any patch you can think
 of. A major annoyance for anyone wishing to browse through a list of 
patches whilst playing is this: as the selection appears on screen, one 
of the patches in the list will always be automatically selected, 
replacing the one you're playing. Fortunately, for live work, there is a
 handy Patch Palette into which 64 of your favourites can be saved for 
instant recall. When we first encountered this feature you could browse 
the entries in the palette prior to making a selection — but in the 
V-Synth GT this feature is broken. You can still store eight banks of 
eight patches, as before, but there is no way to view their names 
afterwards. Nor can you see the contents of a palette location that you 
are about to overwrite!
What's Articulative Phrase Synthesis?
Articulative Phrase Synthesis is the component of 
the V-Synth GT that is completely new. Described as neither sampling nor
 modelling as we currently understand it, APS simulates the way an 
instrument responds to human playing techniques. To accompany this 
revolutionary means of expression, two new switches have appeared. "Hold
 on a moment," I hear you ask, "is that all?" Well, yes, because the 
V-Synth already boasted some of the best performance controls to grace a
 synth in recent years — twin D-Beams, the Time Trip Pad, control pedal 
inputs, a velocity and aftertouch-sensitive keyboard, and a combined 
modulation and pitch stick.  
Performance controls are an integral part of AP 
Synthesis. To grasp how it works is easy if you have the instrument at 
your fingertips! If not, the best way I can explain is to say that a 
selection of phrase models are provided, each with parameters 
determining their response to controllers and dynamics. Roland have 
chosen five instruments they consider to be most expressive. These are 
violin, erhu (Chinese violin), saxophone, flute and 'multifade' (a 
'unique phrase model without any real-world inspiration', in case you 
were wondering). While you play, controllers should be used liberally to
 manipulate key elements of these models. The elements could be attack 
time, scrape level, natural feel, vibrato, portamento, breath level or 
whatever else is appropriate.  
Powering the five performance models are a 
selection of waveforms — 38 in total — such as violins, saxes, pipes, 
brass, some synthesizer waves, and even 'robot voice', the token weirdy.
 There are restrictions in terms of the waveforms that can be combined 
with each model, but the display helpfully greys out those that are not 
allowed.  
A large number of parameters are involved, and I 
saw at once how easy it would be to get bogged down in them. 
Fortunately, there are a number of excellent factory patches and a 
Getting Started manual to guide you through. Because, make no mistake, 
you won't get the best out of APS without practice! 
Each phrase model is monophonic, with the exception
 of the violin, which offers four notes of polyphony. It was to the 
violin that I turned first, learning to vary my attacks and to produce 
slurs and a realistic-sounding vibrato. APS imparts far more character 
than you hear in a conventional violin sample, its pitch modulated via 
an LFO. In this model, the two switches are used to invoke tremolo and 
pizzicato, the latter really giving the impression you are plucking the 
same strings you just bowed. 
Next up was the erhu, evoking haunting Crouching Tiger
 memories. Its tonality, portamento and vibrato were markedly different 
from the violin, illustrating how much of what we hear is shaped by 
performance. I went on to explore further examples of APS, although none
 tugged at the heartstrings quite so insistently. There was a selection 
of tenor saxes that never quite convinced (although the soprano sax was 
sweet) but pretty much all of the woodwinds sounded believeable.  
Lastly, I checked out the Multifade model. It works
 in a very similar way to the others, providing control points for 
velocity, aftertouch and modulation, and routing them to such expressive
 outlets as portamento time, vibrato depth, attack and 'sub-tone level' 
(a kind of background noise whose character depends on the source 
waveform). Even when combined with some of the synthesized waveforms, I 
didn't rustle up anything too outlandish; the most unusual results I 
achieved used tone structure four, which routes APS through the COSM 
section. There, at last, I started to discover hints of expressive solo 
patches that didn't immediately bring to mind existing instruments, 
something a little lacking in the factory set.  
With other aspects of the GT demanding my 
attention, my final thoughts on APS are that it throws down the 
challenge to consider fresh approaches to keyboard expression. 
