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Monday, July 1, 2013

Clavia Nord Modular G2

Software-controlled Modular Synth

Reviews : Keyboard
The Nord Modular offered a classic blend of flexible software and well-designed hardware in 1998. But can the improved G2 keep up with the soft synths of 2004?
Paul Nagle
clavia nord G2 header.s
Like its predecessor, the G2 is controlled by very DSP-light front-end software, all the synthesis calculations taking place in the hardware keyboard.

When I first encountered the Nord Modular, it seemed to herald an exciting new era in synthesizer design. In 1998, it was a brave and innovative step to offer an affordable synth system which used drag-and-drop-based software to construct its patches while leaving the synthesis to the DSP in the accompanying controller keyboard. However, rather than take up the challenge, the majority of hardware synth manufacturers steered clear of this concept, until computers became powerful enough to start running synthesis software unaided by external DSP. Since then, most of the innovation in synth design has been in software-only instruments, with one or two notable recent exceptions, like Hartmann's Neuron or Roland's V-Synth.

Undaunted by this, Clavia have decided to demonstrate their faith in their part-hardware, part-software approach to synthesis, and have forged ahead with a 'second-generation' Nord Modular, the G2. This is just as well, as the 1998 Modular is now looking rather long in the tooth compared to some of 2004's software-only synths. The G2 therefore represents an opportunity for Clavia to bring their Modular concept up to date for sound designers, but of course with its hardware keyboard, it also has advantages to offer over software for live performers. It could be a dream instrument for both programmers and performers — so how does it fare?

Although there is much that is familiar from the original Nord Modular, Clavia have opted for a drastic overhaul with the G2 — most strikingly in the areas of control and performance — and have responded to practically every criticism levelled at the earlier model. There are one or two omissions, but we'll come to those in due course.

Before starting, it's important to understand that this is a complex, powerful instrument with over 150 modules currently available. Fortunately, many of these are comparable to those of its predecessor, so it would be helpful to re-read the earlier SOS reviews, starting with the initial two-parter in April and May 1998, and also the later version from July 2000 that brought the Apple Mac into the fold.

Description

There are already three types of Nord Modular G2 (see the 'Model Behaviour' box at the end of this article), but this review will concentrate on the G2 — by happy coincidence the version I would have personally requested. This model has a three-octave keyboard with aftertouch and velocity sensitivity (including release velocity), plus Clavia's expressive pitch stick and modulation wheel, as seen on the Nord Lead series. Octave Shift buttons extend the keyboard's range by ±2 octaves when driving the internal sound engine, and in conjunction with the Shift key, this transposition can be applied to externally controlled instruments too.

The original Nord Modular communicated with its software editor via a dedicated set of MIDI ports. Not only did this confuse some users (and some MIDI interfaces), but it felt like a workaround awaiting a better solution. Fortunately, that's just what the G2 offers — its USB connection provides all the necessary connectivity with the editor, leaving the MIDI ports to do their traditional thing. There's even a MIDI Thru socket this time! I'm pleased to report that during the review period, I never once lost contact with the modular — and I certainly couldn't say that with the last version (3.03) of the original Modular's editor. The G2 editor only supports one attached Modular — unlike the older editor, which could address up to four.

The G2 has a generous four audio inputs, plus a tight-fitting XLR mic Input, complete with built-in preamp and dedicated level control. If used, this XLR connection disables Input 1. Adjacent to these, on the busy rear panel, are four audio outputs. No digital I/O is present, but the 24-bit, 96 kHz A/D and D/A converters do at least give excellent audio quality.
clavia nord g2 left front.s
The Nord G2's user interface is a vast improvement over that of the original Modular, with its endless encoders and LED collars, and displays above each of the encoders so that the control legending can be changed at any time.

Gone from the front panel are the 18 unlabelled knobs and lone two-line LCD of the former Modular. The G2 boasts multiple displays and a panel endowed with rotary encoders and buttons galore. Replacing 18 knobs with eight knobs and some buttons might seem, at first glance, like a poor exchange. However, the G2 borrows a concept seen on such classic instruments as the Oberheim Xpander — a series of small displays above the encoders that change according to the assignment of each encoder. You choose which controls are important and make them available for tweaking on a patch-by-patch basis; the result is that five separate 2x16 displays manage to convey more useful information at a glance than many instruments with a fixed set of controls. In conjunction with a row of Nord-Lead-3-style endless rotary encoders surrounded by a ring of LEDs, you can see up to eight values at any time. Buttons underneath the encoders can quickly toggle values and are ideal for on/off-type functions.

Jumping between 'pages' of assigned controls is as quick as hitting buttons; a series of five buttons at the right of the top panel are labelled Osc, LFO, Env, Filter and Effect, and each of these has a further three sets of pages where knob assignments can be stored. When you select a different 'page' of controls, the knobs' LED collars and the LCDs update to reflect their new values. In total, 120 parameters are accessible directly in this way, and this transforms the G2 into a performance instrument par excellence compared with the old Modular. Your knob assignments needn't be confined to those of the button labels either — you are free to assign any control to any page, although it makes sense to use them as far as possible.

On the G2, far more actions can be performed without ever needing to switch on your computer. Knob and Morph assignments can be performed directly from the G2 hardware (for more on Morphs, see the box over the page). As before, the complete patch can be edited from the hardware alone; if you press the Patch button (adjacent to the red Store button), the navigation keys will take you around every module, where you can make tweaks, knob assignments, morph assignments and so on. The additional displays give far greater parameter visibility than the old single-LCD version, and editing a patch this way is surprisingly painless. However, what you cannot do is change the modules or cabling — for that you need the software editor, which I'll come to shortly.

Normally, the multiple displays show module names and their assigned parameters, with parameter values represented by the position of the lit LED in the encoder ring. By pushing the Display Mode button, you can read the numeric value of the parameter instead, with the parameter name replacing the module name.
The G2 architecture includes a built-in arpeggiator and vibrato oscillator plus glide and bend settings. You don't have to use up any modules to enjoy these — they are always present and accessible from the Patch Settings button. The arpeggiator is basic, as we've come to expect from Clavia, but it's great that it's there. Similarly, using the built-in vibrato LFO might be a valuable resource saver. Other Patch Settings include level, the global clock tempo, and the number of voices you've requested for your patch, although as on the previous Modular, whether you get the polyphony you want depends to some extent on the DSP load you place on the G2 when you program it (see the box below).

Sounds
Factory sounds on an instrument such as this are always going to be a varied bunch; with the tools on offer it's hard to imagine any two programmers taking the same approach. Thus, a quick spin through the factory sounds reveals familiar Nord tones, acoustic guitar simulations, complete sequenced performances, many analogue emulations, electric pianos and so on. Many of these patches also include useful Variations. Here are a few choice examples, which you can also hear at www.soundonsound.com/soundbank.
'Haunted': Various vowel filters are employed in this eerie pad.
'Koto' and 'Acc Guit': These two make good use of the string oscillator.
'BackTo72': A very analogue-sounding solo patch.
'StringVariations': A highly playable collection of solo and ensemble strings.
'G2Padding': A rich, warm pad.
'Trance2_DZLW': Five sequences including synth voices and percussion.
'Alien': A simple but atmospheric patch using stereo delays and reverb.
'Transporter': Beam me up, Scotty...
'Feng Shui': An impressive series of sound effect variations.
'YetAnotherOrgan': Like the name says...
'Bells': Deep, realistic bells created by no less than 11 oscillators.
'Arpeggiaperc': An example of the arpeggiator in use (with delay).
'Fat Bass NL2': Just in case you've forgotten how good the Nord filter sounds...
'Fat Lead 1': Some lead variations that should cut through pretty much anything.
'Laika': Strummed string oscillators make up this subtle, evocative Performance.
'Beatbox': Another Performance ably demonstrating use of the sequencers and percussion.
'Jinglebellscape': A marvellous evolving Performance. I won't say any more, just listen...

Patches & Performances

Sounds are organised into 32 banks of 128 patches. If all these were filled, there would be a total of 4096 patches. However, there is insufficient memory for this number, and the manual suggests that 1200 is a more feasible maximum to expect. Nevertheless, it still makes a lot of sense for the G2 to organise its memory this way, as related patches can be grouped in the same bank for ease of access.

You can select patches either by the order in which they are stored, in alphabetical order, or by category (there are 15 to choose from); you use the G2's Shift key in combination with the Down navigation key to toggle the selection criteria. The Up and Down keys then select different banks, the letters of the alphabet with which patch names begin, or categories. Patch selection is made by turning the patch encoder and hitting the Load button when you reach your choice.

