Welcome to No Limit Sound Productions. Where there are no limits! Enjoy your visit!
Welcome to No Limit Sound Productions
Company Founded | 2005 |
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Overview | Our services include Sound Engineering, Audio Post-Production, System Upgrades and Equipment Consulting. |
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Mission | Our mission is to provide excellent quality and service to our customers. We do customized service. |
Saturday, June 29, 2013
Access Virus TI
PREVIEW: Virtual Analogue Synthesizer
Reviews : Keyboard
It's back! And it's deadlier than ever! SOS get a first look at the next-generation Virus...
Matt Bell
The timing couldn't have been better. Paul White's
Leader column last month called on hi-tech musical instrument
manufacturers to work on hardware that integrates better with software.
No sooner had we read that than we received a phone call from Access
enquiring whether we'd like to take a look at some of their new hardware
which, well, integrates better with software.
All pure coincidence, of course — or is it? In fact,
this is a way of working that several manufacturers of hi-tech musical
gear are exploring at the moment. If there could be said to be a trend
in the industry at present, it's that there's currently something of a
reaction to an idea that, broadly speaking, dominated from around 1999
to 2003. The wisdom was that all technology-orientated music-making
could be, and indeed, was best done inside a computer, from sound
generation to mixing and mastering. At around the turn of the
Millennium, computers reached speeds where they could support
software-based sound generation (virtual instruments) instead of merely
managing sounds generated by external hardware. Many hi-tech musicians
then began to ask themselves whether they needed to bother with this
expensive hardware stuff at all, apart from a few bits and pieces like
A-D converters and microphones for those troublesome analogue sound
sources such as the human voice, which hadn't yet worked out how to
evolve compatibility with the VST instrument specification. Whole
companies, such as IK Multimedia and Native Instruments, sprang up to
create software which took advantage of the new way of working.
Musicians everywhere consigned their old-hat 'real' gear to the skip of
history, sales of hardware slumped, and a number of companies dependent
on the old ways of working wobbled (Akai) or fell over completely
(Waldorf). Much of the hi-tech musical instrument industry, already
close to computer manufacturers, got even cosier (like Apple and
Emagic's amazing trick — where did the music software company go?).
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Of course, this carelessly selective overview only
conveys one side of the story. Not everyone likes mixing 40 tracks of
music with a mouse. Some people actually prefer the sound of
analogue instruments (and not just ones with lots of knobs on — acoustic
guitars and yes, even that human voice thingy can sound pretty good
sometimes, too). And, more prosaically, manufacturers and retailers, the
underlying structure of the musical instrument industry, have found
that software doesn't offer anything like the margin that hardware does,
and is harder to sell and support — if you can sell it at all, that is.
A lot of money that would have been appearing on the positive side of
hi-tech musical instrument manufacturers and retailers' balance sheets a
few years ago seems latterly to have been spent instead on laptops,
cheap keyboard controllers and broadband connections to Kazaa. And so,
as usually happens with any kind of revolution, the pendulum has started
to swing back towards the centre, and the movers and shakers of the
industry have begun to investigate ways of taking the best parts of the
computer-based way of working, and the best aspects of hardware-based
systems, and making them work together in a form that they can sell to
make a decent profit. Yamaha, for example, have been exploring this with
their 01X-based mLAN systems, and also more recently in the form of
their Studio Connections initiative with Steinberg, both of which aim to
create systems comprising hardware integrated with and completely
controllable from software. They call this concept 'total integration'.
All of which brings me to Access' new Virus range,
which also flags itself as a 'totally integrated' set of products (hence
'TI' — although Access's efforts are nothing to do with Yamaha's
separate initiatives). As with the Virus C range, three different
versions will be available: the standard desktop or rackmountable model,
a 61-note keyboard version with the same controls as the module, and
Pølar (right), a striking white 37-key model which replaces the Virus
Indigo but which contains the same synth engine as the others.
This isn't just a Virus C with some extra computer
interfacing built in, though; it's a completely new hardware synth with
plenty of features beyond those concerned with computer integration. But
more on that side of things in a moment. How exactly does a hardware
synth 'totally integrate' itself with your computer?
Essentially, the Virus TI extends the concept of the
version of the Virus which Access created for TC's Powercore DSP
engine. A VST/Audio Units plug-in, Virus Remote, is included in
the package; this runs under your sequencer of choice, and provides a
completely computer-controllable and automatable front end for the
hardware synth. But whereas the Virus plug-in for the Powercore did all
the sound generation using TC's Powercore chips, in a Virus TI system,
the sound is generated by the hardware synth. Communication between Virus Remote
and the hardware Virus TI synth takes place via a USB 1.1 connection,
and all changes made to the plug-in will be reflected in the settings of
the hardware, and vice versa. Thanks to the USB connection,
the audio I/O on the hardware synth will also be switchable to convert
and route audio into and out of your computer system. And of course, the
MIDI sockets on the Virus will act as a one-in, one-out MIDI interface
for your sequencer. Naturally, this means the physical knobs on the
Virus will also be useable as hardware MIDI controllers for
computer-based instruments.
At least, that's the theory. At the time of writing
(mid-October), not all of the TI aspects of the new Virus have been
finalised. At the moment, for example, it's not clear whether you might
be able to mix and match these capabilities in the final release
version, using the synth's audio I/O in the standard way (rather than as
an audio interface) while simultaneously controlling software via the
USB connection, for example. If this turns out not to be the case,
selecting the Virus TI as your MIDI interface or control surface may
also commit you to using it as your audio I/O, although Access say that
the synth's main outputs will remain hardwired to traditional duties
even if the others are being used to send audio to and from your
sequencer.
Beyond the features relating to the TI concept, the
new Virus has undergone many changes in comparison to the Virus C; some
cosmetic, others internal but highly significant, and others in the
synth engine itself. There's even a completely new manual. The front
panel has been reorganised, adding a larger, more user-friendly
128x32-pixel display, handy extras like the dedicated tempo LEDs for
each of the three LFOs, and more dedicated knobs (such as the new one
for the Tap Tempo function, and the three Quick Edit controls for
altering parameters on the display). Further contributing to the light
show is the rear-panel illuminated Access logo, which will eventually be
capable of blinking in sync with MIDI or internal clock rates.
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Round the back, the I/O is now on balanced +4dBu
jacks, with 24-bit A-D converters, and stereo digital I/O via S/PDIF (at
44.1 or 48kHz) has been added. The circuit board for the inputs and
outputs on the desktop version is separate from the main board, and can
be rotated, Mackie-mixer-style, to provide connections on either the
rear panel, for desktop work, or on the underside for when the Virus is
rackmounted upright. Inside the synth, there are now two main DSPs, the
main effect of which has been to increase total polyphony. Although this
varies depending on what's active at any one time, Access are now
claiming 'average' counts of over 80 stereo voices.
Aside from physical changes, the architecture of the
new Virus's synth engine is very different, too. There's twice the
memory capacity of the older Viruses, so Access have included 2048 ROM
sounds and 512 RAM sounds. The beefed-up DSPs have also allowed them to
offer delay and reverb on a truly multitimbral basis (ie. with one
instance of either or both per synth part). What's more, the
16-part Multi mode memories can now be separate from the single sounds
if you wish — so editing the patch data for one of the parts in a Multi
no longer overwrites that preset in single mode, and vice versa.
If this doesn't take your fancy, however, you can still work with the
new Sequencer mode, which behaves in the same way as the old Multi mode
did, with single sounds sharing their memories with the multitimbral
parts.
The built-in arpeggiator is now user-programmable,
and the modulation matrix has been extended and simplified; there are
now six slots, all offering one source and three destinations, replacing
the differently endowed slots on previous Viruses. But perhaps the
greatest additions to the synth engine are in the oscillator section.
The collapse of Waldorf has had one benefit — Access have been able to
use some of the former company's expertise to create a working wavetable
synthesis implementation, although details are sketchy at present. Last
but not least, there are the Hypersaw oscillators, which offer
something similar to the 'Doublesaw' wave generators on Novation's
synths, or the seven-oscillator 'Supersaw' on Roland's JP8000 — except
that Access's new implementation offers up to nine parallel
sawtooth oscillators per voice (plus nine sub-oscillators per voice,
apparently), all detuneable with respect to each other. Apparently, the
number of oscillators can even be changed smoothly in real time while
playing.
The Virus TI is an excellent concept and a brave
step for Access; it has enough new features to appeal to fans of
hardware while probably also offering enough in the way of integrated
workflow and great sounds to appeal to computer-oriented musicians.
Exactly how well it will appeal to the latter market, though, will
depend on the precise nature of the connectivity between the hardware
and the software in the final version, and the flexibility of this link.
Although such important details still had to be tied down as SOS
was going to press, Access hope to have the Virus TI series out by the
end of the year. International pricing has yet to be fixed, but a
UK-based source close to the company thinks that they'll be able to
bring it to market for less than 10 percent more than the existing Virus
C models. We'll bring you a full review in SOS as soon as we can get our hands on them.
Friday, June 28, 2013
Alesis Micron
Modelled Analogue Synthesizer
Reviews : Keyboard
Less really is more — the
'smaller' name suggests a cut-down follow-up to 2003's Ion synth, but in
fact the Micron includes most of the spec of its predecessor, and has
added effects and a built-in sequencer too.
Paul Nagle
Original Photos: Mike Cameron
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At the end of my 2003 review of Alesis's Ion, I said
that if a rack version of this synth were to appear, I would find it
hard to resist. However when Alesis forged ahead in their chosen
direction, it was to re-cast the Ion not as a rack unit, but as a
second, even smaller keyboard: the Micron.
In the trimming process, most of the Ion's
expensive, high-resolution knobs have been lost, and its graphical
screen has been replaced by a workmanlike two-line job. But that isn't
the whole story. The Micron features a dedicated effects chip offering
reverb and delay, plus a highly versatile multitimbral mode, a built-in
sequencer and a rhythm programmer. These gains add up to an instrument
with a unique personality. It would be wrong to dismiss the Micron as
merely a budget Ion.
