Software Synth & Hardware Controller
Reviews : Keyboard
Arturia's 'hybrid instrument' teams a 
custom keyboard with their massive synth patch-library plug-in. Is this 
the way forward for hardware/software integration?
Photos: Mark Ewing 
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Using hardware controllers with software instruments
 is often a disappointing experience. The immediacy of hands-on control 
is disrupted by the mental gymnastics required to remember which 
controls are linked to which parameters. The solution offered by various
 recent products is to present a unified hardware and software 
interface, with the physical controls laid out in the same positions as 
their software counterparts. Thus Novation's Automap 2.0, NI's Kore, and
 now Arturia's Analog Factory Experience, constrain and organise 
controls within an on-screen layout that is mirrored in the accompanying
 hardware.
With the Analog Factory Experience, Arturia have 
taken their Analog Factory plug-in and built a keyboard that replicates 
the on-screen controls almost exactly, providing the clearest possible 
integration between the physical and virtual worlds. Does the scheme 
work? And does it leave the keyboard suitable for other applications?
The software-only version of Analog Factory was reviewed in SOS
 in January last year. John Walden praised the instrument's simplicity 
and wealth of fabulous analogue sounds, while cautioning that this is 
not a plug-in for those who prefer to program their own sounds from 
scratch. Analog Factory is a huge library of sounds from Arturia's 'V' 
series synths: ARP 2600V, Minimoog V, Moog Modular V, Prophet V and VS, 
CS80V and Jupiter 8V. In a similar way to NI's Kore 2 (reviewed in the 
March 2008 issue of SOS), Analog Factory's sounds are generated by the original synth engines, but the full interfaces are unavailable.
To use Analog Factory, you pick one of the 3500 
presets and then tweak the sound using the available controls. Dedicated
 knobs are provided for filter cutoff and resonance, LFO rate and 
amount, master level, and chorus and delay mix. Four extra knobs are 
pre-assigned to key parameters in each patch. In addition, four sliders 
are dedicated to controlling the amplitude envelope.
Unveiling the keyboard was a really pleasant 
surprise. I have to admit that I expected something plasticky and 
toy-like (perhaps having Korg's Legacy in the back of my mind), but the 
Experience keyboard is a solidly constructed metal case with faux wooden
 end-cheeks. It really is a nice-looking bit of kit, and appeared right 
at home in front of my iMac. No power adaptor is supplied, but the unit 
can draw power from its USB connection.
The keyboard features full-sized, semi-weighted keys
 spanning two and a half octaves from F2 to C5. The keys are not the 
best, being a bit wobbly, and twanging like a ruler when released, but 
they feel more 'proper' than your typical budget keyboard controller. 
All the knobs bar the Level/Search control are smooth-turning continuous
 rotaries, designed to pick up controls from their current on-screen 
position (more on this in a moment). The Level/Search knob is 'clicky' 
when turned (optimised for scrolling through a list) and doubles as a 
button when pressed.
Before you can use Analog Factory, you need to 
authorise it via the Syncrosoft eLicenser system. 
Syncrosoft's 
authorisation procedure is not exactly intuitive, and there are 
inadequate instructions in the manual. Luckily, Arturia have quickly 
realised this and have placed a link to an installation guide on the 
front page of their web site. After running the License Control Centre 
utility, you enter your serial number, then download an authorisation 
key. The key can either be held on a Syncrosoft USB dongle (providing 
portability between computers) or can be installed on a specific 
computer without a hardware dongle.
AF's software interface is split into two halves, 
with the bottom half showing an almost exact image of the hardware 
controller. The top half of the plug-in window houses the preset 
manager. To the left of this LCD-like display is the Attributes grid, 
used to search for patches. In the middle is the presets list, while the
 area on the right displays information about the current patch, 
including a line drawing of the instrument used in the patch.
The Level/Search knob, with its integral button, is 
used to scroll through the Attributes grid and select various 
combinations of Instrument, Type, and Characteristic. Patches that match
 any of the selected attributes are shown in the list. Intuitively, I 
expected to be able to re-focus the knob to scroll through the patch 
list, but you can only step through the patches with the plus and minus 
buttons. A dedicated Shift button toggles these buttons between octave 
banking and preset selection. The consequence of this puzzling double-up
 of functionality was that when browsing and auditioning sounds, I found
 I constantly had to switch, and often forgot which state the buttons 
were in. Similarly, the Search knob doubles up as the master level 
control: not the best idea, as you can inadvertently send the level 
through the roof when trying to scroll down the attributes list. In the 
end, I found I reverted to the mouse for patch searching and selection, 
which I chalk up as a failure for the hardware integration.
The Analog Factory software screen is mirrored by 
its hardware counterpart — to the point where the Key Parameter knobs 
remain anonymous until you hover the mouse over them. 
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Luckily, most other aspects of the hardware control 
work well. Because the physical controls are laid out in the same way as
 the software, controlling Analog Factory is a doddle. Having dedicated 
controls for particular functions like filter cutoff, with printed 
labels on the control panel, adds further to the simplicity. The 
exception is the four Key Parameter knobs, whose functions change from 
patch to patch, with mappings determined by the preset's author. 