As on the previous Modular, up to four patches can be running on the G2 at once, each in a memory location that Clavia refer to as a Slot. This means that the G2 is up to four-part multitimbral, as each Slot is able to hold a separate patch running on its own MIDI channel. You can also layer patches by holding down several 'Active Slot' buttons simultaneously.

Performances are new to the G2 — and what a welcome addition they are! Finally, a single selection can serve up a complete four-part multitimbral setup. There are 1024 Performances in total, arranged into eight banks of 128. Performance mode is accessed via the button of the same name, and you then make your selection in the same way you do for patches.

Splendidly, the four patches in each Performance are not merely references to the main pool of patches — they are memories in their own right. Similarly, knob assignments can be freely made for the entire Performance — so you might create a set of mixer assignments gathering all patch volumes onto adjacent knobs, for example. Just as with patches, memory restrictions may mean you do not have enough space to fill every one of these Performances.

Having worked with the previous Nord Modular for some years, I often made collections of patches based on favourite configurations of modules. So how I longed for something like the G2's Patch Variations — of which there are eight in every patch. Each Variation can have unique parameter values, knob assignments, morph settings, and so on. The only restriction is that modules and connections are fixed across all Variations. Nevertheless, this really extracts the maximum mileage out of the patch locations on offer.
Variations are accessed by a row of dedicated buttons, by the left and right navigation keys, or via MIDI controller 70, and are stored automatically when the patch is saved. Unlike loading a whole new patch, Variations do not cause the DSP to be recalculated, so you can switch between them far more quickly and smoothly.

Polyphony & DSP Usage
The G2 is described as 'up to 32-voice polyphonic', but typically, the patches I created in the software editor (see over the page) offered between eight and 10 voices. Once you start to add complexity and/or effects, polyphony can drop to a meagre three voices all too easily!
I endeavoured to build a basic 32-voice polyphonic synthesizer with two oscillators, two envelopes, and a filter and mixer section — but as soon as I added even the most basic LFO, polyphony dropped to 28 notes. Adding one of the more complex LFOs (LFOShpA), left me with just 20 voices — and this was before I dabbled with effects or other 'frivolous' modules.
In common with the older Modular, the G2 cannot dynamically organise its polyphony. As a patch is loaded into a slot, the synth's entire resources are recalculated, momentarily silencing any output. So to gain greater polyphony, it is wise to deactivate unused slots. This is done using the Shift and Slot keys together.
One feature that didn't get ported from the old editor was the floating DSP count that informed you of the processing requirements for each module. This restriction may be due to the fact that many of the G2 modules are self-optimising according to the role they perform, and so no one figure for load can be applied to a given module. The G2 editor therefore requires that you learn a more trial-and-error approach: you become aware of the typical DSP needs of each module by watching the Patch Load section on the Editor's display. Fortunately, swapping one module for another is a doddle courtesy of a pull-down menu available at the top left-hand corner, and all comparable cable connections are remade automatically, which is neat.
With practice, and after gleaning tips from the factory patches and excellent on-line user community, I began to discover better ways to use the available resources. For example, in a multitimbral setup, choosing a single slot to provide effects and then routing patches into this slot (via the internal buss system) means the available DSP stretches that bit further. Furthermore, some modules have drop-down menus (such as some of the oscillators) and these use fewer resources compared to those with radio buttons — but the payback is that when you select a new item (such as a waveform) from one of these menus, the G2 goes briefly silent whilst it recalculates the load.
There is a theoretical limit of 254 modules per patch — 127 in the Voice Area and 127 in the FX Area, but in practice, you will max out the Patch Load way before you use all of those!
The DSP load for the Voice Area part of the patch is represented by the 'VA' box, and that for the FX Area by the 'FX' box. There are separate boxes for Patch Load and Memory but the end result is the same — if either area goes red due to DSP overload, the patch will be muted until you delete some modules.

Beneath The Covers

Internally, what has changed? Well, the G2 has RAM set aside for effects such as reverb and a delay of decent length. It has an internal buss system so that signals can be routed internally amongst its four Slot memories and it is also now capable of generating MIDI information from its internal modules — sequencers, LFOs, envelopes and so on. Add in all manner of tweaks to the editor software (which was already a fine working environment) and you can begin to appreciate that Clavia have not been idle.

Improvements are still being made. Not all the former modules have been ported over from the first generation of the Modular, and although Clavia have claimed that most will reappear or equivalents will be implemented, work is still in progress as I write this. More seriously, there is no way to import patches from the original, short of manually recreating all your patches by hand — a significant disappointment if you want to upgrade and have a large collection of your own patches.

The G2 also doesn't have any sample RAM, so there is no possibility of incorporating short audio samples into oscillators. In my opinion, this would have made the G2 far more 'complete', but Clavia didn't seem terribly keen on the idea when I put it to them, perhaps because the G2 has no means to store samples on board, or perhaps because they have a specific philosophy that precludes the use of samples. But who knows what the future will hold, and whether the DSP currently allocated to reverb and delay could be cunningly reprogrammed to allow a short, volatile sampling capability? After all, we've even seen sampling turn up on some of the latest hardware modulars, such as those from Doepfer and Analogue Systems.

Finally, SysEx dumping of Patches and Performances is now a reality — the function is invoked by holding down the Shift and System buttons. The data duly spills from the MIDI Out socket, at which point you can store it in your sequencer and thus ensure the correct sounds are available for each song. This was a feature much requested by owners of the previous Nord Modular.

The Editor & Its Modules

The editor component of the G2 is the front-end software required to create new patches, assemble collections of modules and cable them all together. It requires a PC running Windows 98SE, 2000 or XP and should be at least a 450MHz Pentium II with 64MB of RAM and a USB 1.1 port. This is not terribly demanding by today's standards, and both my main studio PC and my ageing laptop coped with it effortlessly.

Installation of both the required USB driver and the Editor went without incident, the first being handled by the usual installation wizard and the second by the installer on Clavia's supplied CD. Incidentally, you can download and install the software yourself if you're interested in seeing what it looks like, even if you don't have the synth present.

Once you're up and running, you'll notice that the currently selected patches are loaded into the editor automatically. The patch that is, as Clavia put it, 'in focus' — that is, the one that is ready to edit via the synth's panel — is also 'in focus' in the editor software (note: it is possible to play one patch and edit another if you alter the focus using the Focus/Copy button on the panel).

There are 15 different module groups accessed via tabs running along the top of the window. Clicking on a tab reveals all the available modules, and holding the mouse over an individual module icon displays it in actual size. To add any particular module to your patch, you either double-click on it or drag it to the position you want on the workspace.

You can set up so-called Initial Patches containing favourite modules — although only two of them — so that you can get on quickly with the business of patch construction. This is similar to the concept of Templates on the old Modular, but having just two of them seems rather stingy.

In common with v3.0x of the old Modular's editor, the G2 editor's desktop workspace is divided into two areas, Voice and FX, between which you can toggle using the 'V' and 'F' keys on your computer keyboard. The Voice Area comprises the parts of a patch that are common to each voice — oscillators, filters and so on — and typically this is where you would build your main synth. The FX Area, on the lower portion of the screen, features modules that are common to all voices. As you rarely want a separate reverb on every voice of a synthesizer, this is the logical place to build your effects configurations. In practice, the only restriction is that the FX Input module must be placed in the FX Area — otherwise, you are free to build your patch how you like, available DSP permitting, of course. So if you do want a separate effect on every voice of your polyphonic synthesizer, the software won't stop you placing the modules accordingly — but you might not have enough spare processing power for the resultant patch to work! As explained in the 'Polyphony & DSP Usage' box on the previous page, it pays at all times to keep an eye on the Patch Load and Memory boxes while constructing a patch — these show the overall DSP allocation.

Modules can now be coloured in a fixed selection of rather fetching, pastel hues. This is handier than it may seem, particularly in speeding up navigation through busy patches. Many modules have on/off controls that are invaluable for programming, as they effectively deactivate the module but maintain its connections.
Of the other editor features, the Parameter Overview window deserves special mention — not least because it is the slickest method to assign the G2's physical controls. Using drag-and-drop techniques, this menu offers the speediest way imaginable to assign and view all 120 parameters.

If you want to record parameter tweaks to an external device or sequencer, the neatest way is with the Auto Assign MIDI Controllers function. This is far neater than individually assigning a MIDI controller to each knob, although this is still possible by right-clicking on the on-screen controls. In the next version of the editor software, this feature is apparently due to be improved still further — the plan is to incorporate it into the Parameter Overview window.

I won't assault your senses by attempting to describe each and every module. Instead, I will list each group in turn, and then cherry-pick, with special emphasis on the most interesting new arrivals.