On unpacking the Micron, you are immediately struck by its size. Shaped rather like a packet of chewing gum, this thing is really
small. In fact, if you are habitually saved from gear-buying frenzy due
to lack of space, I'll just innocently mention that its dimensions are
approximately 58 x 20 x 7cm.
The Micron possesses the full synthesis power of the
Ion (and is compatible with Ion patches), so I suggest now is a perfect
time for a refresher courtesy of that Ion review (see SOS September 2003, or head for www.soundonsound.com/sos/sep03/articles/alesision.htm).
Alternatively, check out the 'Micron Sound Engine' box opposite). If
you're now suitably awed, we'll take the obligatory tour around the
Micron's flat red/silver exterior. I'm pleased to report that the Ion's
twin audio inputs have survived intact, although the audio outputs have
(understandably) been reduced to a single stereo pair. Alongside the
three MIDI ports are inputs for a sustain pedal and an assignable
expression pedal. A headphone socket and the connector for the
inevitable external power supply complete the tidy rear panel.
The Micron's three-octave keyboard feels light and
springy, offering velocity and release velocity action, but sadly no
aftertouch. Performance controls are limited to three assignable
360-degree knobs (labelled x, y, and z), a horizontal pitch-bender
(complete with glowing backlighting) and two horizontal assignable
sliders, labelled m1 and m2. The sideways action of the wheel and
sliders takes a little getting used to, but I did warm to them, and they
feel durable enough to withstand plenty of wiggling.
The opaque plastic Control knob is the Micron's
focal point. Around it is a ring of tiny buttons that represent the five
available modes. These are Programs, Setups, Config, Rhythms and
Patterns. When selected, the buttons light up green, the colour changing
to red when you enter Edit mode. Since the Config button is only used
to edit various global settings, it is always red when selected.
You push the Control knob to enter Edit mode,
initiate actions or to navigate to editable fields. Turning the knob
can, according to mode, select patches, scroll through edit pages or
perform value updates. In use — and you're going to use this knob
constantly — it has a slight 'give' and its notched operation is ideal
for fine value adjustments. My only misgiving was that in certain edit
screens, it took way too long to increment values to their extremes. For
example, adjusting a modulation matrix amount from 0 percent right up
to 100 percent took more than 40 full spins, by which time I'd almost
forgotten why I was doing it! You'll be glad to hear Alesis have
promised to investigate a means of speeding things up for a future OS
revision...
Generally, operation is made bearable thanks to a
succession of shortcuts — and in probably the most useful of these, the
keyboard itself is drafted in. Printed above the white keys are a series
of red text labels, 12 of which serve to select program categories with
a further 10 designed to drop you neatly into specific edit pages. It
works like this: hold the Programs button plus one of the upper keys —
let's say the top 'G' on the keyboard — and right away you're editing
the envelope section. Choose the top 'A' instead to edit the LFOs, and
so on. Repeatedly pressing the same note jumps quickly through the
separate envelopes, LFOs, and so on.
Program selection using the shortcut technique is
equally nifty. To select a program in (for example) the brass category,
hold the Programs button and the lowest 'B' on the keyboard. Precise
selection of all things brassy is then achieved by turning the Control
knob. The keyboard is also employed in a number of other ways, for
example when naming patches.
With just three assignable knobs on offer, they are
going to be used extensively too. Fortunately, the assignment process is
really simple: when in the Edit screen of a parameter you wish to
assign, push down the Control knob whilst simultaneously turning the x, y
or z knobs. That's it! You'll notice that not all parameters can be
assigned; in particular, effects settings, such as phaser speed or delay
feedback, are excluded. Once assigned, parameter values are transmitted
as MIDI NRPNs (Non-Registered Parameter Numbers — see the Ion review
for a full explanation) and when you touch any of the knobs (although
not the sliders), a program edit is recognised and the Store button
lights up. Edits remain even after selecting another program, until you
begin a new edit.
The user interface is rounded off with seven
additional buttons to the left of the display. Of these, Octave (select,
with plus and minus buttons) Tap (tempo) and Store are easily
understood. Latch does exactly what you'd expect, too — it simulates the
holding of notes and is ideal for drones or for the permanent looping
of arpeggios and bleepy patterns.
At this point, I must ask Ion owners not to be
jealous, because as I move to describe the final two buttons — Phrase
and Accomp — the moment has arrived to explore the Micron's secret
identity.
Even with the subtle clues on the panel, you'd
hardly expect to find a groovebox without a plethora of dedicated knobs,
buttons and flashing lights, would you? Nevertheless, a scroll through
some of the factory Setups (the Alesis term for multitimbral
arrangements) suggests this is exactly the territory that the
Micron occupies. You see, as well as an arpeggiator, the Micron features
a built-in sequencer and rhythm programmer.
As an introduction to pattern creation, the
aforementioned Phrase button offers a fast and intuitive means to record
musical phrases on the keyboard. Simply hold it down and as soon as you
start playing, your notes — including chords — are captured (up to a
limit of four bars). If you use the m1 and m2 sliders or the pitch
wheel, these movements too are recorded (although curiously, not those
of the x, y or z knobs). To finish recording, you simply hit the button
again. Now whenever you hit the button, your phrase loops can be
transposed via the keyboard.
Should you wish to explore this feature further (and
I'd be disappointed if you didn't), hitting the Patterns button lists
all stored patterns including your newly created phrase (helpfully
allocated the name '* Phrase'). At this point, a push of the Control
knob allows you to select and then edit any of the several hundred
factory patterns, alter their length, tweak individual notes, and so on.
Each pattern contains a pointer to an associated patch so that when you
create new patterns, these can be paired with the most appropriate
sounds.
Pattern lengths range from a quarter of a bar to
four bars and are optimised for 4/4 signatures. The pattern grid may be
non-destructively changed from unquantised to quantised intervals
ranging from eight steps per bar to 32 steps per bar with some quirky,
shuffle-type intervals along the way. Although the selection of
intervals isn't extensive, there is enough flexibility for most
purposes. You can switch freely between arpeggiator and sequencer modes
too, with the added bonus that any continuous controllers recorded are
still transmitted in the new mode. Sadly there's no way to send only the
controllers (without accompanying notes) but otherwise, the sequencer
is hard to fault. Even with the two-line display, editing individual
steps, deleting data and even dragging and dropping notes (or whole
chords) is possible.
Rhythms are an alternative way to create
(non-transposable) looping patterns consisting of up to 10 drums,
referred to as A-J. Drums are selected using the rhythm button in
conjunction with the keyboard. Each voice has its own level and pan
setting, and there are handy shortcuts, including options to send the
rhythm to an existing multitimbral setup or to start a new setup. A neat
touch is that the looping rhythm can be auditioned at any time by
playing any of the lower notes on the keyboard; the individual drums can
be played or recorded into the rhythm using the upper keys. As each
percussion voice is selectable from any category — not just drums — you
can build up some pretty off-the-wall kits if you wish.
The rhythm grid and lengths are set in the same way
as the sequencer, and you soon become familiar with the process of
either playing along with the metronome in real-time, or entering notes
grid-style via the display. The metronome is a stored pattern, so you
can modify this too if you like. Sequences, rhythms and arpeggios are
transmitted over MIDI, although you need to set the Micron to Local Off
mode first.
The supplied manual describes over 500 Preset
programs and 32 multitimbral Setups. This was clearly inaccurate from a
quick trawl through the synth, so I had another look at the Alesis web
site and found an updated manual that also addresses several other
important omissions. In fact, the Micron offers dynamic memory
allocation rather than a fixed set of program numbers. Each time you
save a program or a rhythm, the display tells you how much space
remains. In the case of the factory set, there are approximately 600
programs provided, with space for around 400 more. Similarly there are
about 150 Setups, over 240 Patterns and 300 Rhythms included, although
the space available for more of these is quoted as a percentage. If this
seems a little confusing, actually it isn't so bad in reality. Put
simply, you can store about 1000 Programs, and probably more Setups,
Patterns and Rhythms than you'll ever keep track of.
The category system implemented for programs makes a
lot of sense in terms of quick retrieval, especially if the sounds you
create fall into the preset slots of 'bass', 'lead', 'pad', 'sfx', and
so on. The 'All' category gathers together every program in alphabetical
order and a special 'recent' category keeps track of patches you played
recently, very much like your computer remembers recent documents. Most
usefully, 'faves' is an ideal means to gather patches together for a
live performance, or simply for quick access.
However, the way categories are implemented means
you do not have conventional patch locations to refer to. So if you wish
to call up specific patches in Cubase, Logic and the like, this could be an issue. There are
underlying bank and program numbers, but these remain unknown until you
manually press and hold the relevant Programs, Setups, Patterns or
Rhythms button, at which point the display yields the relevant
information. You could record the action of program selection into the
sequencer, but in order to select sounds from a list, you'd need all
this information in advance.
Sounds & Multitimbrality
It shouldn't be too surprising to discover that the
factory programs are a varied collection encompassing all that was
impressive about the Ion, especially in terms of analogue-type sounds.
In fact my only complaint is not with the sounds themselves, but with
the seemingly random definition of the x, y and z knobs in many
programs. As knobs are at a premium on the Micron, it's frustrating that
these are often defined to control parameters like FM or
ring-modulation amount or noise level (filter panning is another common
alternative). There's nothing for it but to plough through them and
reassign each knob to perform more generally useful tasks. I tended to
choose filter or envelope parameters, oscillator waveforms or detune, or
portamento amount, for example. Actually, almost anything works better
than the choices made for you...
If the Micron's sounds delight with warm pads, thick
basses and biting percussion, it's when you put them all together in
multitimbral Setups that a new character begins to emerge. Perhaps
inevitably, this involves a nod in the direction of dance music, but
there is also a cross-section of split keyboards, layers and so on. Much
of the loop-based stuff is inspiring, and it's both fun and informative
to deconstruct the complex patterns, rhythms and keyboard parts.
