Welcome to No Limit Sound Productions

Company Founded
2005
Overview

Our services include Sound Engineering, Audio Post-Production, System Upgrades and Equipment Consulting.
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Our mission is to provide excellent quality and service to our customers. We do customized service.

Friday, September 12, 2025

Steinberg update Cubasis and Dorico apps

Mobile apps gain HALion-powered instruments

Steinberg Cubasis 3.6 Dorico for iPad 5.1 Android iOS iPadOS mobile DAW recording notation scoring app

Steinberg have announced that the latest versions of their mobile music making 

and notation apps, Cubasis 3.6 and Dorico for iPad 5.1, are now available. With 

the arrival of the updates, both apps now benefit from new built-in instruments 

powered by the company’s HALion sampling and virtual instrument engine.

Cubasis

Cubasis 3.6 will now include a free LoFi Piano instrument, a sample-based instrument that offers a blend of vintage and contemporary upright piano sounds and includes a collection of six intuitive built-in effects. There are then another three new offerings available via optional in‑app purchases.

The first, HALion Sonic Selection, is described as the ultimate creation workstation for Cubasis, delivering a library of over 1100 world-class instruments that can be fine-tuned to suit any genre thanks to a set of eight simple controls. Neo FM and Classic FM then offer a range of FM sounds, with the former loaded with next-generation basses, pads, leads and more, and the latter dedicated to recreating the tones of sought-after classics such as Yamaha’s DX7 and TX81Z.

“The new HALion-powered instruments in Cubasis add boundless possibilities for musical expression. More than a thousand new presets in the HALion Sonic Selection, and the incredible Neo FM and FM Classics packs, allow you to create professional-sounding productions using just your tablet or phone, as we continue our drive to make Cubasis the best mobile digital audio workstation available.” Lars Slowak, Cubasis Marketing Manager

Dorico for iPad

Dorico for iPad has also been treated to an instrument-based upgrade, with users benefitting from a new free set of General MIDI-compatible sounds powered by the HALion engine. Also available via an in‑app purchase is Iconica Sketch, the company’s recently released all-in-one orchestral instrument. Now optimised for iPad, the instrument offers the sound of a complete orchestra with 34 individual instruments and a total of 140 articulations, allowing composers and arrangers to produce detailed mock-ups with just their iPad. The instrument is available via a monthly or yearly subscription, or can be purchased with a one-off Lifetime Unlock payment.

“Being able to bring the same great-sounding orchestral sounds to Dorico for iPad that users can enjoy in Dorico for macOS and Windows is a huge step forwards. These new sounds provide much greater expressive possibilities and will allow composers and arrangers to enjoy writing music on their iPads more than ever.” - Daniel Spreadbury, Dorico Product Marketing Manager

Pricing & Availability

The latest versions of Cubasis and Dorico for iPad, along with the new instruments, are available now, and can be downloaded from the Apple App Store and Google Play Store (Dorico is only available for iPad). Steinberg are celebrating the launch with an introductory pricing offer, with discounts of 25% being applied to the following prices until 8 January 2024.

  • Cubasis 3.6 App Store: $49.99
  • Cubasis 3.6 Google Play Store: $29.99
  • HALion Sonic Selection$19.99
  • Neo FM / FM Classics$13.99 each
  • Dorico for iPad 5.1: Free download
  • Iconica Sketch subscription$4.99 / month or $49.99 / year
  • Iconica Sketch Lifetime Unlock$119.99139.99

https://www.steinberg.net/cubasis/

https://www.steinberg.net/dorico/ 




Wednesday, September 10, 2025

Cubase: Managing The Low Mids With Frequency 2

With Frequency 2 inserted on the master bus, you can apply gain reduction only to the low‑mid frequencies, and only when they contain the most energy — this can be an effective tactic if faced with a muddy‑sounding mix and static EQ can’t get things where you want.With Frequency 2 inserted on the master bus, you can apply gain reduction only to the low‑mid frequencies, and only when they contain the most energy — this can be an effective tactic if faced with a muddy‑sounding mix and static EQ can’t get things where you want.

Wrestling with low‑mid mud? Cubase’s dynamic EQ can help.

Almost every instrument group in modern music productions can contain significant energy in the low mids (broadly speaking, around 250‑500 Hz), so when mixing you’ll often find that there’s an unhelpful build‑up of energy within this range — if there’s too much going on in this region, a mix might sound ‘muddy’, ‘muffled’ or ‘boxy’, and you need a plan to address that.