Personally, I wished there was a way to push it further, to incorporate 
user waveforms or create new APS models, but as this is still early 
days, who knows what the future holds? 
Seeing Double 
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The V-Synth GT expands the earlier machines' 
polyphony from a maximum of 24 notes to 28. For once the advertising 
claims appear to undersell the reality, as, although the increase 
doesn't sound terribly significant, in my experiments with 
resource-hungry patches I found the polyphony to be almost double that 
of the original keyboard. Patches that previously would have left only 
four notes free appeared on the GT to offer seven or eight, which was a 
very pleasant surprise.
Taking over two minutes to boot is the penalty for 
adding powerful new technologies, including Vocal Designer (based on the
 much-admired VC2 card) and Articulative Phrase Synthesis. We'll discuss
 these soon, but for now just remember that each can be utilised without
 a reboot. This is a major plus compared to the 'power recycle' method 
of the original keyboard and even the hot-switching of the XT. 
The V-Synth's rear panel. Although they're not 
shown in this shot, this is also where you'll find the instrument's USB 
ports and connections for digital I/O. 
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Roland say they've "integrated a new dual-core 
V-Synth engine" into the V-Synth GT, and due to its 'dual core' nature 
the GT can offer genuine keyboard splits or layers. Each may be 
individually marked for control via the arpeggiator, meaning that you 
can arpeggiate a bass line or drum loop while freely playing a solo. 
I've been waiting for that capability on a V-Synth since 2003! This is 
made possible courtesy of a dual tone arrangement for patches. Referred 
to as either Upper or Lower, a tone is functionally equivalent to what 
we previously thought of as a complete patch. In all important respects 
this implementation adds up to double the original's power. There is 
even a designated multi-effect processor for each tone. However, if 
you've owned earlier Roland synths such as the MKS50 or MKS70, the word 
'tone' might generate a shiver of concern. Unfortunately, such fears 
would be justified because any tone in the pool of 896 tones can be 
shared by any of the 512 patches. When you edit a patch, then save its 
Upper or Lower tone (or both), there's no way to know how many other 
patches will be affected. It could be one or dozens! 
If a GT patch took unique copies of each tone (as a 
Korg Radias patch does, for example), then all problems of this nature 
would vanish. A quick calculation shows that had there been a mere 128 
extra tone locations, every patch could have had a unique Upper and 
Lower pair. I'm really hoping Roland will revisit this implementation.
Structures
Each tone is freely configurable in five different 
structures, three of which are equivalent to those of the original 
V-Synth. Structures define the paths by which oscillators are mixed, 
routed through dual COSM processors and finally sent to the amplifier 
stage. AP Synthesis (see the dedicated box elsewhere in this article) is
 included in parallel within every structure; it may be mixed in at the 
effects stage but doesn't interact with the PCM or analogue oscillators.
 Only in structure four does it slot in, taking the place of oscillator 
two. But there is no structure that allows separate COSM processing for 
AP Synthesis and a standard V-Synth oscillator. Finally, a fifth 
structure is provided that features just Vocal Designer and AP 
Synthesis.
Structures can be allocated freely, with only minor 
restrictions; for example, AP Synthesis and Vocal Designer can be active
 in either the Upper or Lower tone but there can only be one instance of
 each overall. Finally, it's worth remembering that every tone may be 
split into 16 keyboard zones, as before.
Vocal Designer: Vocoding & More 
Vocal Designer is based on the VC2 card developed 
for the V-Synth, whose technology percolated through into the VP550 
stand-alone keyboard (reviewed in the June 2007 edition of SOS).