Setups are organised in alphabetical order with each
containing up to 26 parts! Yes, you read that correctly, and yes, this
does mean you can quickly exhaust the Micron's eight-note polyphony —
especially if you are a layering enthusiast. But plan things carefully,
divide up your programs into zones over the full MIDI range and you gain
tremendous flexibility — although you'll be in regular contact with
those transpose keys unless you use an external keyboard.
Parts are added only as you need them, so there's no
scrolling through inactive, unneeded menus. Each Part refers to a
program and optionally, if sequencing is required, a pattern. You can
select from the whole range of patterns available or simply pick the one
already associated with the Program. Similarly, each part may have a
Beat, which is merely a (non-transposable) rhythm, complete with its own
key range, level and effects mix.
Parts and Beats may be latched so that they continue
to play after you release the keys, and the Accomp key mentioned
earlier is provided to turn off all looping patterns and rhythms for the
entire setup at a stroke. As you play each part, you can activate the
Latch function independently.
MIDI channels within a Setup are allocated according
to the base channel defined in the Config menu. The channel number is
increased automatically as new parts are created. This means if your
base channel is 1 and you exceed 16 parts — as you well might — only the
first 16 will be capable of sending or receiving MIDI data. Each part
can be set to respond (or not) to the various performance controllers,
and each has its own effects mix for FX1 (chorus, flanger, and so on).
There's also an overall balance control between FX1 and FX2 (reverb,
delay).
Effects
As I write this review, the Micron leads the Ion in
its ability to reproduce rhythms and sequences, but I'd say that it's a
safe bet these will be added in a future Ion OS update. However, the
Micron still has one trump card in its hand, provided courtesy of a
dedicated DSP chip, which takes it beyond the scope of the Ion. Rejoice,
because the Micron has 'proper' effects.
If you recall, the Ion included chorus, a flanger, a
vocoder and drive effects, but on the Micron, these are supplemented by
a second processor capable of a selection of three reverbs (hall, plate
and room) or three delays — one mono and two stereo algorithms. The
longest delay time is 680ms, which is halved in stereo operation.
Although this is not over-generous, it's still very welcome. Delays can
be synchronised to the current tempo or can be set absolutely.
The quality of these effects is fine, and although
you can't access their parameters in the modulation matrix or assign
them for knobby control, they add a polished sheen to the Micron right
out of the box. Sure, you probably have a better reverb available in
your studio, but for the gigging musician they could prove invaluable.
Conclusions
Summing up is easy. The Micron sounds fabulous;
rich, lush, powerful, warm... everything you would hope for. Equally, it
can be harsh, dirty or percussive. It is compact, solidly made and has
more programming potential than anything this tiny has a right to. At
the price, it's almost too good to be true.
By including effects and a surprisingly flexible
sequencer/rhythm programmer, the Micron can perform backing-type duties
currently beyond the scope of the Ion. Of course, what you lose compared
to the Ion is obvious at a glance. The Micron's user interface has a
whole range of ingenious shortcuts but these can't replace a bank of
dedicated knobs, especially for lengthy programming sessions. With no
software editor currently in the pipeline from Alesis, it's a comfort to
know you can edit everything using the small display and available
controls.
But then, perhaps you don't care about extensive
editing — not everyone does. In this case, you could download a
shed-load of ready-made Ion sounds from Alesis's web site, make a few
tweaks and away you go.
Ultimately, it's a clear choice. At this end of the
spectrum, the Novation K-Series is the most serious hardware
competition. The Micron scores with its superior 'core' synthesis — ie.
the quality of its analogue modelling, range of filters and modulation
matrix. The Novations score in polyphony, effects, user interface and
keyboard action. Actually, though, in some ways the Micron's biggest
competition could come from the Ion itself. Once you test the sound
quality of the Micron, coughing up the extra wonga for better access may
become too tempting. For the time being, the Micron is tasty, almost as
cheap as chips, and just as fattening!
Thursday, June 27, 2013
Roland Juno-D
Sample-based Synthesizer
Reviews : Keyboard
Giving a modern instrument the same name
as a line of vintage analogues that have an assured place in the synth
hall of fame invites comparisons. So is the Juno-D the rightful heir to
the Juno throne or more of a young pretender?
Paul Nagle
When you give a synthesizer a name rather than a
number, it suddenly gains an intangible yet undeniable aura. If I think
of Jupiters, Prophets, Wavestations and Viruses, I mentally group them
together as a family — and with this association, inevitably, comes a
degree of expectation. As the venerable Roland Juno range of synths
holds a special place in my affections, I was interested to hear of a
fresh addition to the fold — the Juno-D. Could this be a 'Juno-Digital',
perhaps employing analogue modelling techniques? Or are Roland engaged
in what I'll kindly call a 'marketing exercise'?
Let's cut to the chase: other than its name, the
Juno-D has nothing in common with either the Juno or the Alpha Juno
synths. Instead it has its roots in Roland's PCM-based range. This synth
sounds like an RS and looks like an RS (see review of original RS9 in
the May 2001 issue of Sound On Sound or at www.soundonsound.com/sos/may01/articles/rolandrs9.asp).
Thus its slimline black panel is shy and somewhat anonymous, with
real-time tweaking courtesy of just five knobs to control envelope and
filter settings, plus modulation and tone balance. Performance controls
include Roland's combined pitch bender and modulation lever, a D-Beam
and two optional pedal inputs. The 61-note keyboard feels quite positive
but is let down by its lack of aftertouch. I find it sad that, at the
budget end of things, it's always this particular avenue for expression
that goes first. Externally, there are no further significant
revelations, but you won't be surprised to find that the synth has
stereo outputs, a headphone socket, a warty 9V power supply and MIDI in
and Out sockets (sadly, no Thru). At just 5kg, it's easily one of the
lightest keyboards I've ever carried into my studio.
The Juno-D is a General MIDI 2 (GM2) compliant
synth, so prepare to audition oodles of sounds, ranging from orchestral
and ethnic instruments to dance basses and percussion, with an ample
assortment of pianos, guitars, choirs and so on. There's even a decent
mellotron flute (although the mellotron strings are rather lifeless) and
the organs and pianos — especially the electric pianos — are all good
enough for an aspiring band on a budget. There's a lot on offer, and I
swear I came across Enya at one point, fulfilling an ambition of many
years. And where would we be without squelchy 303-type basses,
guaranteed to have you reaching for the filter cutoff and resonance
knobs? While these particular sounds aren't the Juno-D's greatest
strength, with a little overdrive and some gratuitous knob wiggling,
they should prove good enough for live.
In total, there are 768 Patch locations (128
user-programmable), plus 22 Rhythm sets and 40 Performance memories. Of
the preset patches, 384 are described as "Juno-D original" and 256
conform to the GM2 spec. With its maximum of 64 notes, Roland can't be
accused of starving the Juno-D of polyphony. It wasn't so long ago that
this figure was considered ground-breaking and it's an important factor
in extracting the maximum mileage from this slender keyboard.
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Each Patch consists of one or two 'Tones' —
essentially Rolandspeak for complete PCM instrument samples — and if two
are used they can be layered or split into separate keyboard zones.
Editing of either Tone (or both simultaneously) is directly with the
knobs (although several additional options are available at the push of
the 'Param' button). Thus, turning knobs alters envelope attack, decay
and release (the sustain level is fixed), varies filter cutoff and
resonance, or sets the depth (and speed) of pitch or filter modulation.
Other than add effects, there's not a great deal else you can do, so
it's fortunate that 640 Tones are provided (in 32Mb of memory) as
starting points.
Once you've made some edits, the Write button is on
hand to store your creation in any of the 128 (initially empty) Patch
locations. The Juno-D arranges its sounds into categories, 38 in all,
grouped logically together beneath 10 top-level Category buttons. So,
for a piano sound, select 'Piano' and then you can choose from a range
of acoustic or electric pianos. Select 'Guitar' and you'll be presented
with a selection of acoustic, electric or distorted guitars. It couldn't
really be much simpler.
After naming a Patch of your own, you assign it to a
category so that it appears in the list of your choice. Usefully, the
Juno-D remembers the last sound you selected in each category. To select
only your original sound creations, use Shift and the right arrow key
to jump through the categories one at a time. The User Patches are found
after the final one, 'Bass'. Should you need it, an Audition button is
provided to play an appropriate riff for each patch you select. There's
also a dedicated 'Demo' button, just to be sure you can impress your
friends within seconds of switching on.
Not everything is so simplistic, though. Tucked away
in the System menu is the slightly exotic 'scale selection', featuring
well-tempered, pure major, pure minor (both C-scale) and Arabic.
Unusually, each note in the scale is user-tweakable in 1/100th semitone
steps. The Transpose function offers a little extra, too: if you use
Shift and Transpose, transposition is in semitones, which is ideal for
playing in difficult or unfamiliar keys.
Performances
Up to 16 Patches can be played simultaneously in a
multitimbral Performance — of which there are 40 in total, 32 of them
preset. Having just eight user Performances is definitely on the stingy
side, since these offer a means of creating far more extravagant layers
than is possible in a single Patch. I guess I've never really understood
why you would need more than one preset Performance (just to guarantee
accurate playback of General MIDI files).
You can edit Patches from within a Performance,
although you should remember that if you edit a Patch referenced by a
different Performance, the changes will affect that one too. Usefully,
you can create a unique effects setup for the entire Performance or
hijack the effects settings already used by any of the 16 Parts of it.
Each Part has its own send level for reverb and delay, plus an on/off
status for the multi-effects processor. When you're in Performance mode,
Parts can be quickly selected using the 10 Category buttons. Just
activate 'Part Select'. Parts 11-16 are selected using shift and the
appropriate button.
There are 22 Rhythm Sets (drum kits to you and me),
with two of those being user-editable. Editing is restricted to altering
each drum's tuning, plus its level and pan, chorus and reverb send. You
can't change the PCM samples allocated to each note, so you do need to
select a factory kit that's as close to your requirements as possible.