Unfortunately, there is no display to tell you what the knobs do in the 
current patch, even when you move them. If you click any of these 
controls with the mouse, a speech-bubble-style display shows you the 
mapping. But the whole point is to not use the mouse! Hopefully this can
 be improved in a future version.
Given the number of available controls, the fixed 
assignments that have been chosen are probably about right. You 
inevitably want more, and I would probably have gone for a dedicated 
filter envelope amount knob in preference to the LFO controls. Having 
said that, the LFO rate knob is often drafted in usefully to control the
 tempo of sequenced or arpeggiated patches. Another feature I'd have 
really appreciated is the ability to use the Shift key to toggle the 
envelope controls between amplitude and filter.
The AFE's knobs are continuous rotaries, designed to
 pick up on-screen parameters from their current position. Obviously, 
the envelope sliders cannot do this, so (in the stand-alone version at 
least) the screen shows 'ghost' controls that indicate the current 
position of the physical controls. The amp envelope settings in the 
patch do not follow the controller until you 'pick them up' by moving 
the control to match the on-screen setting. This avoids sudden jumps 
when moving controls.
Connections on the rear of the Experience keyboard include a USB port and sockets for sustain and expression pedals. 
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Unfortunately, there is a significant problem in the
 current version that means the smooth pick-up behaviour of the rotaries
 and envelope controls does not work when one is using Analog Factory as
 a plug-in. Instead, the controls are sending absolute values, causing 
sudden jumps as parameters snap to the position of any control moved on 
the keyboard. Arturia explained that this is a known issue that will be 
fixed with a firmware update in the future. Other problems I had when 
using AFE in a host were that the on-screen octave buttons didn't work, 
failing to indicate the transposition of the hardware keyboard, and the 
Search knob would only toggle between two adjacent values in the 
Attributes Grid instead of scrolling through the whole list.
One feature that does work nicely is the Snapshot 
and Recall system. An unusual feature of Analog Factory is that it 
remembers its last status. In other words, if you start a new project 
and insert the AF plug-in, it will open up exactly where it was left 
when you last used it. I don't think I've seen other plug-ins do this, 
and I liked it. The Snapshot buttons are used to store and recall 
different instrument states. Snapshots remember which patch is selected,
 and the state of all controls. The facility is very simple to use, with
 the Shift key toggling the eight Snapshot buttons between Save and 
Recall modes.
The Snapshot system benefits from being so easy to 
use, although it might be too simple for some live applications. Analog 
Factory does not support Program Change messages, and the Snapshot and 
Preset plus and minus buttons instead use general purpose CC (Continuous
 Controller) values. Snapshot changes can be recorded or sent as MIDI, 
but not as automation. Perhaps a future version might benefit from the 
ability to assemble a patch list that responds to program changes.
One of the first questions you're bound to ask about
 Analog Factory is whether you can load your own sounds from Arturia's 
other synths. (Answer: you can't — yet). It seemed to me that Arturia 
had a missed a trick here, and that Analog Factory could have been used 
as a hub for all your Arturia sounds, in much the same way that Kore 
works for Native Instruments. Like Analog Factory, Kore contains all the
 company's other synth engines without their interfaces, but if you 
happen to own the full version of any of the NI synths, you can edit a 
Kore patch using the sound source's full interface.
Arturia are apparently ahead of me here, telling me 
that they consider a bridge between Analog Factory and their other 
synths a 'killer feature', and that it's in development for a future 
update. I don't know exactly what this will look like, but hopefully you
 should be able to open sounds from Analog Factory in the original 
synths, edit them in detail, and set your own Key Parameter assignments.
As a sound source, I can only reiterate the original
 Analog Factory review, and say that this is a seemingly bottomless pit 
of great analogue synth sounds, more rich, varied, and playable than 
anything you could get with a sample library. My personal favourites are
 the ARP2600 sequences, which I could play with for hours. Of course, if
 you're a tweaker you'll find yourself wishing you could open up the 
sounds in the full synth instead of being limited to the prescribed 
controls, but that's missing the point of the product, which is to be a 
simple, consistent front-end to complex instruments. However, I'll be 
excited to see how Arturia start to integrate the full versions of their
 Analog Classics series with Analog Factory.
As a hybrid hardware and software instrument Analog 
Factory Experience is incredibly easy to use, although it suffers from 
some frustrating '1.0' issues. In particular, Arturia need to make a 
priority of addressing the fact that the controls don't work quite as 
expected in the plug-in version.
As well as being a dedicated controller for Analog 
Factory, I imagine the attractive size and design of the keyboard is 
going to make it popular as a general-purpose controller in many desktop
 studios. The keyboard is also very good value, when you consider that 
it adds just £80 to the price of the plug-in.
All in all, Analog Factory Experience is a mostly 
successful hybrid instrument with scope to grow into something much 
more, and it's certainly the most accessible way for players and 
producers alike to get their hands on Arturia's awesome-sounding TAE 
(True Analogue Emulation) synth technology. 
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