This month's Cubase Notes introduces more features of the Interactive Phrase Synth, offers some handy hints on merging MIDI Parts, and provides some words of bitter experience on creating your own instruments in Steinberg's LM4 drum machine.
Last month we introduced one of the less commonly used features of Cubase, the Interactive Phrase Synth (IPS). You'll recall that the IPS is a MIDI processor not unlike a complex arpeggiator, which takes note data from an existing Part or Track and uses it to generate new musical phrases and motifs in response to 'real time' input from the user. Its output can be recorded to MIDI tracks, making it a potentially useful compositional tool when you're short of new ideas.
To use the IPS you must first load it (from the Modules menu in earlier versions of Cubase, or from the Panels menu in current versions) and then give it a Phrase to work with. This is simply a matter of selecting either a whole Part in the Arrange window, or some notes in one of the Edit windows, and choosing Copy to Phrase from the Modules menu (in earlier versions) or Convert to IPS Phrase from the Functions menu (in current versions).
Once you have created a Phrase, the different functions of the IPS can be used to generate new variations, and these can be controlled by input from your MIDI keyboard, and by real‑time manipulation of the IPS's various controls.
In last month's column we started with a simple C major scale as our example Phrase, and saw how the controls in the Pitch and Rhythm sections of the IPS can be used to create variations by forcing the original Phrase to a new scale or key, or by changing its quantise resolution. We also saw how the Modulator 1 and Modulator 2 sections of the IPS provide software 'LFOs', which can be patched to dynamically alter settings elsewhere in the IPS, and so create more interesting and unpredictable variations on your original Phrase.
So far so good. Now, however, it's time to look at the theory behind some of the IPS's other, potentially more confusing functions...
As before, create a Part one bar long and enter a C major scale in eighth notes starting from C3. Choose Select All from the Edit menu, followed by Copy to Phrase from the Modules menu (Convert to IPS Phrase on the Functions menu in later versions of Cubase). Next, open the IPS (you can delete the Part you've just programmed) by selecting Phrase Synth from the Modules menu (or the Panels menu in later versions) and click the Init button to reset the IPS, followed by Active to activate it. Finally, switch off IPS B: we won't be needing it. Pressing a key on your MIDI keyboard should now cause the major‑scale Phrase you've programmed to loop continuously, transposed to correspond with whichever key you press.
Sorted
Thus far we have been treating the IPS as if it was effectively monophonic, but this is not the case: you can also play chords into it and, depending on the settings, it can react in some quite interesting ways.
Hit middle C and the IPS will play the ascending major scale Phrase, starting from middle C, just as you would expect. However, play a C major chord (C3, E3 and G3) and it responds by playing an ascending G major scale, starting from G3. If you look, you'll notice that this is because, in the MIDI Input section on the left‑hand side of the IPS window, Highest Note is selected in the drop‑down menu labelled Sort. This is one of six available Sort modes, which tell the IPS to respond to polyphonic input:
New Modes
Thus far things should be reasonably clear. However, matters are complicated by the fact that the meaning of the value in the Sort menu varies according the value selected in the Mode menu of the Interpreter section (immediately above the MIDI Input section). By default (ie. after the Init button has been used to initialise the IPS) the Interpreter mode is set to Transp. Ret (Transpose and Retrigger), which simply means that playback of your chosen Phrase will be (a) retriggered each time you hit a key and (b) transposed to the pitch of whatever key you hit. When you play polyphonically with this setting, as you can see above, the Sort mode selected in the MIDI Input section controls the finer points of what actually happens. However, choosing other Interpreter mode settings produces different results:
When Sort Normal is selected as the Interpreter mode and (for example) Highest Note is selected in the Sort menu, the IPS responds to any notes received via MIDI by doing three things. Firstly, it assigns a unique number to each new note it receives (just as it does with notes in Phrases). Secondly, it compares the resulting list of numbers to the list of numbers that were assigned to the notes in the active Phrase. Thirdly, where the two lists feature matching numbers, it plays notes from the Phrase, transposed to the pitches received via MIDI.
Consider an example. If a Phrase consisted of the notes C3, D3, E3, C3 and F3 (numbered by the IPS as 1, 2, 3, 1, 4, 1) and if the input from a MIDI keyboard consisted of a chord containing the notes D2, E2 and F2 (numbered by the IPS as 1, 2, and 3), then the IPS would play the notes F2, E2 and D2 in sequence (ie. highest note first) and phrased the same way as the first three notes in the active Phrase. This is because the list of numbers assigned to the notes in the Phrase, and the list of numbers assigned to the notes received from the MIDI keyboard would both contain notes numbered 1, 2 and 3. The input from the MIDI keyboard would not, however, contain a note numbered 4, and so the fourth and any subsequent notes of the Phrase would be ignored.
Suck It And See
As you can see, there is no shortage of options to experiment with in the IPS, and it is quite impossible to cover them all, even in a two‑part Cubase Notes series. However, hopefully these last two articles will have provided you with enough information to know which functions are most likely to help you achieve the results you have in mind. Many of the IPS's functions are much harder to explain in words than they are to use in practice, and I would encourage anybody who finds that trying to understand the theory behind them is just too baffling to simply wade in and start experimenting hands‑on. After all, as its name suggests, the key to getting the best out of the IPS is to interact with it. Have fun. Paul Sellars
Merging Parts
Part merging can be a real time‑saver when it comes to adding new notes or events to existing Parts. Imagine, for example, that you have carefully programmed and arranged drum parts throughout a Song, only to decide that you want to add a ride cymbal pattern on the last two choruses. Rather than step‑programming or overdubbing the new pattern into each Part by hand, simply create a new Part containing just the ride cymbal pattern on its own and then, whilst holding down Ctrl and Alt, 'drag and drop' it onto each Part you want the new pattern added to. The contents of the new Part are copied and merged into the existing Parts in the time in takes to release a mouse button! (Note: you must have the Record Mode set to 'Overdub' for Part merging to work. If 'Replace' is selected, the contents of the existing Parts will be replaced by the new Part!) Paul Sellars
Creating LM4 Instruments
I recently installed Steinberg's LM4 soft drum machine, thinking of the convenience of having my rhythms generated within Cubase with automated parameter changes, and output on individual tracks for processing. I wasn't disappointed about the benefits in convenience terms, but although the supplied drum sounds are pretty good, I still found myself wanting to use the old percussion programs I'd lovingly compiled in Unity DS1. 'Aha!' thinks Muggins. 'I'll just take the same samples and create my own LM4 instrument.'
Now, as those who have tried it and those who have read Martin Walker and Paul Ward's review in SOS July 2000 will know, it ain't as easy as that. You can download a freeware Mac and PC editor from Steinberg's web site at www.steinberg.net/products/ae/pl...‑edit.phtml?sid=06819089, but you can also create instruments using scripts — text files which can be edited in any text editor or word processor.
Foolishly, I thought I'd give this a go, and set about creating a script which would reference all the samples I wanted to use. I quickly found that the supplied documentation was rather thin, and only after much trial and error did I get my instrument working. Here's a few pointers I picked up in between tearing out clumps of hair...
Sam Inglis
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