Morphs
Morphs are a much-loved Clavia feature intended for use in tweaking multiple parameters simultaneously over pre-programmed ranges and in pre-determined directions. There are now eight morph groups available — the sources (Mod Wheel, Keyboard, Aftertouch, Velocity, and so on) are listed underneath the Variation buttons. Morphs can control a maximum of 25 patch parameters. 
In keeping with the improved user interface of the new modular, morph assignments can be made on the hardware as well as in the software editor. The Morph button transforms the Variation buttons into Morph Source selection controls, at which point you hold down the relevant button and turn an encoder to set the assignment.

In/Out Group

These modules (2 Output, 4 Output, 2 Input, 4 Input, FX In, Keyboard Voice, Keyboard Mono, Device, Status, Note Detect, and Name) contain the I/O routing for audio and MIDI control signal inputs.

In the G2, the physical inputs and outputs are no longer the only means of accessing audio. Clavia have provided a much-requested feature — a four-channel internal audio buss with which you can route signals from one slot to another. This is present on each of the Input/Output modules.

The FX In module is equivalent to the old Poly Area In module. It is used to route the output of the Voice area to the FX area of a patch.

Particularly worthy of note in this section is the MonoKey module, offering Last, Low and High note outputs. This is far more flexible for solo patches than the old Nord Modular, which featured only last-note priority.

The Device module presents a series of outputs from the performance controllers, such as the mod wheel, aftertouch, and so on.

Despite having just three outputs, the Status module is enormously useful. Its first output socket, Patch Active, emits a logic signal when a patch is loaded into a slot; you could use this to trigger an action such as starting a sequencer. The Var Active output produces a logic signal when a Variation is activated, and can be used in a similar way. But the most interesting is the Voice Output module, which generates a control signal corresponding to the voice number currently played. There are several modules that make use of this function specifically, such as the Multiplexer and the Control Sequencer, and the manual offers examples where these modules are used together to produce polyphonic patches in which each note has its own detune setting or waveform. Thus you can create the kind of subtle effects previously heard on synths such as the Oberheim Four-Voice, where each voice was a completely separate synthesizer. The G2 method is far easier and quicker!

Finally, there is the Name Bar — a floating text box used to add documention to your patch, describe the Variations or to present information in the display windows.

Note Group
The Note Group contains various pitch-related modules (Note Quantiser, Key Quantiser, Partial Quantiser, Note Scaler, Glide, Pitch Tracker, Zero Crossing Counter, and Level Scaler). The first few I'll describe aren't actually new, but when combined with others — especially the MIDI Out modules — they become more useful than previously.

The Note Quantiser module takes a continuous signal and renders it into semitone steps. So an LFO could be used to generate glissando effects, for example.

The Key Quantiser goes one step further; send it a range of notes and it will output notes that are confined to a specific key. A small keyboard display is used to determine the notes that will be permitted.

The Partial Quantiser requires either a very short or very long explanation, but it is far more versatile than the manual's brief entry suggests. It is a control signal processor that can be used to step through an oscillator's harmonics a partial at a time, and thus create glissando or arpeggio-type effects. You can even feed the module negative control signals, thereby stepping through undertones of your oscillator's output, ie. harmonics at fractions of the oscillator's fundamental frequency.

Pitch Track and ZeroCnt are modules that extract the pitch from an input signal. They function rather like the Korg MS20's Frequency-to-Voltage converter, and are equally difficult to obtain precise results from, but they're fun all the same. With clear, monophonic signals the results can be quite useable — anything else tends to produce warbly bagpipe impersonations.

Oscillator Group
This group of oscillators (specifically oscillators A, B, C, and D, the Phase Modulation oscillator, Shape oscillators A and B, and the Dual, String, Percussion, Noise and Master oscillators, as well as a complete drum synth module) contains the G2's main sound sources.
clavia nord G2 5 Patch Example
A typical patch in Nord Modular G2 Editor (although note that this screengrab was done on a dual-monitor PC system). The sound-generating modules are cabled together on the left, while the processing modules are situated under the grey bar. On the right you can see the virtual on-screen keyboard and the Parameter Overview module, which is handy for making control assignments on the G2 hardware.

Some of these conform, more or less, to those of a traditional well-stocked analogue modular, but there are also several less conventional inclusions. The module offering a bank of sine waves featured on the original Modular is missing, and Clavia reveal that two of the modules documented in the manual are not yet present either — which is a shame, as these will place the voice structure of a DX7 inside the G2, complete with 32 FM algorithms and Operator controls. I had a brief preview of beta versions of these modules and they look impressive, but weren't sufficiently finished at the time of this review to form any definitive conclusions.

The oscillators can receive pitch from the keyboard without requiring any patch connections but, if you wish, deactivating the Kbt (Keyboard Tracking) button removes this internal connection.

All expected 'analogue' waveforms are present, plus several variants. Oscillator B features a double sawtooth wave. The shape of this can be altered using either a knob or the modulation input; the two sawtooth waves then shift their phase relative to each other, producing a warm, swimmy effect.

The Phase Modulation oscillator produces FM-like tones, whereas the Shape Oscillators also feature a host of waveforms whose shape can be modulated. Sometimes this produces effects similar to filtering, while at other times, harder, harmonically rich timbres emerge. These modules replace the first-generation Modular's Spectral Oscillator, and have more waveforms.

The Dual Oscillator produces two simultaneous waveforms plus a sub-oscillator. You can modulate the pulse width of the square wave and the phase of the sawtooth — so this is a pretty fat-sounding module even before you mix in the sub-oscillator! The latter's 'soft' setting reduces the harmonic content as if a low-pass filter had been applied.

Surely the most interesting member of this group is the String Oscillator. This module is actually a pitch-controlled delay line with feedback. It needs to be 'excited' by an input signal, and will then produce tones that vary depending on the signal chosen. I found bursts of pink noise or short, percussive sources were good starting points for creating realistic plucked-string tones. The decay parameter sets the time of the internal feedback signal and the damp parameter governs high-frequency damping. Some of the factory patches, such as the kotos and acoustic and bass guitars, ably demonstrate the quality of this module.

LFO, Envelope & Shaper Groups

The LFO modules (LFO A, B, and C, Shape LFO A, Clock Generator) are fairly self-explanatory and this time around, MIDI Clock synchronisation is available to three of them — LFOA, LFOB and ShpA. The LFO section also contains the Clock Generator, but lacks the random modules and the Pattern Generator of the earlier Modular.

The various envelope types (ADSR, Hold, Decay, AD/R, AHD, ADDSR, Multi Stage, AHD-Mod, and ADSR-Mod) behave as you'd expect from their names, so there's no need for lengthy explanations here. Their output signal polarity and shape are set by clicking on the small Type and Shape buttons, giving bi-polar envelopes, inverted envelopes and exponential or linear curves for different envelope stages. In common with the oscillators and LFOs, the envelopes have a pre-wired connection for ease of use; they are triggered when you play a key or when MIDI notes are received (assuming the 'Kb' button on the module is active).

The Shaper group of modules (Clip, Overdrive, Saturation, Exp Shaper, Wavewrapper, Static Shaper, Rectifier, and Shaper) includes various sound-shapers that are familiar from the first-generation Modular. For example, there's Clip, which produces digital distortion, Overdrive for a warmer distortion, and Wavewrapper, for those FM-like distortions full of overtones.

What Next?
Clavia have announced a Voice Expansion board for the G2 which doubles its polyphony, although it was not available at the time of this review. The Expansion board features four extra DSPs and RAM circuits and is user-installable. It is also compatible with the new rackmount Nord Modular G2 Engine.
What's more, by the time you read this, the Mac OS X version of the editor should be well on the way. It will work in the same way as the Windows version, using USB for connectivity, and should be available for free at www.clavia.se.
I was lucky enough to see details of some forthcoming modules during this review; these include pitch-shifters, random LFOs, a MIDI automation module, a new noise source and DX7-style FM modules. If the long development life of the previous Nord Modular is anything to go by, there will be plenty more to come.

Filters & Mixers

The familiar Nord sound comes from the combination of its bright, clear oscillators and its distinctive filters. There are many types in the Filter group of modules: Low-pass, High-pass (each with adjustable slopes ranging from six to 36dB per octave), the Nord and Classic filter modules, a multi-mode filter, and a static 12dB-per-octave type, as well as a wah-wah, voice filter, vocoder, simple two and three-band EQs, and a comb filter, amongst others. Many of these are the same as they were on the original Modular, or have only received small tweaks, and the old fixed filter bank has been dropped altogether. The wah-wah and comb filters are new, the latter offering adjustable distance between its peaks and notches, and adjustable feedback. As filters are so integral to a synth's character, I must say that I'd have hoped for more advances in this group.