Filter settings affect the whole kit, offering you a cool opportunity to
sweep the entire rhythm section with the cutoff knob.
A feature I particularly like — and one that's
missing from many modern multitimbral synths — is Voice Reserve,
invaluable when you're gigging with just one keyboard, where perhaps
your sequencer is playing several parts and you're playing others
manually. Voice Reserve is a tool to prevent note stealing for key
parts, so you won't inadvertently play a large chord and silence the
bass or drums! Even with 64 notes of polyphony, this can happen (I speak
from personal experience), so Roland are to be applauded for including
it.
Beam Me Up
D-Beam controllers add a welcome extra dimension to
performance, and the Juno-D's has three selectable functions: Solo
Synth, Active Express and Assignable. The first of these, Solo Synth, is
curious in that it works in combination with keys held on the keyboard.
An example should make things clearer. Activate Solo Synth and play
some keys — a simple C-Major triad, perhaps; you'll hear nothing. Now
move your hand vertically over the D-Beam and the held notes are
triggered at the speed of your hand movements. The notes are transposed
in octaves within the working range of the beam and I initially found
this rather difficult to control. Fortunately, the beam can be adjusted
to give a narrower range, although the sensitivity is global for all
Patches.
With practice, I was able to achieve a wide variety
of effects, such as eerie theremin, elaborate harp strums and piano
arpeggios so fast I could never play them manually. I occasionally
generated a note inconsistent with the chord I was holding, but found if
I moved my hand with reasonable precision, the D-Beam coped fine.
Next, I tried the Active Express setting,
transforming the D-Beam into a volume control (or a balance control, if
two Tones are used). The main problem with this mode became immediately
obvious: as soon as I removed my hand from the beam, the volume dropped
to zero. Fortunately, another global option is available to reverse the
beam's polarity. When you make this change, moving your hand downwards
makes the sound quieter, while taking it away restores the maximum
level. I didn't actually find Active Express to be of great value, so I
turned quickly to the Assignable button, which allows the D-Beam to
control a wide array of parameters, such as duplicating the front-panel
knob functionality or sending pitch-bend or aftertouch. You can also
control effect sends and some of the parameters of the multi-effects. My
only complaint is that the beam affects the entire range of whatever is
chosen. So, for example, if you assign it to control filter cutoff and
then take your hand away, the cutoff setting plummets to zero — as I've
just explained in relation to Active Express mode. Again, reversing the
beam's effect is a partial solution, but I then found I could freeze the
D-Beam's level at any point by pushing the Assign button with the heel
of my hand while setting the level with my fingers. It's fiddly, but it
works.
The D-Beam is a feature that rewards the time you
spend with it, although I get the feeling that if just a little more
thought had gone into its implementation it would be a killer feature
rather than simply a fun diversion.
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Effects
For an instrument in this price range, the Juno-D's
effects are impressive, offering three effects processors: reverb,
chorus and multi-effects. Of these, there are eight reverbs (also
including some delays) and eight chorus types (including flangers and
short delays). Add to this no fewer than 47 multi-effect types — some of
which are dual effects (for example, an overdrive and chorus in series)
— and you have a comprehensive range of treatments at your fingertips.
When you program dual-Tone Patches, you can select whether each Tone is
to be processed by the multi-effect processor, and you can set
individual send levels for reverb and chorus.
Within the multi-effects are pitch shifters,
equalisers, rotary speaker simulations, phasers and distortion, as well
as less commonly-encountered effects such as Slicer and Feedback Ripper
(the latter being a kind of gated delay). In fact, the delays are
particularly good, especially the quirky ones such as 'Tumbling Delay'
with its fast initial repeat followed by a standard delay, and 'Time
Control Delay', which is designed for real-time control, changing from
one delay time to another with accompanying, rather off-the-wall, pitch
shifts.
Over 20 years ago I got my first 'proper' polysynth.
It just happened to be a Juno — a Juno 6 — and it still evokes fond
memories today. The Juno-D doesn't have such a distinctive personality
and it's hard to imagine that it will gain a comparable historical
significance. But set aside the name (as Roland should have done) and
what you're left with is a solid all-rounder whose synthesis is about as
uncomplicated as anything you'll encounter. This makes it ideal for
beginners or those in need of a no nonsense array of solid
bread-and-butter sounds that involves them in the minimum of
head-scratching and manual searching.
For young bands or club entertainers, the Juno-D is a
pretty good bet. A light and portable workhorse, it has generous
polyphony, a first-rate effects implementation, a versatile arpeggiator
and a D-Beam to pose with. It should certainly earn its keep amongst
gigging musicians on a budget.
Fatar Studiologic VMK188
88-note Piano-action Controller Keyboard
Reviews : Keyboard
No-one can doubt Fatar's long-established
record for making quality MIDI controller keyboards, but that market has
become highly competitive over the past couple of years. Can the new
VMK188 hold its own against all the budget alternatives?
Paul Wiffen
Photos: Mark Ewing
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Fatar were one of the originators of the master
keyboard concept, and are one of the remaining manufacturers who still
make the actual keyboards which go into electronic musical instruments.
Over the years, they have supplied the lion's share of keyboards in
products by European and American synth manufacturers, and they have
also always had their own line of master keyboards. My main memory of
these was that whilst the keyboards were excellent, the cases were less
good, and the OSs which allowed you to set up what the controller would
do over MIDI were a little clunky.
But it seems that the chaps at Fatar have gone back
to the drawing board of late. When I took the review VMK188 out of the
box, I noted that the former square-ended, boxy look had been replaced
by a sleek rounded case which clearly takes its inspiration from the
lines of a grand piano itself. The curve up from the keys to the top
control panel, in particular, gives the VMK188 a classic look, and drew
exclamations of admiration from the rest of the band when I turned up
with it at a recent gig (I always like to give master keyboards the
baptism of fire while playing live, as this is one of their primary
uses).
However, a product has to strike a balance between
aesthetics and practicality, and one problem became apparent before we'd
finished our soundcheck! One of the things which makes the keyboard
appear so piano-like is the fact that it is not covered in white legends
telling you the function of each button. Instead, Fatar have opted for
embossed legending, using the mould of the control panel to make the
legend for each knob and switch stand up from the control panel. I was
reminded of Hotblack Desiato's spaceship in The Hitchhiker's Guide To The Galaxy
which featured black knobs with black legends on a black control panel.
It may look pretty classy, but it's a devil to read — you have to move
your head around until the light catches the embossed legend so that you
can read it. This is difficult enough in my bright studio where I am
finishing this review, but it's almost impossible on a dark stage or in a
moodily lit control room, and could have unpleasant consequences for
what comes out when you start to play (unless you're planning to join
Disaster Area, of course, in which case it's unlikely to matter anyway).
On powering up the keyboard, the bright blue LED
sprang to life, providing a stark contrast to the rest of the
black-on-black keyboard. Unlike some recent controller keyboards, the
VMK188 does not take its power from its USB connection to the computer —
because it doesn't have a USB connector! Power comes from the supplied 'wall-wart' PSU, which is something of an irritation in the live context.
The VMK188 features nine sliders, like all recent
master keyboards, so I wasn't surprised to see that the first program on
the unit is called 'B4'. However, there was no preset for use with
Emagic's EVB3 virtual instrument (my virtual Hammond of
choice), so I set about creating one. Pressing the Edit button brought
up the instruction 'Press Or Move Any Controls' which was clear enough. I
grabbed the first slider that came to hand (the fifth one) and then
looked in the display. It now said 'Edit Slider S4'. I double-checked
and I was definitely moving the fifth slider. When I tried to move
another one, the VMK188 ignored me. I eventually found that to select
another slider (or any other knob or switch) I had to press Enter, and
then the 'Press Or Move Any Controls' instruction would return.
But I was still confused. Why was the slider
numbering wrong? I eventually picked the first one and found that the
display now read 'Edit Slider V1'. In other words, the designers assume
that you will use the first slider for volume (the rest are labelled
from 'S1' to 'S8'). Trouble is, they forgot to tell the guy doing the
front panel; there is not even an embossed bump to tell you. I suppose
you might reassign it to something else, but the same is true of the
controls at the bottom left of the front panel, which can be assigned to
anything but are clearly designed to be used for transport functions —
and they are labelled with standard transport symbols!
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Once you have the right control selected, you use
the Page Up and Down controls to cycle through the five available
parameters: MIDI Channel, Control Change, minimum and maximum Values and
Polarity. To control EVB3, I needed to reassign the Controller
numbers that the sliders were transmitting. Stepping up one menu option
to Control Change, it was a simple matter to use the data-entry knob on
the right of the control panel to dial in the right controller number.
However, I then found that I could not simply touch the next slider and
dial in its value; I had to hit Enter, then touch the next slider. The
display had then reset to show MIDI Channel again, so I had to Page Up
once to get back to Control Change. I had to do that for each of the
nine sliders, which meant 18 extra button-pushes. If I had wanted to
edit the minimum fader value on each, that would have translated to a
further nine, as I would also have needed to press Page Up again each
time. This suggests to me that Fatar's OS designers are rarely in a
hurry!
As I was starting from a preset designed for use with B4,
the polarity of the drawbars was already correct, but this can be
changed if desired. However, on the Fatar you can only do this by
resetting the polarity of each slider individually, rather than with a
single 'reverse polarity' button, as is possible on some recent
controllers. This does mean you can mix and match fader polarities if
you wish, albeit at the expense of the time you need to create or edit
presets.
Knob programming features the same five parameters
as the sliders, but when it comes to buttons, you have a slight
variation. Instead of minimum and maximum values, you have Key Note (for
transmitting MIDI note numbers) and Key Mode, which allows you to
decide whether releasing the button sends the key off message ('Push'
mode) or whether you need to press the button a second time to do this
('Switch' mode — 'toggle' might have been a clearer term). Together with
the reassignable 'transport' buttons, you can set up 13 buttons for use
with each preset.