There are a number of ways in which this ‘too much mud’ issue might be approached, and careful arrangement and instrumentation choices can obviously play a big part, by which I mean you can write the parts and pick and layer your sound sources in a way that avoids an unhealthy build‑up of energy in the low midrange in the first place. But if further control is required, standard EQ applied at the master bus, on subgroups, at the individual instrument level or a combination of all three can be used to control the energy that sits in this frequency range. Cubase offers several EQ tools that can be used for that, including the Channel Strip EQ, StudioEQ and, for users of Cubase Pro or Nuendo only, Frequency 2.

In addition to normal EQ duties, Frequency 2 provides an additional level of control: dynamic EQ. Compared to a standard EQ, where any cut (or boost) is applied all the time, with a dynamic EQ, the cut (or boost) is only applied when the signal is at its loudest in the target frequency range. There are plenty of third‑party options for those using other versions of Cubase (such as Tokyo Dawn’s freeware Nova: https://www.tokyodawn.net/tdr-nova), but since Frequency 2 comes with Cubase Pro and its GUI makes everything really easy to configure, let’s use it to explore some dynamic mud management tactics.

I’ve also prepared some short audio examples (available on the SOS website at https://sosm.ag/cubase-1223) to illustrate what I’m discussing here.

Mud Master

If you think the correction required is a modest final tweak to an otherwise finished mix, or you’re already at the mastering stage of a project, some corrective low‑mid EQ on your master bus or stereo mix might be the most appropriate, or perhaps even the only option. But even if not, I find it’s often worth trying an instance of Frequency 2 on the master bus before you move on to a more finessed approach. You might be surprised by what you can achieve!

The first screenshot shows the settings I configured for this approach with the mix used in the audio examples. Note that I’ve switched the Frequency 2 display to Sing (single band) mode, as this provides easier access to the full range of EQ controls for a single EQ band (in this case, band three of the eight available bands), including the Dynamics section. The required settings will be dependent upon the source material, of course, but there are some useful guiding principles. I’ve used a peak filter centred at 350Hz and with a Q of 2.5 to deliver 9dB of gain reduction. No, that’s not a mistake! A 9dB cut on the master bus would almost certainly be too much with a conventional static EQ band; as can be heard in the audio examples, it would rob this mix of too much low‑mid energy, making the mix sound ‘thin’. But this won’t be a conventional EQ cut...

Before we engage the Dynamics section, though, there are a couple of points worth noting. First, with this combination of settings, the filter shape means the cut extends a little beyond the 250‑500 Hz range. You can control this by adjusting the Q (larger values make the filter narrower) or gain (smaller cuts also reduce the range of frequencies affected by the filter). Second, when you know you’ll be making the band dynamic, it’s actually not such a bad idea to start by applying a static EQ that produces rather more cut than you think you’ll eventually need. This makes it easier to hear the EQ change, and I find it helps when targeting the initial Freq and Q settings; it’ll be that bit easier to hear exactly where the problem lies.

Applying Frequency 2’s dynamic EQ to subgroup tracks gives you greater control over which instruments are ‘de‑mudified’.Applying Frequency 2’s dynamic EQ to subgroup tracks gives you greater control over which instruments are ‘de‑mudified’.

Get Dynamic

Having brought our ‘mud spot’ into focus, we can now engage the Dynamics section. The main control options are Threshold, Ratio, Attack and Release, and will be familiar to anyone who’s used a conventional compressor before. Again, the settings could vary according to the material, but you probably don’t want the gain reduction to be too aggressive. In the example, I opted for a gentle 2:1 ratio, fast (3ms) attack and medium (150ms) release. With those set up, I simply adjusted the Threshold fader, to specify the signal level at which this band‑specific compression started delivering the amount of gain reduction that my ears suggested was required.

The degree of control is impressive and if you get the balance right, you can tackle the mud without making your mix sound thin.

The GUI provides some very useful visual feedback, and it’s worth noting that the original Freq, Q and Gain settings control the absolute maximum amount of gain reduction that can be applied, while our Dynamics settings control how often and how far the gain reduction moves towards that maximum position. When there’s more ‘mud’ — that is, more energy within the specified frequency band — more gain reduction is applied so, almost as if by magic, the unwanted mud is dynamically managed. You can hear the result in an audio example on the SOS website for which I applied different Threshold settings to adjust the level of mud reduction. The degree of control is impressive and if you get the balance right, you can tackle the mud without making your mix sound thin.