The Mixer group offers a total of 12 mixers of various types, ranging from one to eight channels. There are mixers with sliders or attenuator knobs, plus pan and crossfade modules. The G2 doesn't differentiate between control and audio mixers — it adapts intelligently according to the signals present. The inputs and outputs even change colour to reflect the signal carried — red for audio, blue for control signals. As on the previous Nord Modular, internal audio signals have the highest priority, and are sampled at 96Hz. Control signals are sampled at 24kHz, so the DSP patch load is lower for mixers that do not carry audio.

Switch, Level & Logic Modules

The primary function of switches is to make or break connections in a controllable way. The G2's Switch group contains various Switch modules, including momentary, toggling and value switches, all of which operate depending on the level of input control signals. There are also Sample & Hold and Track & Hold modules.

If a switch has a label box, right-clicking on the box offers a 'name' option, which can be used to add text that will be meaningful in the G2's display. So if you set up a switch with four inputs as a selector for modulation sources, you could name the sources 'LFO1', 'LFO2', 'Env', 'Vel', and so on. This is yet another small but valuable interface improvement.

The Window switch is highly versatile; it makes a connection and simultaneously sends a logic signal whenever an incoming control value falls between the From/To settings specified. 

The Multiplexer is another fun module, routing a selection of inputs to outputs (or, indeed, a selection of outputs to inputs). Its connections are determined on receipt of specific control signals at its 'Ctrl' input.

Like Switches, the Level group of modules isn't particularly glamorous, yet its constituents are vital components in any modular system, performing various transform functions on signal level. Amongst the included modules are types for adding, amplfying, multiplying and modulating the level of input signals, as well as a noise gate and envelope follower.

There's also a group of Logic modules, including a Logic Gate, Inverter, Binary counter, and eight-bit A-D and D-A converters. These all have simple high or low states (corresponding to +64 or 0 values in their input signals). For more on how such binary-driven logic systems work, see April's instalment of Synth Secrets, or look up: www.soundonsound.com/sos/apr04/articles/synthsecrets.htm.

Sequencer Group

Five different sequencers (Event, Value, Level, Note, and Control types), each with a maximum of 16 steps, are used to provide loop and pattern-based material of all kinds. If you need more than 16 steps, sequencers can be chained together. In such cases, the gate and control signal inputs are used to merge their outputs, and thus avoid the need for a mixer. The Park input is new; when a high logic signal is received at this input, the sequencer will stop. And if a high logic signal is received at the Reset inputs, the sequencer will restart at step one on receipt of the next clock pulse.
clavia nord G2 back.s
The rear panel of the G2 is also improved over that of the original Nord Modular — there are two extra audio inputs, a dedicated XLR mic input, and a MIDI Thru. Best of all, the interaction with the G2 editing software is now handled via the USB socket, rather than by the former Modular's confusing second pair of five-pin MIDI connections.

The sequencers are very similar to those of the previous Nord Modular, and I'd have welcomed more features, such as a direction switch, the option of Morphing the length of a sequence, or the inclusion of a Step Skip option (as seen on old Moog or ARP sequencers). Yet with innovative application of what's on offer, you can still create marvellous, complex patterns.

When you assign Note Sequencer modules for control via the G2 encoders, you can see each step's actual note value on screen. The buttons underneath are used to toggle the on/off status of steps whilst LEDs adjacent to the knobs follow the sequence progression.

The Control Sequencer is particularly interesting, in that its next step is determined by the values of incoming control signals, rather than by a conventional clock pulse. To step this module forwards, you send a rising sawtooth waveform to the control input, while a falling waveform steps it backwards. Additionally, the module's Xfade button slews the output between steps, smoothing the transitions.

Effects Group

This group comprises a straightforward selection of effects modules (Stereo Chorus, Phaser, Flanger, Digitiser, Frequency Shifter, Reverb, and Compressor).

The Digitiser module can reduce the sample rate right down to 32Hz, and can be modulated via a control source. Quantisation can be adjusted between one and 12 bits or 'off', which means full resolution (24 bits). If you want dirt and grunge with minimum effort, this is for you.

The Frequency Shifter performs additive frequency shifts (unlike conventional pitch-shifters, which perform multiplicative frequency shifts) like the Bode units seen in Moog and Analogue Systems modular systems (see www.soundonsound.com/sos/jan02/articles/synthsecrets0102.asp). It produces audible effects not unlike those of a ring modulator; used sparingly, these can add considerable richness or exciter-type effects to a signal.

The Stereo Reverb module is a pleasant surprise. I was starting to think Clavia would never put reverb into a synth, but thank heavens they have — even if the quality is unlikely to give Lexicon any sleepless nights, this is a secondary consideration in the context of the G2. Reverb in a modular system offers far more than just a glossy finish, because you can place it anywhere in your synth's architecture — an option you don't have with an external unit. Small, Medium, Large and Hall types are on offer, with a maximum time of over 17 seconds. A Dry/Wet level and a Brightness control are the remaining options.

Delay Group
Marvellous — a whole group of modules devoted to delay, with many types (Static Delay, Single Delay, 2 Tap, 4 Tap, 8 Tap, Shift Register, Clocked Delay, Delay A, Delay B, and Stereo Delay). Clavia have sensibly provided a range selector to help conserve the available RAM, and the maximum delay time is 2.7 seconds.

The delay modules range from single delays to eight-tap and stereo delays. MIDI sync is available, but if you're clocking the G2 from an external source, you need to ensure you have a very stable MIDI Clock source. The delays do not respond well if you tweak their time parameters during playback, either from a front-panel control or (if sync'ed externally) from the glitches of an unstable MIDI Clock. In fact, some of these 'adjustment' noises are quite unpleasant, so I hope Clavia will add some kind of intelligent smoothing in the future.

Several unusual delay modules are present, such as the Delay Shift Register. This has eight outputs and shifts the incoming delayed material through successive outputs on every clock pulse. The Clocked Delay Register works in a similar fashion, except it has only a single output and you specify the number of clock pulses after which the value signal will be output.

Model Behaviour
As well as the G2 keyboard reviewed here, Clavia also offer the so-called G2 Engine — a 1U rack unit device with all the processing power of the G2 but none of the controls. It is significantly cheaper, but effectively ties you to a computer and MIDI controller or master keyboard setup. The most recent addition to the range, the G2X (announced at the recent Frankfurt Musikmesse, but not available at the time of writing) will offer a five-octave velocity- and aftertouch-sensitive keyboard, and double the polyphony of the standard G2. This last feature is available courtesy of a Voice Expansion board that will be fitted as standard on the G2X (it's an optional add-on for the G2 and Engine). The G2X will also offer two additional assignable modulation wheels with position LEDs, and a gooseneck XLR microphone will be included in the package.
Thanks to Rob Hordijk — Nord Modular guru — for his invaluable advice during this review.

MIDI Group

At last, the module group we've all been waiting for — or I have, anyway. This group contains modules that control the receipt and transmission of MIDI data (MIDI Ctrl/Prg/Note Send & Receive, and MIDI Note Zone). In an analogue modular system, you can easily connect the output of an LFO to a variety of other instruments — all it takes is a voltage input and a cable. But how can you connect the LFO inside a MIDI synthesizer to an external instrument? With the G2, you can!

The Control Send module can transmit MIDI controller information on a specific MIDI channel. So why is this such a good thing? Well, not only can you transmit MIDI information from the MIDI Out socket of the G2, you can also route the information to any of the four G2's slots (A-D) — or to the 'This' setting, which routes the data back into the current slot. If your curiosity is still not piqued, imagine you've programmed a morph to sweep the cutoff frequency, alter an envelope attack time, fade in some noise, brighten the reverb, or modify a wave shape. All of these changes can be controlled by a single source, such as the modulation wheel. But now imagine you directed the output of an LFO into a Control Send module, simulating mod wheel events and routing them back into the current Slot — you see where I'm going? Suddenly, the LFO is capable of controlling the morph automatically. If nothing else, it generates a lovely display of moving, flashing lights on the already impressive panel, but it also opens up an exciting world of evolving patches. And because you can control morphs with the LFO in this way, you can affect parameters for which there may not even be control signal inputs. Another idea that occurred to me was to route the output of an LFO to generate MIDI Controller 70, which, you may recall, is used to select Variations. It could then switch Variations automatically whilst you play.