The VMK188 has three pedal/foot controller inputs
(more than some master keyboards at around this spec/price point) and
these have the same five parameters as the sliders and knobs. Here the
Polarity setting is particularly useful, and could be used to
deliberately invert one pedal but not another. The inputs are all freely
assignable; personally, I prefer to have one 'hard-wired' to
sustain-pedal duties, but it doesn't take too long to program this into
your patches.
Exiting Edit mode is also a time-consuming business.
Firstly, the VMK188 feels it necessary to double-check, asking you if
you're sure you want to do this, and then once you've confirmed that you
do, it takes a good four seconds to return you to Preset Selection
mode. In the comfort of your bedroom, this may not seem like a long
time, but on stage, I rather suspect it would!
The VMK188 does have one control which I've sorely
missed on recent controllers — the Panic button. It's a real friend,
especially if you are triggering a recalcitrant keyboard from the '80s
with a penchant for continuing to play notes long after your song has
finished. Alongside the Panic button is a dedicated MIDI channel button
for setting the keyboard's global MIDI channel (although remember that
you can program individual controls to transmit on different MIDI
channels). This can be set to 'Off', though, which mutes the keyboard
completely, so beware!
The adjacent Bank Select and Program Change buttons
are used to determine which sound you're calling up on your target
instrument, and this is where the VMK188's lack of a numerical keypad
really made itself felt. Dialling in values is more time-consuming and
less accurate than typing them in, and of course if you're as much as
one digit out with a Program or Bank Change number, you could access a
completely incorrect sound.
I have never been a great fan of joysticks,
preferring to keep my pitch-bend and modulation on two separate physical
controls, but I found myself adapting very easily to using this one,
possibly because it is positioned in the centre of the VMK188, within
easy reach of all parts of the keyboard. I was surprised to discover
that the joystick was 'hard-assigned' to control pitch-bend and
modulation; you cannot reassign these functions. I would particularly
have liked the option to reassign something else to the joystick in
place of modulation.
Aside from the lack of numeric keypad, I noticed a
couple of other omissions on the VMK188. There are no Octave Shift or
Transpose controls, although I suppose the thinking is that with 88 keys
you don't need to shift octaves. There are also no Split or Layer
functions. These are becoming a thing of the past on master keyboards
anyway, the idea being that you can set up any required splits and
layers on your target devices. However, I do regret that you cannot
quickly set up a patch to select different programs on two different
instruments; the two MIDI Outs on the back of the unit merely duplicate
the VMK188's single data stream.
Finally, checking through the factory presets, I was surprised to find templates for Cubase, B4 and Pro 53
only. It wouldn't have done any harm to put a few more of the most
popular virtual instruments in, especially as it takes so long to adapt
presets to your needs.
So far this review seems to have concentrated on what the VMK188 doesn't
do. But you might be surprised to learn that my overall impression of
it is pretty positive, and this is down to what it felt like to actually
play it. I tried using it to trigger Ivory, the Synthogy virtual piano instrument I reviewed in last month's SOS, and the results were simply superb, so much so that the VMK188 is now my keyboard of choice for triggering Ivory.
I might prefer other master keyboards with more developed and faster
programming interfaces for triggering synths and samplers, but for use
with piano sounds, I think it's hard to outdo the VMK188. And I suppose
that this is what you might reasonably expect of a product from one of
the world's premier manufacturers of keyboard mechanisms!
In producing the VMK188, Fatar have clearly looked
at what the most recent arrivals in the MIDI controller market are
offering end users, but to my mind not enough has been done to make the
programming of new patches faster and more intuitive. Despite the new
look, there is less programmability and in-depth usability here than is
offered by other master controllers, and it takes too long to set up or
make simple edits to patches compared to doing the same tasks on
competing products — M Audio's Keystation range is one obvious point of
reference. When you consider the higher price of the VMK188 against some
of those competitors, you might think that a buying decision is an
open-and-shut case. However, if you sit down and play a VKM188,
I think you'll find the decision less straightforward. It's clear that
Fatar still do what they always did best: they build playable keyboards
that make performing a pleasure. If your priority is playing, rather
than editing together a whole string of patches to control every last
parameter of a virtual synth, then the VMK188 is probably the one for
you.
Wednesday, June 26, 2013
Korg Kontrol 49
USB MIDI Controller Keyboard
Reviews : Keyboard
Korg's Microkontrol was a highly
versatile, yet compact MIDI controller — but perhaps, with its three
octaves of miniature keys, it was too compact. With its four-octave, full-size keyboard, the Kontrol 49 looks set to put that right...
Nicholas Rowland
Photos: Mike Cameron
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These days we are blessed with a wide choice of
brilliant, affordable music software whose power and versatility often
puts far more creativity at our fingertips than the hardware which
inspired it, and so, not surprisingly, most of us are becoming more
software-centric in our music-making. Which is why we're seeing a growth
industry in hardware control surfaces, and particularly those that are
easily configurable to work with many different programs, often
simultaneously.
Korg's new Kontrol 49 is intended as just such a
'universal' device and one particularly suited to the computer-based
musician whose wallet and studio space are both relatively modest. Its
grand title is 'USB/MIDI Studio Controller': in a nutshell, it's a
controller keyboard equipped with a fair amount of knobularity plus a
great deal of programmable MIDI intelligence enabling it to interface at
the deepest level with any music software (or hardware) you can shake a
MIDI parameter at.
If you think those sleek silvery looks are Korgishly
familiar, then you're right. Look into my eyes, look into my eyes...
and cast your mind back to the Korg Microkontrol reviewed by Paul White
in SOS March 2004. Those with long memories (or with browsers pointing to www.soundonsound.com/sos/mar04/articles/korgmicrokontrol.htm)
might recall the deal here: a neat velocity-sensitive keyboard married
to eight sliders, eight rotary controls and a master control, 16
velocity-sensitive drum machine-like trigger pads (also doubling as
data-entry buttons), plus a programmable vector-control joystick to
handle such performance features as modulation and pitch-bend. There was
also an array of colour-coded, eight-character LCD 'scribble strips'
above the faders and rotary controls to display parameter names and also
give instant feedback on changes to parameter values.
In terms of its flexibility and intuitive handling,
the Microkontrol generally earned itself a big thumbs-up from Paul.
However, it was precisely in the big thumbs department that it wouldn't
score so highly, being equipped with mini keys, and only 37 of them at
that. So Korg have administered a portion of Alice's 'Eat Me' cake, and
created the more grown-up version you see here, sporting 49 or four
octaves of full-size keys (which incidentally, can be transposed up or
down to give you a range of C1 to C9).
The keyboard itself is of the non-weighted variety,
and is velocity sensitive with eight programmable velocity curves to
suit different styles. However, a true player will bemoan the fact that
there's no aftertouch. As on a lot of keyboards/synths, pressure control
has to be applied through either the programmable modulation or
pitch-bend wheels — features which were missing on the Microkontrol. A
Vector joystick is also present with separate control messages
assignable to the X (up/down) and Y (left/right) axes. Compared to the
rest of the package, which feels solid and well-built, this control does
seem rather flimsy and lightweight to the touch.
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If my maths is correct (and counting the keyboard as
only one) the Kontrol 49 offers a total of around 40 different
controllers, each of which is extensively programmable. The shorthand
for a complete set of controller assignments is the word Scene, and like
the Microkontrol, the Kontrol 49 can store up to 12 Scenes on board
with the trigger pads providing the means to switch between them. As it
comes out of the box, it's preloaded with a variety of sample Scenes
primarily designed to show off its muscles controlling the various demo
packages which are included on the installation CD-ROM. However, these
are just the tip of the iceberg: the CD-ROM has an extensive collection
of templates covering all mainstream packages from the major software
houses, including Ableton Live, Propellerhead Reason, IK's Sampletank 2, most NI instruments, and the major sequencers.
Korg also include a brilliant scene-management
software package (shown below), which in terms of functionality goes
well beyond the original librarian software that was included with the
Microkontrol. This software offers complete on-screen programming of the
all Kontrol 49's assignment and functions, enabling you to very easily
modify the presets or create custom Scenes of your own, assemble them
into Scene sets and then upload them to the keyboard.
Using the editor I was quickly able to assemble the included templates into a custom Scene set, giving me control over my Cubase mixer and EQ screens, Steinberg's A1 software synth, Native Instruments' Battery, which I use as a VST instrument within Cubase, and also a Korg Electribe.
Of course, you can also use the Kontrol 49's front
panel to edit patches or create your own from scratch, but to be
perfectly honest, it really is a lot less hassle and kinder on the tips
of your fingers just to fire up the editor and do it all via the big
screen. Unfortunately, like the USB drivers, the editor software is only
for users of Windows XP and Mac OS 10.2 and above. What's more, 12
scene memories is not that many, and if you need to control lots of
different packages (or aspects of packages) then you will probably find
yourself swapping between different Scene sets quite regularly.
USB & Kontrol 49
Like the Microkontrol, the Kontrol 49 is designed
to interface with your computer through a USB connection, which also
provides the necessary power to the keyboard. There's an included 9V
wall-wart adaptor if you've got too many devices on your USB connection
for this to work.
USB drivers are provided for Windows XP and Mac OS X
(10.2 or later) and installation on to my shiny new iMac G5 was simple
and straightforward. But my laptop runs Windows Professional, to which
the Kontrol 49 is only any good as a MIDI keyboard connecting through
its five-pin sockets.
One thing to get your head around when setting up
the Kontrol 49 with your software is that although it is equipped with
two physical MIDI Outs and one physical MIDI in, what the computer
actually sees are five ports. Two of these are virtual routes through
which the Kontrol 49 sends note and controller data to your software,
and another is the virtual route by which computer transmits info
(typically program dumps) back to the Kontrol 49. This means that you
can use the unit both as a USB controller for your software and as a
one-in/one-out MIDI interface between your computer and external
hardware.