The Start control lets you combine static and dynamic EQ. I’ve exaggerated the settings here for clarity: the Start setting of ‑6dB (topmost thin white curve) forms the EQ starting point onto which any further dynamic cuts are superimposed.The Start control lets you combine static and dynamic EQ. I’ve exaggerated the settings here for clarity: the Start setting of ‑6dB (topmost thin white curve) forms the EQ starting point onto which any further dynamic cuts are superimposed.Before we move on, a final thing to note about the Dynamics section is the Start control. This allows you to combine your dynamic EQ adjustment with a static cut/boost. So, for example, if I set Start to ‑3dB, I would get a static 3dB gain reduction applied all the time and this would then form the starting point (hence ‘Start’) from which any further dynamic gain adjustment would applied. Again, the frequency display in the upper panel provides a very intuitive graphical representation of this so it’s easy to see what’s happening.

Group Therapy

If your usual approach to mixing makes use of the group channels to provide separate sub‑mixes of the drums, bass, guitars, keyboards, vocals and so forth, then you can apply precisely the same basic principles at the subgroup level. Simply insert an instance of Frequency 2 on each of group channel and use each one to dynamically control the lower mids of each instrument group.

In principle, this should give you greater control over how and where your mud management is applied, and minimise collateral damage to sources that you don’t want cut. For example, you could use the approach on just your guitar and keyboard/synth buses (common culprits in mud supplies), while avoiding stealing any lower‑mid energy from other instrument groups. Equally, since you’re dealing with single instrument groups, you can generally be a little more conservative (for example, a higher threshold or lower ratio). Cuts are only applied to a specific instrument when that instrument exceeds the threshold, and when combined with similar cuts being applied in isolation to other channels, the overall result should, hopefully, be a mix with a little more clarity.

By the way, there’s nothing to stop you combining both the master bus and group bus approaches, although if the main mud management is done at the group level, you’ll find you can apply much more subtle settings at the master bus, just to catch the occasional 1 or 2 dB of excess mud.

Keeping Your Balance

So, where fader moves and conventional compression and static EQ boosts don’t seem to deliver a satisfying tonal balance (it’s rarely a bad idea to try such bread‑and‑butter tactics first!), looking to these Frequency 2 tactics to minimise the mud can be a great next step. Of course, you could extend the same basic approach down to the individual instrument channel level, though do use your ears to decide if its actually needed — there’s no point processing audio for the sake of it, and if there are complex phase relationships between different sources you should listen out for unwanted side‑effects; unpicking problems you only notice later can be time‑consuming and frustrating!

Another tactic is to use Frequency 2’s external side‑chain input options to duck one or more sources out of the way of a source whose low‑mid presence you want to retain (for example, using the guitar bus to duck a synth bus), but that’s perhaps a topic for another day. 



Published January 2024

Monday, September 8, 2025

Cubase: Using Chord Pads

 By John Walden

The updated Chord Pad window incorporates the Chord Assistant, including its handy Circle of Fifths display, in a panel on the right.The updated Chord Pad window incorporates the Chord Assistant, including its handy Circle of Fifths display, in a panel on the right.

The revamped Chord Pad offers even better support for songwriters than before.

Cubase’s Chord Pad facility has always made experimenting with different chords easy for anyone, regardless of their version of Cubase (it’s included in the Pro, Artist and Elements editions) or their level of keyboard competence — you can create (or load) a palette of suitable chords, which can be as simple or as complex as you like, pick a key, and then all you need to experiment with different chord sequences is a single finger. Thus, it can be a very powerful aid to songwriting... and Cubase 13 brought some interesting refinements that are aimed squarely at this use‑case scenario.

Strike The Right Chord

As shown in the first screenshot (above), the Chord Pads can be accessed in the Project window’s Lower Zone. At its simplest, you can use the pads, each of which is associated with a MIDI note, to trigger a full chord on the currently active MIDI/virtual instrument track. However, you can now specify a larger number of pads (configured in the Chord Pad Remote Setting dialogue box, accessed using the MIDI connector icon located top right). You can also opt for a grid‑based layout (in the Chord Pads Display Setting dialogue, accessed very top right), which may be helpful if you are using a drum‑pad‑style device to trigger your chords.

The top bar menu system has been reorganised to provide better access to options for transposing or re‑voicing chords on selected pads. There are also improved pattern performance options (very neat, but a topic for more detailed consideration another day...) and options to configure both how chord triggers are quantised and how note overlaps are handled.