The Note Send module works in the same way, transmitting note and velocity information. Connect several sequencers to Note Send modules, assign the G2's knobs to set the note values, and in no time at all, you have assembled a sequencer of awesome flexibility. Mix in some notes generated from an LFO or Sample & Hold module (routed through that old favourite, the Note Quantiser, to make sure everything remains in key) and you can create patterns of amazing subtlety and complexity.
I hope that these simple examples demonstrate the usefulness of the MIDI output modules. As is probably evident, this is the kind of stuff I just love to explore.

Conclusion

Clavia's first modular is a hard act to follow. The G2 falls into the category of 'logical progression' rather than 'revolutionary creation', but there are encouraging signs of what is still to come. Certainly, the inclusion of acoustic modelling is a move in the right direction; the string oscillator sounds great, and I look forward to further, more unusual, sound sources. Perhaps, if sampling really is a no-no, resynthesis or granular synthesis modules may one day appear.

With its DSP effects, MIDI Output modules and the enhancements to performance controls and its user interface, the G2 must surely fulfil most of the wishes of original Nord Modular owners. Yes, we'd love more polyphony and yes, we'd love some radically twisted new modules; yes again, we'd like it for less money, but hey, how many kidneys do you actually need? And if budgets are tight, there is always the much cheaper Engine version as an option.

The main difference between the G2 and a hardware modular is that the former is essentially a closed system; if you want to add a module that does something Clavia don't provide, you can't simply cable up a module from another manufacturer. Likewise, when Clavia finally move on to developing for a replacement hardware product, users will have to accept that further improvements to this system are likely to cease (as they have for the original Nord Modular). In the light of this, it is unfortunate there is no way to import patches from the older modular. If you have invested a lot of effort programming for that platform, it may not be quite as tempting to upgrade and start again from scratch.

This time around, Clavia have concentrated on making the player's modular — the underlying concepts are broadly unchanged. Sure, new modules and functions have been added, but mostly it is the ease of use that has increased dramatically. Perhaps this will banish some of the fear that the more inscrutable first generation inspired. I found that, once it's configured to taste, you can do a hell of a lot using the G2 as a stand-alone instrument — and when you do need to delve deeper, the editor is excellent.

I'd hate to think of a future where the most thrilling instruments arrive on a CD and require a computer to give them a voice. I believe Clavia have done a great job with the G2, and maybe one day it will be remembered as an important stage in a hardware renaissance. I already know several musicians who are quietly advertising their grandmothers on eBay in order to afford a G2. If you want to get deep into complex synthesis, but prefer to perform laptop-free, the G2 could be the answer to your prayers — if not to Granny's.

Dave Smith Prophet 12 - NAMM 2013

Voyager By Bob Moog

Version 2 OS Updates • Anniversary Edition • VX351 • CP251

Reviews : Keyboard
Since the release of the Voyager analogue monosynth last year, Bob Moog's company have been busy producing OS updates, special-edition versions, and accessories. We bring you up to date with a look at the lot.
Gordon Reid

It has been nearly two years since Bob Moog's Voyager first hit these shores, and it has been developing ever since. The operating system has now reached version 2.3, with the last four updates addressing almost all of the points that I raised when I originally reviewed the instrument in SOS June 2003 (see www.soundonsound.com/sos/jun03/articles/moogvoyager.asp). There have also been two hardware additions to the family. The VX351 CV Expander is specifically a Voyager expander, while the other, the Moogerfooger CP251 Control Processor, has wider application, but is nonetheless happy to act as a member of the clan.
moog 1.s
Photos: Mark Ewing

In addition to all of these, there's also a new version of the Voyager — the Anniversary Edition (pictured throughout this review), which is a limited edition that celebrates Bob Moog's 50 years in the music business. In fact, although it's cosmetically different, the Anniversary's internals are no different from the latest standard Voyagers being produced, so we can treat it like the latest version of the instrument. Given that the original review is now hopelessly out of date, I reckon that it's high time that we returned to the Voyager to see what the latest hardware, the changes in the operating system, and the add-on boxes mean for both new and existing users.

Finishing The Voyager

You may recognise the table on the right — it's the list of future updates that were promised for the Voyager at the time of my original review. Happily, these have now all been carried out, although some of them didn't happen until the version 2 OS arrived, as you can see.
Over the course of the past year, I've acquired my own Signature Edition, so I've followed the Voyager through its various upgrades, even before the Anniversary Edition arrived for review at SOS. So let's see what's changed...

One of the most annoying things about the original Voyager operating system was the way the cursor buttons worked. When you pressed Up, the selection moved Down, and vice versa. I was delighted when this was corrected in OS v1.5. What's more, OS v1.5 introduced numbering of each mode's menu items, which helped users to navigate the system. More significantly, it introduced scrolling of the '+' and '-' buttons, with acceleration if you held either button for a few seconds. Other small but welcome improvements included the Voyager powering up in Panel Mode, and it remembering and returning to the sound you were using before you switched off.
VOYAGER UPDATE SCHEDULE      STATUS IN VERSION 2 OS (SEPTEMBER 1ST, 2004)
Hold -1/+1 buttons to scroll through values      Done (OS v1.5)
Upgrade touch surface destinations      Done (OS v1.5)
Add filter pole selection (12dB-per-octave)      Done (OS v1.5)
Local control On/Off      Done (OS v1.5)
MIDI In On/Off & MIDI Out On/Off      Done (OS v2)
Receive MIDI CCs, Note On, velocity and aftertouch      Done (OS v1.5)
Transmit MIDI CCs, aftertouch and pitch-bend      Done (OS v2)
Receive MIDI Clock for LFO sync      Done (OS v1.5)
Send and receive single memory via SysEx      Done (OS v1.5)
Transpose MIDI output      Done (OS v2)
Add filter envelope gate sources      Done (OS v2)
Add amplitude envelope gate sources      Done (OS v2)
Updates to modulation buss PGM shaping      Done (OS v2)
System Reset      Done (OS v2)

OS version 1.5 also saw the arrival of MIDI Sync for the Voyager's internal LFO. Of course, this is not MIDI Clock control of the LFO rate, which would be tricky to implement using an analogue oscillator. Instead, it is 'hard sync' of the start point of the LFO cycle, with seven options ranging from one 'sync' every two MIDI Clock beats to one sync every quarter of a MIDI Clock beat.

Other upgrades in OS v1.5 included Local On/Off, Program Change On/Off, and Merge, which merges incoming MIDI messages with those generated within the synth, and then transmits the resulting stream from the MIDI Out. This revision also received velocity and aftertouch over MIDI. But just as important as this was the ability to Dump and Load single patches via SysEx. This made it possible for the first time to save and restore individual sounds, and to build banks from disparate combinations of existing sounds.

One of the biggest problems with the original Voyager was the hard-wiring of the touch-screen to the filters' cutoff frequencies, spacing and resonance, and the fact that the position memory applied only to the values sent to the modulation busses, not to the filter destinations. Things improved in OS v1.5; the fixed destinations were disconnected, and three of the touch-screen's degrees of freedom (X-axis, Y-axis and Area) appeared to offer four independently assignable parameters: Destination, MIDI CC transmitted, Direction (the 'polarity' of the parameter) and Amount (the MIDI CC transmission didn't work under OS v1.5, but this has now been attended to — more on this in a moment).
No fewer than 32 touch-screen destinations were added (see the table above), but the Amount parameter was less flexible than you might think. This offered just three options — 0 percent, 50 percent, and 100 percent — meaning that the maximum amount of control exerted by X, Y or A was zero, half of the destination's total variability, or 100 percent of the destination's total variability.

This improvement introduced a problem of its own, although it only affected owners who used patches created on earlier OS revisions. When loaded into an upgraded Voyager, pre-OS v1.5 patches lost their fixed touch-screen destinations and ended up with random settings. These patches sounded correct until you touched the screen, at which point strange things could happen. Not a fundamental flaw, this nonetheless required a frustrating hour or two spent reassigning the touch-screen parameters to get back to where you started.

Another problem concerned the new global touch-screen memory and modulation buss touch-screen memory functions. These were supposed to remember where your finger was the last time you touched the screen, and to continue to apply the appropriate 'X' and 'Y' CVs to their destinations after you removed it. I found it extremely difficult to remove my finger without shifting the position of final contact slightly, so that the magnitude of the remembered CV was always slightly more or less than I wanted it to be. But after a while, I began to think that the fault was not mine alone, and a couple of tests showed that the screen does not hold extreme values correctly; it substitutes values that are closer to the 'centre' of the screen. This means that, in almost all cases, sounds glitch slightly when you remove your finger from the screen, and glitch again when you next touch it. If anything is going to be done about this, it still hadn't happened following the OS v2.3 upgrade.
TOUCH-SCREEN DESTINATIONS
SOURCES
Oscillator 1 level.
Oscillator 1 octave.
Oscillator 1 waveform.
Oscillator 2 frequency.
Oscillator 2 level.
Oscillator 2 octave.
Oscillator 2 waveform.
Oscillator 3 frequency.
Oscillator 3 level.
Oscillator 3 octave.
Oscillator 3 waveform.
Noise level.
External audio input level.
AMPLIFIER
VCA attack.
VCA decay.
VCA release.
VCA sustain.
Volume.
FILTERS
Filter cutoff.
Filter keyboard amount.
Filter resonance.
Filter spacing.
Filter envelope amount.
Filter attack.
Filter decay.
Filter sustain.
Filter release.
MODULATION & CONTROL
Glide rate.
Keyboard pitch CV.
LFO rate.
Mod wheel modulation buss amount.
Pedal/On modulation buss amount.