 The VC2 was primarily tailored for producing quality vocal or choir 
effects, but in the V-Synth GT this represents the tiniest fingernail of
 its potential. As before, various different formant types (soprano, 
baritone, talkbox, and so on) are available, each selectable according 
to vocoder type. Sadly, I could find no equivalent of the VC2's 
monophonic pitch follower which, though a little erratic (certainly when
 driven by my voice), was a lot of fun. Instead, you can expect a wide 
selection of typical vocoder tones, from vintage VP330 emulations to 
highly realistic choirs. The factory patches reflect the best of those 
we've heard before and offer a few more wacky possibilities too. I 
suspect they are only scratching at the surface, though, because of the 
way Vocal Designer has now been neatly integrated into the whole. Here 
you gain the exciting prospect of incorporating any two PCM or 
analogue-modelled waveforms as carriers for vocoding. Furthermore, your 
VD patches can utilise the V-Synth's arpeggiator, multi-step modulator, 
COSM processors and all those MIDI-sync'ed LFOs and effects.  
This gives Vocal Designer a bigger, broader 
personality, and merely to ponder all the options could fill an entire 
review. Consider briefly the advantage of using Variphrase oscillators 
over traditional samples. When you play chords comprised of voice or 
speech samples, Variphrase renders all notes of the chord perfectly in 
sync. This kind of trick excited us in the Roland VP9000, and when 
combined with a vocoder of superior quality the possibilities for freaky
 voice textures, harmonies and ensembles are staggering. Similarly, if 
you use the 'step' facility of the PCM oscillators, you can step through
 a sample via the keyboard (or arpeggiator) while applying vocoder 
intonation with the microphone. Speaking of which, Vocal Designer can 
memorise input level and other settings for up to eight mics, and comes 
with its own noise suppressors, equaliser and compressor. In fact, the 
only limitation I could find (if it's fair to call it that) is that the 
microphone input is hardwired as the vocoder's modulator. I'd have liked
 to internally route, say, a PCM oscillator as modulator while another 
waveform served as carrier. 
Factory Sounds 
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Of the 512 patch locations, over 200 are initially 
empty, and those presets that are provided are of mixed quality. For 
instance, there are rather too many indifferent one-finger wonders, 
drenched in effects and arpeggiation. These accompany a selection of 
warm, wide pads, scarily realistic violins and flutes, classic vocoder 
simulations, and pearls plucked from the earlier models. The V-Synth GT 
even resurrects a few of the PCM multisamples that were discarded in 
version 2.0 of the V-Synth OS. This facilitates the return of some 
acoustic piano patches. While not on a par with those of the average 
workstation (their waveforms are sourced from the JD800 synth), I 
nevertheless greeted them like old friends.
Sampling
The V-Synth GT gains 14MB of extra wave memory over 
its predecessor. Even though the V-Synth is not a sampler in the 
conventional sense, I'd like to have seen more than the 64MB that this 
adds up to. I know comparisons between instruments don't always make 
sense, but when another Roland synth (the Juno G) can address over 500MB
 of sample memory, a chap can't help but feel a tad disappointed. Not 
that I'm knocking the additional memory — over three minutes of extra 
sampling is no bad thing — but I guess the whole 'dual core' blurb 
boosted my expectations.
In addition to wave memory, internal flash memory 
has been increased from the old synth's 10MB to a much more healthy 
50MB. This can serve as a receptacle for your projects and samples, so 
it's a pity there isn't enough to house a complete 64MB memory-maxed 
project. If there was, you could avoid booting from an external USB 
memory stick.
Other than these memory changes, sampling is almost 
identical to previous versions. The 'almost' is because I discovered 
that, in the current OS, the sample import facility has gone AWOL! 
Fortunately, there is a workaround. By copying your WAV files (16-bit, 
44.1kHz) into the wave folder of a V-Synth GT project you can then edit,
 encode and finally save them. Although this is a manual operation and 
you must rename your WAVs according to the convention used in projects 
(ie. prefixed by a number), it could be sufficient until Roland get this
 sorted!
Soundshaper 2 is a simplified form of editing that 
hides many of the deeper parameters, presenting only those deemed most 
important. It's designed for painting in broad strokes and greatly 
reduces the number of screens through which to navigate. At any time you
 wish, you can switch into 'Pro Edit' to access everything. 