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Summing Up
In both the Microkontrol and the Kontrol 49, Korg
have succeeded in producing a cost-effective way of providing flexible
and relatively intuitive control over a typical collection of studio
software. If you're the kind that knows your NRPNs from your RPNs and
devours MIDI implementation charts in the way others do romantic novels,
then the level of programmability you can achieve with the Kontrol 49
is impressive. But the good news is that if you're the sort who doesn't
particularly want to get down and dirty with arcane MIDI parameters,
then the included templates do seem to work straight out of the box.
Personally, I think it's actually the combination of
the hardware with the editor/librarian that really makes this an
appealing package, which makes the cheese very hard indeed if you're not
running the right operating system.
The Microkontrol deserved its positive review, and
with the benefit of its refined software and its bigger complement of
full-sized keys, the Kontrol 49 is a welcome extension (if you'll pardon
the pun) of the original offering.
Tuesday, June 25, 2013
NI Xpress Keyboards
Software Synths
Reviews : Keyboard
Sam Inglis
Native Instruments' Xpress Keyboards features cut-down versions of their B4 tonewheel organ emulation, Pro 53 Prophet 5 copy and FM7
DX-alike. What's cut down is not the sound, but the amount of control
available to the user. You can load presets and make tonal changes to
them, but can't program your own sounds from scratch.
About 50 presets are available for each of the three
instruments. Most of them are very usable, and deliver a good selection
of classic Hammond, Prophet and DX7 sounds. In each case, six rotary
controls provide reasonable room for manoeuvre when it comes to sonic
tweaks.
B4 Xpress allows you to adjust the amount
of overdrive, percussion and vibrato, and to switch the virtual Leslie
on or off and between fast and slow settings. The obvious difference
compared to the full-blown B4 is that there are no drawbars;
tone controls are limited to Bass, Treble and Brilliance. This isn't too
much of a problem, because the presets cover a decent range of drawbar
settings, but you can't do those classic swells and fades, where you
move the drawbars whilst holding notes.
The lack of control is more frustrating with Pro 53 Xpress.
Anyone who's familiar with subtractive synthesis will find themselves
thinking 'I'll just change that LFO speed and release time... oh.' The
six parameters affect overall brightness, filter resonance, envelope
attack and decay, 'Shape' and effects level, and don't offer enough
control to be useful. A subtractive design like the Prophet 5 is pretty
simple anyway, and there's not much to be gained by limiting the options
in this way.
By contrast, the DX7 is notoriously difficult to program, and the way NI have boiled the controls down for FM7 Xpress works well. As well as envelope attack, decay and release times, you
can adjust the overall brightess and the amount of harmonic content in
the sound. There's an effects wet/dry mix knob (the effect in most
presets is delay). Provided there's a preset that's in the right
ballpark, these controls will probably be enough to get you where you
want to go, and they'll certainly let you get there quicker than you
would have done with a DX7!
Hammond XK3/XLK3 & Leslie 2121/2101
Modelled Tonewheel Organ & Rotary Speaker System
Reviews : Keyboard
Hammond's New B3 was the best-ever digital
emulation of an electromechanical organ, but at over 15 thousand
pounds, it didn't come cheap. Fortunately, the XK3 puts the New B3's
sound engine into a much more affordable package...
Hugh Robjohns
Two years ago, Hammond-Suzuki introduced the 'New
B3' organ, which proved to offer the closest ever digital reproduction
of the original Hammond B3 organ's sonic and performance characteristics
(see my review in SOS July 2003, which can be read at www.soundonsound.com/sos/jul03/articles/hammondb3.asp).
Naturally, there is a lot of very clever digital technology involved in
the New B3, but this is combined with some relatively crude mechanical
switching techniques which were derived directly from the original
Hammond keyboard design dating back nearly 80 years! This rather bizarre
combination of old and new technologies was required because no other
way could be found of replicating the unique multi-contact switching
action and contact-click characteristics of the original. These factors
have a profound effect on playing technique and are essential to
reproducing the character of this fantastic keyboard instrument.
Photos: Mark Ewing
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The New B3 has been a success, and was widely acclaimed on its release by B3 aficionados
including the late Jimmy Smith. It achieved what many attempts — by
Hammond themselves as well as other manufacturers — failed to do, which
is to accurately recreate the original B3's characteristics. However,
because of the way it has to be made, the New B3 is inherently a very
expensive instrument — £15,000 pounds in the UK. So although every
keyboard player needing that classic organ sound would undoubtedly want
one, it is priced well beyond the means of many. It is also very large,
and, although a lot lighter than the original B3 and its stablemates,
still a bit of a beast to be lugging around to gigs in the back of a
car.
Enter the new Hammond XK3, which was launched
towards the end of last year. This is an all-new single-manual
performance organ following on from the well-known XB-series keyboards,
but the XK3 is particularly significant because it embodies all of the
sophisticated digital tone-generating technology of the New B3. However,
instead of the complex, expensive and bulky multi-contact keyboard
design of the New B3, the XK3 controls the sound-generating electronics
with a much simpler standard MIDI keyboard design, and the organ is
housed in a more easily portable package. So if the playing
characteristics have been compromised slightly from a purist's point of
view, the result is a greatly reduced price and a far more convenient
package for the gigging musician. However, from a sound point of view,
this new keyboard has to be the best-sounding single-manual Hammond yet,
and by quite some margin.
For the intricate details of the digital technology I
would recommend reading the earlier review of the New B3, since the
underlying VASE digital technology is identical. To briefly recap,
though, the system digitally emulates two complete sets of 96
independent tonewheels (to provide independent upper and lower keyboard
configurations), complete with controllable amounts of 'leakage'
(crosstalk) and different settings for foldback (the duplicated notes at
each end of the keyboard which play an important part in the
characteristic Hammond sound).
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Instead of switching the individual outputs through
multi-contacts below each key, the XK3 employs a much cheaper digital
switching arrangement, coupled to a sophisticated and configurable
key-click generator to create something close to the multi-contact
glitching of a real tonewheel organ. Furthermore, this 'standard'
keyboard incorporates note velocity facilities to control external
keyboards or sound generators via MIDI. The keyboard is a traditional
'waterfall' design with flat-fronted keys, and has the familiar
reverse-coloured preset keys in the bottom octave — although these are
not the heavy latching switches of traditional console Hammonds (or the
New B3, for that matter).
While the New B3 was designed for use with the XB122
Leslie and its integral valve power amplifier, the XK3 has a clever
valve preamp built in to provide genuine tube-amp overdrive and
distortion effects. In fact, the valve preamp is configured as a
dual-band affair to ensure the harmonic clarity and detail is retained
even when being heavily overdriven.
The XK3 also employs the same DSP-based
scanner-vibrato system as the New B3 organ to provide the complex chorus
and vibrato effects unique to tonewheel Hammonds, but takes this signal
processing a step further by also incorporating a DSP-based reverb and
Leslie simulation as well. This can be disabled if you wish to use a
genuine external Leslie (or similar) cabinet, but it does provide a very
convincing and convenient built-in effect for live sound applications. A
standard 11-pin interface is provided to couple the XK3 to modern
Leslie systems such as the XB122 or the new portable 2121/2102 system,
which although sold separately, was also supplied with the review XK3,
and which I'll be discussing in detail towards the end of this review.
In addition to the 11-pin Leslie output, there's a pair of unbalanced
line outputs on quarter-inch sockets, which provide a stereo signal if
the internal Leslie and/or reverb effects are used. Nor does the
connectivity end there — in addition to a headphone jack, there's a mono
insert point with separate send and return sockets operating at a
nominal +4dBu (the return socket can be used as an external input as
well, if required), plus further quarter-inch sockets to accept
footswitch and standard volume pedal control inputs, and even a latching
DIN socket for the dedicated Hammond EXP100 expression pedal which uses
traditional opto-sensors.
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While the New B3 only offered MIDI Out, the XK3 has a
pair of MIDI In sockets in addition to MIDI Out. The multi-contact
keyboard arrangement of the New B3 prohibited external MIDI control, but
as the XK3 employs electronic note switching, MIDI control is available
here, allowing the new organ to be controlled remotely from a
sequencer, for example. The two MIDI In sockets are provided to allow
separate external keyboards or controllers to access the lower manual
and pedal sound-generating elements independently. The MIDI Out socket
contains merged data from the external lower and pedal controllers (if
in use) and allows other devices to be controlled from the keyboard. Up
to three external zones can be configured through the menu system,
specifying the keyboard note ranges which are sent to the required MIDI
channels.
Like its big brother, the XK3 also has a socket for a
Compact Flash memory card which can be used to store all of the
keyboard's settings or to load new settings. Power is connected via the
usual IEC inlet with an adjacent power rocker switch, but there is no
provision to select the mains voltage — European models will only accept
230 to 240V.
While the XK3 is a single-manual keyboard, its sound
engine offers two complete sets of digital tonewheels and consequently,
there are two sets of real drawbars to allow the keyboard to be split
for upper/lower configurations. There is also a separate bass pedal
section derived from the lower keyboard tonewheel set. For many players,
this ability to split the keyboard is perfectly sufficient to allow the
traditional left-hand bass with right hand comping or solos, but with
only 61 playing keys available, things can get pretty cramped sometimes.
However, the second set of tonewheels and drawbars can be controlled
independently from any external MIDI keyboard, and the bass-pedal
section can be controlled from a suitable MIDI pedalboard such as
Hammond's own 13-note XPK100, for example.
The ability to hook in an external MIDI keyboard is
great, but it gets better! Hammond have produced an optional lower
keyboard specifically for the XK3 called the XLK3. This is simply a
second keyboard — identical to that of the XK3 and complete with
reverse-coloured preset keys — housed in a matching wooden frame that
sits neatly beneath the XK3 to form a composite dual-manual organ, as
shown in the picture at the head of this article (the XK3 is also sold
together as the XK33 Prolite package, which includes the XLK3 and the
optional stand). The wooden side panels are styled to resemble a
traditional console organ, and the whole thing makes a very portable and
very playable dual-manual organ system.