One OS v1.5 upgrade significantly expanded the sonic character of the instrument. This was the long-awaited inclusion of 12dB-per-octave filters. Indeed, the Voyager's manufacturers went two steps beyond their original promise; the Voyager now offers 6, 12, 18 and 24dB-per-octave slopes independently for both the high-pass and low-pass filters. This is no trivial upgrade, and it allows you to sculpt sounds with characters reminiscent of many other synthesizer manufacturers. I noted in last June's review how the Voyager's high-pass/low-pass option lent itself to the creation of Korg-y and ARP-ish timbres, but the new slopes take things further, making the Voyager a true sonic chameleon.

Regrettably, the filters still lacked some features in OS v1.5, and these have not yet been added in the current revision. Firstly, despite many users' requests, it remains impossible to control and modulate the filters independently; you can't sweep one and leave the other unaffected, or have one on the edge of self-oscillation while the other exhibits zero resonance. Secondly, there's still no option to place the filters in series in dual low-pass mode. And thirdly, there is still the on-going problem, mentioned in my previous review, that Glide cannot be made to affect the filter cutoff frequency.

One of the most interesting facilities promised by the Voyager's original sales blurb was MIDI control over all the Voyager's programming parameters. This appeared in OS v1.5, with the synth responding to no fewer than 53 messages that control almost all aspects of its sound. Transmission of continuous controller information did not become possible until the version 2 OS arrived, but now that it has, the Voyager has become a feast of MIDIness. You can transmit CCs from the left-hand controller panel (pitch-bend and modulation), you can transmit aftertouch, and you can send a CC from every front-panel control with the exception of the fine-tune and headphone volume knobs. Even more excitingly, you can now program the touch-screen to transmit the CCs of your choice on all four degrees of freedom (X-position, Y-position, Area and Gate). This is no small benefit, and opens up all manner of possibilities for innovative control of instruments such as digital workstations that suffer from more limited control capabilities.

Although more subtle, other MIDI updates in OS2.x are just as useful. These include MIDI In On/Off, MIDI Out On/Off, programmable SysEx ID (which allows you to control more than one Voyager over MIDI simultaneously), the ability to dump any patch via SysEx, and three velocity curves for the output MIDI velocity. Another improvement that I've been requesting since the Voyager appeared involves MIDI Key Transpose. To their credit, the Voyager's programmers have surpassed themselves here, implementing not one, but two Transpose functions: keyboard transpose (which affects the note emitted by the Voyager itself when you play it from its own keyboard) and MIDI Key Transpose (which affects the MIDI Note Numbers transmitted when you play the Voyager keyboard). Among other things, this means that you can now use the Voyager to program or play rhythm parts on standard MIDI note numbers.
moog 2.s
The touch-screen in the centre of the Voyager was previously hard-wired to fixed parameters, but is now freely assignable, and transmits MIDI continuous controllers.

The most recent upgrades also include many tweaks to the menus in Edit Mode and, for me, this is where the most significant improvements reside. Let's start with a couple of minor ones. 'Compare to Preset' allows you to decide whether to overwrite the sound being edited, or find a sound that you don't mind losing. There's also the addition of a factory setup (reset) menu, which allows you to reload the factory patches and reset various performance parameters to their default values.
 
Next, we come to a new method of naming patches, in which you can use the keyboard as an alphanumeric keypad. More significant is the 'User Definable Pitch-bend Amount', which allows you to define the amount of pitch-bend, rather than being limited to a handful of well-tempered options. As we shall see later, this helps (in part) to sidestep an extremely annoying fault in the hardware of early Voyagers.

Another important addition is the introduction of alternative Gate sources for the filter and amplifier envelopes. In addition to the standard sources, these now include the Gate signal from the touch-screen, the LFO square wave, and MIDI Clock. Provided that you remember to switch the Env Gate switch to On/External, these sources should be enough for all but the most arcane requirements. The touch-screen Gate signal now has many other uses, too. You can use it to switch the Glide and Release switches on and off, as well as every switch on the front panel. I'm not immediately sure how I might use this, but I can think of numerous ways in which it could be useful.

Moving relentlessly up the scale of significance, we now come to the addition of two more 'Shaper' sources, one for each of the modulators. There's a huge list of sources for these (43 in all) that includes many of the front-panel controls as well as conventional sources such as velocity and aftertouch. Having four Shaper sources makes possible a huge number of complex modulation options that, in many ways, echo those of a modular synthesizer. However, these still don't allow you to use the Shapers to introduce modulation where none existed before... they only allow you to modulate the amount of an existing modulation, as explained in my original Voyager review.

Last on my list, but most significant among the upgrades for me, are the oddly named 'Pot Mapping Source/Destination' parameters. These provide four new modulation paths that are completely independent of the modulation busses. This is quite something... it allows you to send (for example) aftertouch directly to mod-wheel amount, keyboard CV directly to LFO rate, velocity directly to filter cutoff frequency, or choose from hundreds of other Source/Destination combinations, without being subject to the complexities and limitations of the mod wheel and Pedal/On busses.

There are 40 sources and 40 destinations in the Pot Mapping system, and four modulation maps available at any given time, which means that there are, umm... 1600 to the fourth power combinations, which is... over six and a half trillion source/destination combinations. I'm suitably impressed, especially since each of the four modulation paths can have positive or negative polarity and an 'amount' of 0, 25, 50 or 100 percent. Silly numbers aside, the great thing about these paths is that they're simple to understand and use. What's more, by allowing you to direct a single modulation controller (aftertouch, say) to four destinations simultaneously (for example filter cutoff, amplifier gain, LFO depth and LFO rate), pot mapping makes the Voyager extremely responsive and musical.

The Anniversary Edition

Following in the footsteps of the Signature Edition, the Anniversary Edition is another limited-edition Voyager. It comes in a stunning black finish, but the most noticeable thing about it is the illuminated front panel on which all the controls' annotations glow at you in an almost actinic blue. The intensity of illumination is controlled by a small knob set into the small wooden strip immediately to the right of the keyboard. Turning this knob anticlockwise to its minimum switches off the backlight, and turning it progressively clockwise increases the intensity until the illumination of the panel legends becomes visible even in daylight, which equates to being dazzling in a darkened studio. Unfortunately, at anything higher than minimal intensity, the system emits an annoying whine. This is not going to be of concern at a gig, but in my studio it renders the backlight almost unusable. I also wish that the designers had sited the intensity knob more sensibly — I kept catching it with my fingers when playing at the top end of the keyboard.

Moving back to musical matters, the Anniversary Voyagers — and, I assume, others of this vintage — have been cured of two of the hardware faults exhibited by earlier versions. The most obvious of these concerns the quiet but annoying noise emitted by some Performers and Signatures when you turn the Master Volume knob past '5' in either direction. This has been eliminated.

A more significant fault on early models concerned pitch-bend. No matter how you programmed the values in the menus, the pitch-bend interval was far from what was promised. What's more, the whole instrument went flat when you increased the pitch-bend range.

Happily, the upward bend on the Anniversary is exactly what the menu promises, even over large bends of two octaves or more. The downward bend is not quite right — a two-octave bend is sharp by a few cents — but the error isn't noticeable when using musical intervals of a handful of semitones. Furthermore, I found that when programming the pitch-bend using the new Pitch-bend Amount parameter, the upward and downward intervals were identical.
moog 3 The Wheels.s
The previous hardware fault with the Voyager's pitch-bend wheel has been attended to on the Anniversary Edition. The attractive blue backlighting of the Anniversary is also visible emanating from under the wheels in this shot.

But there's bad news for owners of older Voyagers. The errors in the pitch-bend intervals in early models were not a function of dodgy software; they were the result of a hardware fault. This means that, even if you upgrade the OS of a Signature (as I have done) or one of the earlier Performers, you still cannot obtain the correct pitch-bend intervals without returning your pride and joy to a workshop for a hardware modification. How is that a very expensive synth can suffer from a hardware fault as easily spotted as this?