Steinberg have added a bunch of new Chord Pad presets that are well worth exploring but it’s easy to build your own selections, and we will look at one songwriter‑friendly route for doing this in a moment. Before we do, I want to offer you a quick reminder about the Adaptive Voicing (AV) feature. In essence, if this is active when you trigger chord changes, then Cubase will attempt to make those changes smoother by using the smallest shifts in pitch required to move between chords — much like a competent piano or guitar player might do. This can be activated on a per‑pad basis using the AV buttons in the toolbar. But sometimes you’ll want more specific control over the voicing used on a specific pad (for example, by setting the notes used with your MIDI keyboard), and in that case you can deactivate the AV system for that pad altogether and, as an extra ‘failsafe’, use the Lock button to ensure your chosen voicing doesn’t get altered.

You can now create larger sets of Chord Pads and the Chord Assistant’s List display makes it easy to add more harmonically complex chords to your selection.You can now create larger sets of Chord Pads and the Chord Assistant’s List display makes it easy to add more harmonically complex chords to your selection.

Test Your Theory

From a songwriting perspective, the new ability to open the Chord Assistant directly in the Chord Pad system is very useful. This can be toggled on/off using the ‘right panel’ button, located at the top right of the window. There are three display options available here: Chord Editor, List and Circle of Fifths. They all have their uses, but for creating an initial chord selection from scratch, I think the Circle of Fifths display is particularly useful.

To start with a blank set of pads, use the Select All button on the left of the lower row of toolbar items, and then hit the Delete button. You can then select the root note of the key you wish to use from the drop‑down box at the top left of the toolbar, and choose between major or minor keys in the Chord Assistant. The Circle of Fifths display will automatically adjust to place your root‑note chord at the centre of its display.

The arrangement of the chords gives you a clear indication of which chords are most likely to work well together in your chosen key.

The beauty of this display is twofold. First, even if your music theory knowledge is a work in progress, the arrangement of the chords gives you a clear indication of which chords are most likely to work well together in your chosen key. The seven basic triad chords in the selected key are shown in the upper quadrant of the display, and are also indicated with Roman numerals that show the position of their respective root notes in the scale (three major, three minor and the ‘harmonically challenging’ diminished VII chord). As you move further away from this upper quadrant, all the chords shown stray progressively further ‘out of key’. As a result, they might be more difficult to place in a chord sequence with your ‘in key’ chords — but, equally, the occasional unexpected chord choice can often be really helpful in giving a sequence a unique, engaging feel. The ease with which this sort of experimentation can be explored is one of the real advantages of the Chord Pad system.

Second, you can now assign a chord to a Chord Pad simply by dragging from the Circle of Fifths display to an empty Chord Pad. And with the Circle of Fifths display to guide your choices, you can simply repeat this process until you’ve built a set of chords to explore.

Colourful Chord Changes

As shown in the second screenshot, I’ve done this for all the basic chords in the C major scale, starting at Chord Pad C0. For simplicity in triggering, I’ve confined the triggers to the white notes. But having expanded the number of Chord Pads (as mentioned earlier) to span two octaves, I’ve then added a second instance of each chord, with adjustments that give me access to something beyond the basic triads. If I want to add some more harmonically interesting chords in my sequence, it’s now just as easy as triggering the basic triads.

The two sideways arrow buttons in the toolbar (Less Tensions and More Tensions) can be used to create these extended chords. But if you switch from the Circle of Fifths display to the Chord Editor display in the Chord Assistant panel, then you get even more control over these extended chord options. Usefully, the chords automatically audition themselves as you make selections.

From a ‘songwriting assistant’ perspective, there are a couple of other really useful additions to the pads display. First, in the Chord Pad Display Settings dialogue, you can add either Roman Numerals or Nashville Number System labels to the pads, either as the primary or secondary label. Chord sequences are often abbreviated to these number sequences (for example, the classic I, V, iv, IV that’s been used in a gazillion hit songs) because it provides a concise summary of the chord sequence that would work, whatever the key. It can be super‑useful to see these labels on the pads themselves as you explore your own chord sequence ideas.

The other addition, which I reckon is a really clever one, is the interactive colour coding of the Chord Pads. When you trigger a pad, Cubase applies a little bit of music theory in the background and instantly colour codes (at the bottom strip of the pad) the more obvious ‘next chord’ destinations for you. A shade of green indicates the most obvious destinations, while yellow, orange or red suggest chords that will create a progressively more dramatic change. This process happens in real time as you play, so as you search for some chord sequence ideas, you’ll find that your ‘virtual assistant’ has always got your back with a suitable idea or two as to where to go next! Whatever your level of music or harmony knowledge, and whether you wish to use it to follow the suggested wisdom or deliberately choose not to, I think this is genuinely useful.

Did I Play That?