A large part of playing the Hammond is, well, how
you play the Hammond — by which I mean the tactile way the player
manipulates the controls, especially the drawbars and Leslie controls.
The XK3 is set up in a very similar way to a traditional console Hammond
organ, and most of the functionality will be immediately familiar to
Hammond players, but there are also some significant departures to
enable a range of additional features and facilities more appropriate to
this kind of live-performance keyboard.
To the left-hand side are three rotary controls to
adjust the master volume, tone and valve overdrive. There is also a
backlit LCD screen with four 'soft' keys and a pair of page up/down
buttons to navigate the various configuration menus, plus a data input
knob. By default, the display shows the current drawbar settings, either
as graphical bar-graphs or as slider numbers, along with the preset key
and name, and the current tone control value. Below the LCD panel are
seven more push buttons to access the menu system, store or recall
presets, and to select various functions such as the tube distortion or
the frequency band affected by the single tone control knob. Since the
reverse-coloured preset keys don't latch down, LEDs above each key are
used to identify which preset is currently in use, and when separate
upper and lower presets are in use, the upper preset is shown by a
steady light, and the lower by a blinking light.
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To the right of this control section is the start of
the more traditional-looking controls: the rotary vibrato/chorus
selector is accompanied by a single on/off button, and two sets of nine
drawbars are separated by a pair of pedal drawbars. These two sets of
nine can be switched to operate either as the A# and B preset's live
drawbars operating on a single manual, or as separate upper and lower
live drawbar sets when using the split-manual mode or when using an
external MIDI manual or the XLK3.
At the right-hand side of the XK3 are eight more
buttons, each with an integral LED. The first four control the
percussion effect: second and third harmonics, fast decay and soft
modes. Traditional console organs offered the choice of second- or
third-harmonic percussion. However, the XK3 allows both at the same
time, and although this confused me at first it allows for a more
interesting tone combination.
The next two buttons configure the keyboard to allow
the bass pedal section to be played from the bottom end of the
keyboard, and to engage the split keyboard mode with separate
upper/lower drawbar settings. The last two buttons select the built-in
digital reverb and activate the Demo song playback mode — although this
last button can (sensibly) be reprogrammed for a variety of other
functions including activating an external MIDI zone, switching the
vibrato/chorus on/off, or switching the Leslie speed. The last two are
very handy options as they allow these features to be controlled with
the right hand (even while holding down the keys, at a stretch), instead
of the left, which can make it easier to add effects without breaking
the rhythm or flow of a left-hand bass, for example.
To the left of the keyboard, where you'd find them
on a conventional synth, there's a pair of wheels for pitch-bend and
modulation. These aren't usual tools on a Hammond, but they're useful
for controlling other keyboards, and can be assigned to control the
actual pitch or virtual tonewheel motor speeds and the Leslie speeds,
respectively, if required. The Leslie Brake, On and Fast controls can be
found on the side cheek too — although if you prefer the traditional
half-moon Fender switch screwed to the front rail, you can apparently
order this as a custom option from Hammond instead.
The reverse-coloured presets provide a significantly
greater range of control than on a traditional Hammond. Not only can
you select different preconfigured drawbar settings by pressing the
different keys, but each preset also stores a range of other keyboard
parameters including vibrato/chorus settings, Leslie parameters,
distortion characteristics, tone controls and so on. So selecting a
different preset can completely change the sound of the instrument in a
way which the vintage console organs could never do. Furthermore, there
aren't just the nine preset keys to play with (C normally being a cancel
mode and A#/B being live drawbar selectors). Every preset key can store
a different configuration, and can also access a different memory bank —
so by my reckoning there are 132 different preset memories available,
which should cover every possible eventuality, no matter how complex
your gig is or how diverse your playing style!
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Configuring the instrument is a relatively painless
process once you have become familiar with the LCD menu system. Pressing
the menu key accesses the last-used menu screen (there are five in
all), showing up to four sub-pages. The different menu pages are called
up using the Page up/down buttons to the left and the sub-menus are
accessed by pressing the appropriately numbered soft key. Each sub-menu
page then shows four parameters and additional parameters are found by
pressing the Page up/down keys again. Pressing the relevant soft key for
each of the four displayed parameters assigns the data knob to that
function so that it can be changed.
This process involves a lot of button pushing,
accompanied in my case by quite a lot of cursing as I accidentally
navigated away from the thing I was trying to change! Clearly, it's not
something you would want to try to do live on stage, but with 132
presets available, there is no reason why you should ever need to.
However, within these menus are the facilities to tweak and fine-tune
pretty much every possible facet of the instrument. Highlights include
changing the tonewheel type from a traditional early console organ to
the more mellow last-generation types, or the transistorised X5 type of
sound, along with individual levels, resonances, leakage noise and
distortion artefacts. The key click can be controlled precisely in terms
of attack and release levels, rates and brightness, the overdrive
distortion can be made constant or to respond to the expression pedal,
and the vibrato/chorus rate can be changed. The foldback at each end of
the keyboard can be selected from individual notes, the sound generation
for the bass pedals can be selected between a traditional console organ
sound, the simpler X5 sound, or a preset synth bass, and there are
various options for sustain, polyphony and even note velocity. What's
more, every conceivable attribute of the DSP Leslie system can be
configured, including cabinet and horn resonances, bass and horn rotor
speeds and levels, rise and fall times, the virtual mic positioning, and
so on.
Many of these menu configurations allow the
instrument to be honed to reflect specific characteristics of
traditional Hammond console organs, but many others allow the XK3 to do
things no vintage instrument ever could. Two of the more useful examples
are that the percussion volume can respond to the note velocity, and
the envelope can be retriggered with every note even when playing
legato.
Anyone who knows anything about the Hammond organ
sound knows that a very large part is down to the Leslie rotary speaker.
The original mechanical designs have (arguably) never been bettered,
and employ contra-rotating horn and baffle arrangements to distribute
the organ sound in different directions and at different speeds. This
produces a very complex and constantly changing combination of direct
and reflected sounds, with both amplitude and frequency modulated
components. Modern DSP-based simulations are pretty good these days,
especially for live applications, but in a recording situation — and for
the top-flight live performers — it is hard to beat the real acoustic
impact of the sound being splashed around a room by a rotating horn.
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Hammond-Suzuki acquired the rights to the Leslie
name a long time ago, and have been making a small range of Leslie
models to accompany their organs ever since. The portable system
reviewed here, which was supplied with the XK3 for review, comprises the
2101 rotary treble horn unit and its matching 2121 stationary/bass
unit. Both were intended for live performance rather than home
installation. Although designed to complement compatible Hammond organs
and sound modules, these units can also be used with a broad range of
instruments including other keyboards and synths, guitars, and even
vocals.
The larger of the two Leslie units is also the
simplest — the floor-standing 2121 stationary speaker. This
self-powered, two-way reflex design incorporates a static 15-inch woofer
and a compression treble driver which is coupled to a wide dispersion
fixed horn — much like a standard compact PA speaker (you can see a
picture of it with the 2101 at the top right of the web page at www.hammondorgan.co.uk/leslie.htm).
The frequency range is quoted as 40Hz to 15kHz, crossing over between
the two drivers at a nominal 700Hz, and the system is capable of a
substantial 121dB SPL at a distance of one metre thanks to its internal
solid-state 150W bass amp and 50W treble amp.
The vinyl-covered wooden cabinet measures 506 x763 x
506mm (whd) and weighs 39kg, so the wheels and chunky side handles make
moving it around a little easier. Although the review model was black,
there are also silver and walnut cabinet versions available, identified
as the 2122 and 2123 respectively.
The rear panel caters for three input channels (the
first with a insert point), two-band equalisation, master volume, and a
line output (to feed a second self-powered cabinet or front-of-house
desk). The first input channel is equipped with a rotary level control,
an XLR combi-jack socket, and a switch to select the unbalanced line
(jack) or balanced mic (XLR) inputs.
The mic mode has a nominal sensitivity of -40dBu,
while line is -20dBu, and there is a slide switch to activate a 24V
phantom power supply for the XLR input. It has to be said that the mic
input circuitry seems to be an odd design. Not only does it provide an
unusual phantom voltage which limits the range of condenser mics that
can be used, but it also presents an unusually low input impedance of
600(omega).
When switched to line input, the impedance is
relatively high at 50K(omega), and I presume this is intended to serve
as a guitar input. Only the first channel benefits from an insert point,
and is the usual unbalanced arrangement using tip and ring contacts on a
three-pole quarter-inch socket, operating at a nominal -6dBu signal
level.
The second and third input channels are unbalanced
line inputs on quarter-inch jacks, with a nominal level of -15dBu and
10K(omega) input impedances. Each input has a rotary level control and
all three inputs are mixed together and made available as an unbalanced
line output at a nominal 0dBu — useful for providing a DI feed to the
front-of-house desk or for driving a second powered speaker.
This mixed input signal is also routed through a
simple bass and treble tone control arrangement, and then to a master
volume control feeding the internal amplifiers. A small trim control
allows the treble amp gain to be adjusted over a ±5dB range to fine tune
the spectral balance of the system independently of the tone controls.
Beside the usual IEC mains inlet connector and
rocker-style on-off switch is a co-axial DC socket labelled 'Remote'.
This accepts a control signal from the 2101 unit (see overleaf) to
switch the speaker's mains power on automatically when the 2101 is
powered on and off, which is a nice idea.
Sadly, the amplifier chassis is cooled by a small,
high-speed fan mounted on the rear panel. On the review model — which,
to be fair, had already suffered from a hard gigging life — this fan was
incredibly noisy. I am told that the fan was in need of replacement and
the noise it made is not representative of the model in general, but
this may be something to watch out for, nonetheless.
The 2101 treble unit, although rather more compact
than the 2121, is by far the more complex product of the two, and acts
as the control and signal processing hub for the complete system. Like
the stationary speaker, the 2101 is a self-contained, self-powered
design, incorporating three separate channels.