This is where the 'User Definable Pitch-bend Amount' parameter can help. Take, for example, the '1 Octave' pitch-bend setting on my Signature. Pushing the wheel fully away from me sharpens the pitch by 13 semitones, but pulling it fully toward me flattens it by just 11 semitones. A user-defined pitch-bend value of 104 sharpens the pitch by exactly an octave (12 semitones). Having said that, the same value flattens the pitch by ten-and-a-bit semitones, which is useless. So you can now make your older Voyager more useable than before, but it's still a sorry state of affairs.

Fortunately, it is now possible to correct all Voyagers of their tendency to go flat when you increase the pitch-bend range. You need to remove the controller panel to the immediate left of the keyboard (it's not as hard as it sounds) and adjust a trim pot while watching a parameter value on screen. I set up my Signature according to the method described in the documentation, and it was cured of this problem.
Another fault with all Voyagers concerns the Envelope Gate switch. When set to On/External, this should hold the VCA permanently 'open' at the Volume Envelope Sustain Level, but it doesn't. What actually happens is that the Level starts at the correct point, but immediately enters a very slow decay.

Next, I would like to point out another slight deficiency that has become apparent on all Voyagers. The synth's manufacturers claim that the 12-bit A-D converters used to translate the positions of the front-panel knobs into digital values, the interpolation of those values when the CVs are generated, and the scanning speed of the front panel are all sufficient to ensure that the Voyager is indistinguishable from a pure analogue synthesizer. However, this is not the case. To discover this for yourself, just sweep two knobs simultaneously while listening to a patch. If one of the parameters you're adjusting makes obvious changes to the sound — say, the filter cutoff frequency — you will hear audible stepping. To be fair, the amount of 'zippering' is very small, and will bother almost no-one, but it's there nonetheless.

A final fault that is cured neither in the Anniversary Edition nor by upgrading my Signature Edition concerns the nature of the aftertouch response. This was always like on on/off switch, and so it remains, making it extremely hard to introduce modulation progressively without using a VX351 and a CP251 to smooth and attenuate the response. This is very unmusical behaviour for an instrument of this value. However, it provides the perfect excuse to move on to discuss... the aforementioned VX351 and the CP251. For the background and basic functionality of these two add-ons, see the boxes below and over the page respectively. For more on using them with the Voyager, read on.

The VX351 CV Expander
As I stated last June, the Voyager's numerous control inputs are not complemented by equivalent outputs so, while you can control an unadorned Voyager from external sources, you cannot use it to control other non-MIDI synths and modules. Nor can you patch CV routings that are not provided by the internal busses (although this is now far less of an issue thanks to the pot-mapping facilities added in the version 2 OS). Both of these functions can be added using the VX351 CV Expander.
moog 4 VX351.s
The VX351 control-voltage breakout box.
Now, you might think that the 25-way 'D' connector marked 'Accessory Port' on the back of the synth would tap the Voyager's control voltages, and in this you would be partly right. Unfortunately, it seems that matters are not straightforward, because the VX351 comes with a small piggy-back board that you must insert inside the Voyager before the port will work as specified. I'm not sure why this is necessary, because I tested some of the CVs without it and they seemed to be correct. Nonetheless, I had no wish to risk faulty operation (I seem to remember that one user reported that the LFO failed without the board) so I installed it before proceeding further. At this point you might ask, "If it is necessary to have a piggy-back board to use the expansion port, why does this come only with the VX351?" Since the piggy-back comprises just four resistor networks, it should have been simple to build its functionality onto the Voyager's main board, or at least to ship it with the piggy-back board already installed. The unattractive thought has occurred to me that the board might be a way to compel you to buy the VX351 rather than build your own CV breakout box, but this is just speculation on my part, and — I hope — untrue.
With the piggy-back board installed, the VX351 provides outputs for 18 CV sources, two Gates, and the noise generator, and adds two attenuators and two four-way multis to the Voyager. Together, these transform the instrument from a powerful integrated monosynth into a powerful semi-modular monosynth. Strangely, all of the VX351's facilities appear to be passive. This is a non-trivial point... even the sockets in the multiples are soldered together without buffering, which means that when you use the multiple as a signal splitter, you may experience voltage 'droop'. More seriously, if you try to use either of the multiples as a cheapo mixer (as many people do) you may — at best — obtain unexpected results. At worst, you will sum voltages in excess of the Voyager's ability to handle them. Beware!
Hang on a moment, let's step back half a paragraph... semi-modular? I'm afraid so. Neither the synth nor the CV Expander offer individual patch points for the audio generated by the oscillators, so the combination of the Voyager and the VX351 is architecturally closer to a Korg MS20 than an ARP 2600.
Some users have complained that the VX351's 21 CV and Gate sockets do not drive other synths correctly, so I measured voltages for those outputs that I could determine using a digital multimeter. After two to three hours 'on' at room temperature, most voltages fell a fraction short of specification, although a number were well over five percent off (by the way, I think that the quoted 'A' range for the touch-screen should be 0V to +5V, not ±5V as specified in the VX351's literature). Nevertheless, the measurements do not fall too far outside the expected ranges... this is an analogue synth, after all!
The measurements I took allayed one significant fear I had: that the VX351 would be incapable of driving my 1V-per-octave modular synths correctly. This is because the voltage-to-pitch scaling within the Voyager itself is 0.935V-per-octave, which is not just non-standard — it's unique to the Voyager. Apparently, the earliest VX351s did indeed output this strange scale, but it seems that this has now been fixed; the review unit produces almost precisely 1V-per-octave, and a trimmer allows you to calibrate the pitch CV if it becomes necessary to do so.

Putting Everything Together

I received the VX351 and CP251 some months before OS v2 existed, so my first experiences of them were with my Signature Edition Voyager running OS v1.5. I installed the required piggy-back board (see box below), connected the VX351 and CP251, and was ready to start experimenting. This was when I noticed how useful the optional £50 CP/VX rackmount kit would be. The kit converts the two boxes into a shallow, 3U rackmount assembly, and allows the Voyager to power the CP251 through the VX351.

My first use for the VX351 was to route control voltages back into the Voyager in otherwise unavailable ways, and this allowed me to overcome a number of limitations in the synth itself. For example, it was obvious how to patch the VX so that the Voyager could trigger its envelopes using its own LFO. This is now no longer necessary thanks to the new facilities in the version 2 OS, but the principle remains valid. Likewise, I eventually worked out how to use the VX and CP to overcome the Voyager's maddening Modulation Buss problems...

To recap this problem briefly, which is described in more detail in my original review; the Shaping options in the modulation busses do not allow you to introduce an effect from zero, which is a remarkable limitation in so expensive an instrument. But if you add the VX and CP to the equation, it becomes relatively simple. Let's hypothesise that you want to use aftertouch to introduce and control vibrato. The solution works like this... 
You patch the Pressure output on the VX through the CP251's slew generator to slow the almost instantaneous 10V sweep from -5V to +5V that occurs whenever you lean on a key, and then route the modified aftertouch CV back to the Voyager's Mod1 buss input, whereupon it acts as a multiplying factor for the Amount control in the Pedal/On buss.

Having patched the devices, you must now set the Voyager's Pedal/On source as the LFO triangle wave (which generates the vibrato) and set the destination to Pitch. The position of the Shaping control is irrelevant (although I suspect that it's best set to 'On'), but the Amount must have a non-zero value, or no modulation is produced by the buss. You can now set the mod wheel to zero (ie. fully towards you) and use aftertouch alone to introduce pitch modulation into an otherwise unmodulated signal. This certainly works, but why does it need to be so convoluted?

Now, you might say that the pot-mapping facilities introduced by the Voyager's version 2 OS render all of this unnecessary, and for the most part you would be right. However, leaning even gently on the Voyager's keys causes the aftertouch value to jump from zero to 'lots', so that the pot-mapping destination jumps almost instantaneously from one state to another. Patching pressure sensitivity through the VX and CP produces a more pleasing effect, because of the slew you can introduce into what is otherwise an almost on/off response.

Once I'd got used to the low-budget feel of the VX and CP's connectors and sockets, and had used both units to overcome two of my biggest complaints regarding the Voyager, I started to feel rather more enthusiastic about them, and used them to cure the Voyager's inability to apply portamento to the filter cutoff frequency (which still exists, even in OS v2.3). I did this by directing the VX351's keyboard CV output to the CP251's slew generator and returning the resulting signal to the synth's filter CV input (remember to set keyboard tracking in the Voyager to zero, or you'll get 200-percent tracking when you try this). It wasn't possible to match the filter portamento precisely to the keyboard Glide, but I found that all manner of interesting sounds were now available, primarily by forcing the self-oscillating filter to track the VCOs, with different amounts of glide on each. I also created some interesting effects by setting the amount of slew differently for playing up the keyboard than for playing down. Unfortunately, you can't apply this trick to the oscillators themselves, because you can't disconnect the internal keyboard CV, so the patch always generates 200-percent tracking, which is — for melodic work — useless. Even setting Oscillator 3's tracking to 'Off' does not work, because this also disconnects it from the CV input.