Given the ease of use offered by the touchscreen and
 by a goodly selection of knobs, you'd hardly think Soundshaper 2 was 
necessary. Personally, I didn't use it much in its original incarnation 
and probably wouldn't here either — especially since this version lacks 
the fabbest feature of the former: an on-screen X-Y axis with which you 
could draw in combinations of parameters with a finger.
Effects
The effects section has been improved by the 
addition of a second multi-effect, thus giving one each to the Upper and
 Lower tones. Other than the fact that multi-effects are now known as 
'tone effects', that's really about all there is to say. The 41 
multi-effect algorithms are all as before and include a wealth of 
delays, phasers, distortion and so on. 
Reverb and chorus are common to both tones (and to 
APS) and are largely unchanged from previous models too. There are three
 small additions, in the form of extra reverb algorithms that were 
plucked from Vocal Designer (see 'Vocal Designer' box).
Compatibility Issues
When Roland created OS version 2.0 for the original
 V-Synth, they upset a lot of owners by making existing projects 
incompatible. I personally wrote off a heap of good stuff, and so was 
justifiably anxious to learn whether, this time, things would be better.
 Well, there's good news and bad news. The good news is that a project 
import option is present and it works perfectly. Projects are loaded and
 all 512 patches are successfully converted to GT patches, along with 
corresponding tones. As for the bad news... well, I'm sorry, but as of 
today there is no means of importing individual patches from other 
projects. So having restored your older work, you can't then include any
 of the new vocoder, APS or other material from the GT factory set. Due 
to architectural changes, there's no means of importing patches created 
for the VC2 card either.
Conclusion 
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I find this a difficult conclusion, as I'm torn 
between my love of the V-Synth's 'elastic audio' concept and my 
frustration that its replacement takes several steps in a very different
 direction. My own V-Synth is the star of everything I do — live or in 
the studio — so the prospect of having two such engines in a single 
keyboard, plus enhanced polyphony, a zoneable arpeggiator, a wondrous 
vocoder and an innovative means of introducing expression, should have 
been a dream come true. The dream faded slightly on discovery of the 
GT's shared tone pool — I loathed this approach 20 years ago and 
personally can't contemplate dealing with it again. Your mileage may 
vary. 
In the interests of balance, I should point out that
 most of the plus points from earlier reviews still apply. As for the 
shortcomings I've listed, Roland are aware of all of them, plus some 
that I don't have space to document here. I think we can safely assume 
there will be solutions in a future OS — at least for the blatantly 
broken or missing features, such as viewing the Patch Palette, and the 
sample and patch import. 
The V-Synth GT is a serious instrument with a price 
tag that reflects this; its colour display is the doorway to a 
bewildering array of possibilities both old and new. Of the latter, the 
Vocal Designer implementation is superb. As it has always pained me to 
sacrifice Variphrase in order to use my VC2 card, the prospect of having
 Vocal Designer alongside my regular patches is quite a temptation. Only
 AP Synthesis still feels like a technology seeking its rightful place. 
Whilst it doubtless has the potential to take emulation of strings and 
woodwind to a whole new level, I felt Roland's choice of expressive 
instruments was simply too unadventurous — especially in a synth 
formerly considered an antidote to convention. Maybe my impressions are 
tainted because I was force-fed too much Hovis as a kid and can 
therefore never appreciate the subtle nuances of the oboe! I won't deny 
that I thoroughly enjoyed playing with APS, and if it marks the start of
 an era where manufacturers genuinely put synthesizer expressiveness to 
the fore, the V-Synth GT could prove to be an important milestone. 
Wrong - "Compared to the first V-Synth, there are fewer knobs in dedicated roles, although the most important controls for oscillators, COSM processors and envelopes are retained. I missed having instant access to oscillator levels"
ReplyDeleteThere are dedicated level control for each osc called C1 and C2, you select what you want those to control , by default ocs level is there, and the 8 assignable knobs have more uses than a static LFO knob. that can be assigned anyways