A 50W solid-state amp drives a compression driver
coupled to the rotating horn, while a further pair of 50W amps drive two
fixed speaker channels — effectively a stereo replay system built into
the one cabinet — and each channel comprises a five-inch 'woofer' and a
two-inch tweeter. The black vinyl-covered cabinet measures 510 x 520 x
330mm (whd) and weighs 23kg, with strap handles on both sides.
The signal flow within the unit is quite complex but
fundamental to the way the unit operates, both alone and with the 2121
stationary unit. The system accepts four inputs: two for the rotary
horn, and two for the stationary stereo speakers. The first of these is a
line input via a quarter-inch jack to feed the rotary channel. The
other three are all provided via the standard 11-pin Leslie connector.
There are also four outputs, all on unbalanced
quarter-inch sockets. The two stationary channels are made available
directly at the 'Stationary and Bass' line outputs, and incorporate the
very low-frequency element of the rotary input channel as well. The
remaining two outputs carry a stereo digital Leslie simulation for the
low and mid-range frequencies of the rotary inputs.
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The two rotary feeds from the direct line input and
Leslie connector are combined together and fed to a three-band
crossover. High-frequency signals above about 800Hz are routed directly
to the rotary horn amplifier and on to the horn itself, while very
low-frequency signals below 125Hz are separated and passed directly to
the left and right stationary amplifier channels, unprocessed in any
further way. Although it seems a little odd, this is actually a standard
feature of most modern Leslie speakers (ie. those with 11-pin
interfaces) — although the notable exceptions include the 705, 720 and
122XB models. This very low-frequency component is also made available
at the 'stationary and bass' line outputs as mentioned above.
The rotary signal between 125 and about 800Hz is
processed with a digital rotary speaker simulation, emulating the
relatively straightforward characteristics of the bass rotor in a
conventional Leslie. The stereo output of this DSP simulator is passed
to the internal left and right stationary channels, as well as to the
stereo 'low-rotary' channel line outputs, as already mentioned above.
So, to summarise, the high-frequency part of the
rotary channel signal is handled by the horn rotor, the mid-frequency
part is processed digitally with a Leslie simulator and reproduced in
stereo from the fixed speaker channels, and the low-frequency part is
left unmolested and reproduced by the fixed channels (in mono).
With this level of signal-flow complexity, it will
come as no surprise that the rear control panel is equally complicated.
On the left-hand side is a rocker switch to power the unit, an 11-pin
Leslie connector, and IEC mains inlet, and a co-axial remote control
socket. The last is provided for linking with the 2121 stationary
speaker to switch that unit on automatically when the 2101 is powered.
It is also worth noting that the 2101 is itself switched on remotely
when a control signal is received via the 11-pin Leslie connector
(something which is provided automatically when a suitably equipped
organ is switched on). Besides the ability to transfer the mono rotary
channel and stereo stationary channel, the 11-pin Leslie connector also
conveys the speed-switching control signals.
A separate eight-pin DIN socket is provided to
accept the signal outputs from older digital Hammond products like the
XB1 keyboard and XM1 sound module, and is, in effect, a miniaturised and
simplified version of the 11-pin Leslie connector. The separate mono
line input quarter-inch socket allows other instruments to access the
rotary channel, but there is no provision for external inputs to the
stereo stationary channels. Two more quarter-inch sockets accept
footswitch connections to control the rotor speed and to switch between
two DSP configuration presets. MIDI In and Out are catered for, the
former to enable remote control and adjustment of various DSP parameters
in the 2101, and the latter to allow a second 2101 to be controlled
remotely (and for data dumps).
The operational controls consist of three level
controls (left and right stationary channels plus the rotary channel),
and there are recessed trimmers to adjust the bass (under 125Hz) and
horn (above 800Hz) levels relative to the mid range. A fourth rotary
control sets the amount of amplifier overdrive affecting the rotary
channel, and a recessed slide switch reconfigures the stereo stationary
channels to operate in mono, or mutes them completely. This last mode is
employed when the 2101 is used in conjunction with the 2121 stationary
bass unit, which can handle far higher replay levels than the 2101
alone. There's also a small group of controls to adjust various aspects
of the system, comprising a rotary selector, a data wheel, two touch
buttons and a numeric LED display.
When the 2121 and 2101 are used together, the organ
signal is connected to the 2101 via the 11-pin socket and three
connections are made from it to the 2121 bass unit. The left channel of
the Stationary/Bass output is hooked up to input two of the 2121, the
left channel of the low rotary channel is linked across to input three,
and the power-switching remote lead is plugged in so that everything
comes on together. If a second 2121 is available, then the right
stationary/bass and low rotary channels can be patched in to give a
wider stereo effect (as well as more volume). It's all very quick and
simple to rig up.
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The complete system is capable of serious volume —
enough to keep up with the most efficient guitar amps or the loudest
drum kit — and provides great Leslie sound. The horn is clearly the key
to this, but the DSP system makes a very convincing job of simulating
the lower rotor of conventional Leslie cabinets too. Of course, everyone
has a slightly different idea of what makes the ideal Leslie, and
history documents dozens of different tweaks that the professionals have
made over the years to their classic 122 and 147 Leslies. To that end,
the 2101 can also be customised in a variety of ways to tailor the sound
precisely as required. For example, the fast and slow running speeds of
the mechanical rotor and the DSP bass-rotor simulation can be adjusted
independently and with considerable precision to simulate different
pulley sizes and motor speeds. Similarly, the time taken for each
element to speed up, slow down, or come to a complete stop can be
changed to simulate belt condition, type of rotors, and so on. The rotor
speed can also be controlled directly using a modulation wheel on a
suitably equipped keyboard, or by an expression (volume) pedal, if
desired. If controlled via a simple footswitch, the system can be
configured for latching or momentary actions.
The direction of the horn rotor can be reversed
(useful when more than one 2101 is used) and its resonant character can
be altered to simulate horns without baffles or different drivers. The
crossover frequency between bass rotor and horn, and the low-frequency
cabinet resonance can also be adjusted to simulate different traditional
Leslie systems, and the virtual microphone angle and stereo spacing can
be adjusted to change the character of the DSP low-rotor simulation.
Facilities are also provided to assign the MIDI
control channel (for remote parameter changes) and program change
channel (for recalling one of the two preset settings). Once set up, any
combination of settings can be programmed as one of two Presets,
allowing two different sound and operating characters to be stored for
instant recall.
On its own, the 2101 lacks the power and weight to
deliver a convincing low end for on-stage levels, and partnering it with
at least one 2121 makes a lot of sense. However, in situations where a
full PA and powerful foldback is being used, the 2101 would suffice on
its own, with DI's being taken for the low end and mid range, and a
couple of mics being used for the horn rotor. This Leslie system is very
compact, and because it comes in two parts, it's far more easily
transported than a full-size 122 cabinet, for example, or even a 147.
Indeed, the complete Leslie system with XK3 organ, stand, pedalboard and
accessories all slotted into the back of a modest estate car without
any problem whatever. The Leslie sound is very good indeed, especially
if a little care is taken to fine-tune the frequency balance and
optimise the speed parameters to personal tastes. The idea of combining
mono bass, synthesized rotary mid-range and a real rotating horn sounds
too complex to work, but work it does, and very impressively.
In 2003, I was mightily impressed with the New B3,
because it was such a remarkably faithful recreation of the real thing,
physically and sonically, and yet still provided a lot of facilities to
modify and tweak the sound to suit personal preferences. However, its
appeal to the typical gigging musician in a band was limited because of
its vast cost and size.
Hammond's XB series of digital portable organ
keyboards have generally been well received over the years, but have
never quite reached the holy grail of the vintage sound so many have
aspired to. The new XK3 is where the two conflicting requirements meet,
offering the sonic quality and flexibility of the New B3's VASE engine
combined with the practical convenience and usability of the XB-style
single-manual keyboards.
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I'm confident that the absence of the multi-contact
switching will go completely unnoticed by the vast majority of players,
and the bonus of external MIDI control will more than make up for it for
most people. The key-click generation is very controllable to suit
personal preferences, and although it doesn't have quite the tactile
response of the multi-contact arrangement, it certainly exudes the right
sound character. Indeed, the quality of the organ sound is exemplary,
and I can think of no similarly priced equals. Only the New B3 and
arguably the best of the recent software emulations match or better it —
and the latter obviously lack the physical and tactile control elements
necessary for a live performance keyboard. The XK3's internal DSP
Leslie simulation is also among the best I've heard, although there is
still nothing quite like a real rotating horn. However, that's what
Hammond's various current Leslie options are for, such as the impressive
2101/2121 system supplied with the XK3 for this review.
The optional and removable XLK3 lower manual is a
nice idea, allowing you to expand the XK3 to a dual-manual and pedal
combo if required. I think this will appeal to the jazz trio set,
although multi-keyboard players can gain much the same practical playing
benefits with any MIDI keyboard, of course. The fact that it is a
separate unit not only makes transportation easier, but also enables the
organ to be expanded later, as funds and playing requirements allow.
However, one thought that struck me about the
two-manual combo version is the potential limitation of its 61-note
keyboard. For example, you might want to control a piano or string sound
from the lower keyboard during a gig. If you were playing with two
hands on the same keyboard, it would be really useful if the lowest
reversed-colour octave could be allowed to send MIDI note data with the
rest of the keyboard to give a six-octave span instead of five. Although
not possible with the current operating system software, this is
apparently something that Hammond are considering for a future update.
If Hammond sounds feature large in your compositions
or live keyboard repertoire, then the XK3 should be at the top of your
wish lists, because it represents the absolute pinnacle of this kind of
live performance keyboard. The sound is absolutely authentic, the design
and ergonomics of the performance controls make playing the instrument a
dream, and the extensive configurability of the instrument caters for a
wide range of personal preferences, playing styles, and external
control options. What more could anyone ask?
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