I found that, with the 'aftertouch patch' permanently in place, it was no mean trick to keep track of the 'virtual' patching within the busses themselves, as well as the physical patching between the three boxes. But once I had got the hang of things, creating traditional modular synth effects became straightforward. For example, I used the CP251's LFO and sample-and-hold facilities to trigger the Voyager's envelopes and modulate its filters, while at the same time producing slow pitch sweeps and pulse-width modulation effects using the Voyager's internal LFO. This took me deep into sound effects territory, but the combination of the three units was equally at home creating musically interesting patches that are often the preserve of modular synths and their software equivalents.

While experimenting, I found that the Inverter in the CP251's Mixer proved to be an unexpected bonus, and I ended up wishing that there were more of these. It's useful to be able to modulate one parameter upwards while another is sweeping downward 180 degrees out of phase. Likewise, I became accustomed to having the CP's and VX's attenuators at my disposal, finding that these tamed the Voyager's performance CVs, thus making it possible to create patches that were more subtle than those available on the synth alone.

Once I had upgraded to OS v2.3, it was immediately obvious that I needed the VX and CP far less frequently to overcome restrictions in the Voyager itself. This then released them for more esoteric duties. I placed the Voyager, CP251 and VX351 alongside my Analogue Systems Integrator RS8000 modular, and started cross-patching between the two systems. Suddenly, the Voyager leapt into life as the (almost) modular system it had always promised to be. Using the VX351 to direct pitch CVs and Gates to the Integrator, I found that the RS oscillators tracked perfectly, and that its envelopes and VCAs responded exactly as one would wish. Remembering to use the VX's and CP's attenuators to protect the Voyager from the Integrator's meaty ±10V signals, cross-patching was a doddle, and I finally realised why I — and all other Voyager owners — will eventually have to cough up for the VX. Why? Because it makes experimental synthesis with the Voyager fun. Imagine playing both synths simultaneously, directing the Integrator's output to the Voyager's external signal input so that you can filter and re-filter it using the Moog's filters as well as its own comb filters, EMS Synthi filters and on. The resulting sounds are big. Really big.

The CP251 Control Processor
Although part of the Moogerfooger range, the CP251 can also be used as part of a Voyager system, although it requires a separate power supply when used as a stand-alone unit. The module offers seven distinct sections: a four-channel CV mixer, a slew or lag generator, a dual-waveform LFO, dual attenuators, a four-way multiple, a noise source, and a sample-and-hold section. Five of these offer TRS sockets that allow you to use expression pedals if desired. These sockets are denoted by the red, rather than black, retaining nuts. You can also use conventional tip/sleeve jack plugs in these, but they will short the power supply to ground, resulting in a tiny current flowing within the plug itself. There's no risk associated with this, nor will there be any adverse effects on the operation of the unit, but shorting any one socket in this way disables the ability of any other sockets to work with pedals.
The Mixer is in many ways the most interesting part of the CP251. It combines two inputs with attenuators (inputs 1 & 2), two direct inputs (3 & 4), an Offset control that provides a DC offset, and a Master knob that controls the amplitude of the mixed signal, up to a maximum of unity gain, subject to an absolute maximum of +5V. Oh yes, and there are positive and negative outputs available simultaneously. The Mixer has a bandwidth in excess of the upper limit of human hearing, so it's also capable of audio mixing, but there's no way to use it as a VCA, which is a shame.
Alongside the Mixer, the Slew Generator (or 'Lag Processor') has a novel twist: independent controls for slewing the rise time and fall time of a waveform. This means that if, for example, you direct the square wave output from the LFO to the Slew In, you can shape it into a trapezoid, a sawtooth, a ramp wave, or a triangle, with many subtle variations in between. I like this. The fastest and slowest slew rates are quoted as 1ms and 1s respectively and, although the slowest is still rather rapid to be considered all-encompassing, it will be adequate for many synthesis tasks.
moog 5 CP251.s
The CP251 control-voltage processor.
This brings us to the LFO itself which, as on the Voyager, offers just two cyclic waveforms; triangle and square, with a nominal frequency range of 0.2Hz to 50Hz. However, you can apply control voltages to the Pedal In socket to extend this down to 0.03Hz at the low end (which can produce the languorous sweeps I like) and up to 100Hz or more at the top end, which suggests a number of FM possibilities.
The dual attenuators do their job well, with a measured output of 0 percent at the minimum setting, and very nearly 100 percent at the maximum. Likewise, the four-way Multiple does what it says on the tin, although — as on the VX351 — its sockets are merely soldered together without buffering.
The CP251's noise generator is different from the noise source provided on the Voyager, being altogether smoother and 'bluer'. If you heard either in isolation you would think it typical, but an A/B comparison demonstrates how different they are from one another. Bear in mind, however, that the output is low. At well under 1V, this restricts the CP251's use as a noise modulation source.
Finally, as with the Mixer and Slew Generator, the S&H section offers somewhat more than is immediately apparent, with the stepped signal presented at Output 1, and a smoothed (low-pass filtered) version presented at Output 2. The low-pass filter frequency is determined by the LFO Rate knob, which is a bit strange, but this ensures that a consistent response is obtained if the LFO is used as the S&H Trigger. Regrettably, the maximum sample voltage is of the order ±3V, which means that you must take care when you use the CP251 with other modular synths. What's more, the sample is triggered by a falling transient, not a rising one, so you will obtain unexpected results unless you take this into account.
The seven sections on offer seem to be reasonable choices, although the CP251 is let down by the lack of a VCA. Notwithstanding this, if you tried to purchase all of these modules in modular synth form, they would almost certainly cost more, so I'll sum up by saying that the CP251 is good value for money, if you want the exact combination of facilities it offers.
A word of warning, however... When I first used the CP251, inputs 1 and 2 on the Mixer were unusable, refusing to allow a quarter-inch jack plug all the way in, so no connection was made. Having first satisfied myself that there was no internal obstruction, I managed to get a jack into each with a bit of 'encouragement'. After this, the plugs worked as normal, but it didn't leave me with a good feeling about the CP251's build quality.

Conclusions

We've covered a vast amount of ground in this review, with two major revisions of the Voyager's operating system, a new hardware model, and two add-on boxes that you can use in all manner of ways to enhance your synthesis.

Starting with the operating system upgrades, there's only one conclusion to be drawn: you would be certifiably insane if you did not upgrade to the current OS. It doesn't cure all the bugs in the Voyager, and even ignoring the hardware faults, there should be at least one further software revision to iron out the remaining problems with the touch-screen. However, minor faults aside, the version 2 OS has fulfilled the promises made nearly two years ago. The Voyager is now a much better instrument. In fact, it's excellent.

Moving on to the Voyager hardware, you may think that I've been rather uncompromising, poring over all manner of minor defects and quibbles. This may be true, but, at this price, you have the right to expect something that is finished and works correctly. Thankfully, we are now much closer to that ideal than ever before, with the Voyager performing as specified, and with fewer faults than previously.

As for the Anniversary Edition, it's very nice, and seems slightly better built than the Signature model that I own. The switches are a tad more positive, the LEDs are brighter, and there's that all-important fix to the pitch-bend wheel. However, you'll have to decide whether you can live with the whine that the backlight emits. If you can, this is the Voyager for you. If you can't, you can always leave the backlight permanently off.

Next... I was initially a little disappointed with the VX351. It promised much, but seemed a bit clumsy, and didn't add quite as much as I had hoped. It wasn't until I stopped using it to overcome limitations within the Voyager itself and placed it next to another patchable synth that the VX proved its worth... which then proved to be considerable. I still have reservations about paying extra for outputs that should — in my opinion — be built into the synth itself, but if you are truly serious about synthesis and own a Voyager, the VX is almost a necessity.

I'm less convinced by the CP251, but that's because — in keeping with most players interested in modular synthesis — I already have access to its functions elsewhere. But here's the acid test... If I were today offered my walnut Signature for its original price of approximately £3000, or an Anniversary for under £2000, there is no contest which I would choose... the Anniversary Edition. It looks great, works better and, with the money I had saved, I could buy the VX351 and CP251, and still have enough cash left over for a cheap holiday in the sun.