From this point on, it’s all about having fun and letting the creative process happen, and with these enhancements to the Chord Pad feature set it’s even easier to experiment with chord sequences than ever. You needn’t worry about your keyboard chops or struggle to draw on a partial knowledge of music theory — it can be a really liberating experience. And when you are happy with your chord sequence, hit the record button, trigger your one‑finger chords, and the full triggered chords, however complex, will be present and correct in the resulting MIDI clip.

Once you’ve created a useful Chord Pad configuration, don’t forget to save it as a preset. And if you decide the key needs adjustment when you try to sing a topline over your chords, you can simply change the root note from the drop‑down mentioned earlier — the Chord Pads will just transpose to suit (note that you can defeat this automatic change, if required).

Over multiple releases, the Chord Pad system has gradually evolved into a really powerful feature in Cubase, but the ‘songwriting assistant’ workflow that I’ve described above is just one way it can be used — so I’ll return to explore other applications for the Chord Pads in a future workshop or two. Until then, let your one‑fingered chord sequence writing run free and generate some new song ideas.



Published February 2024

Friday, September 5, 2025

Cubase 13: Using The Vocoder Plug-in

A classic vocoder setup, with the vocal audio track (red) acting as the modulator and Vocoder’s internal synth providing the carrier. In the small inset image (highlighted in the blue box) you can see in the MIDI track’s Inspector panel that the MIDI out from this track has to be routed to the specific instance of Vocoder that’s inserted on the audio track.A classic vocoder setup, with the vocal audio track (red) acting as the modulator and Vocoder’s internal synth providing the carrier. In the small inset image (highlighted in the blue box) you can see in the MIDI track’s Inspector panel that the MIDI out from this track has to be routed to the specific instance of Vocoder that’s inserted on the audio track.

Cubase 13 brought with it the welcome return of Steinberg’s Vocoder plug‑in...

For users of Cubase Pro and Artist, version 13 brought with it the return of an old favourite: Steinberg’s Vocoder plug‑in has finally made it into the 64‑bit world and, while the basic concept remains the same, it has also undergone a smart visual makeover. Vocoders are perhaps most popular in electronic music styles, in which the classic ‘robot voice’ is often heard, but if you’re prepared to experiment a little you’ll also find that the revamped Vocoder can conjure up a much wider range of effects. In this month’s column, I’ll run through how you might go about this, and you’ll also find some audio examples on the SOS website (https://sosm.ag/cubase-0324) to accompany each of the main stages I describe.

Vocoder 101

Put simply, a vocoder allows you to take some of the sonic characteristics from one sound (called the ‘modulator’) and apply them to another sound (known as the ‘carrier’) — by far the most common example is when a vocal modulator is applied to a synth‑sound carrier. The pitch of the resulting sound is always determined by the MIDI note(s) used to trigger the synth, but the sound of the voice modulates the synth sound, so its character changes: the effect is like making the synth ‘talk’. Depending on the MIDI note data received by the synth, you can get the classic monotonic robot voice effect or something with more melodic and/or harmonic content.

You can use sound sources other than a voice as your modulator input to Vocoder, though, and while, just like most vocoder plug‑ins, Vocoder includes a synth engine to serve as the carrier, with a little side‑chain tomfoolery its magic can also be applied to an another synth, such as Retrologue or Padshop.

Insert This Way Up

Vocoder an audio effect plug‑in, so the most obvious options is to place it in an Insert slot on an audio track, and I’ll focus on that route here. But note that you could use it as a send effect inserted on an FX track. A scenario where that might be useful is where you know that you’ll want to blend an unprocessed (or differently processed) version of the modulator sound with the ‘vocoded’ version.

The opening screenshot (above) summarises the basic configuration for the Insert effect route. An instance of Vocoder has been inserted in the top‑most audio track (coloured red). This contains a sung vocal melody that will act as our modulator. Vocoder’s UI is shown in the middle of the screen: the Carrier section provides the controls for the internal synth engine, while the Modulator section controls how the incoming audio signal is used to modulate the carrier sound. The specific settings I’ve used here are based on the Smooth 16 preset but with a few of my own tweaks, and are easy to recreate. Note that MIDI is set to External (allowing you to control the pitch from a recorded MIDI track or external keyboard), the Bands parameter is set to 16, and both the Talk Thru and Gap Thru settings are at zero percent (I’ll come back to these last two options).

The bottom‑most MIDI track (in green) provides the MIDI input to Vocoder to control the pitch of the carrier (synth) sound. As shown in the small inset image from the MIDI track’s Inspector panel, the MIDI out from this track has to be routed to the specific instance of the Vocoder plug‑in. If you’re playing MIDI note data in ‘live’ during playback rather than using pre‑recorded MIDI data, you’ll need to select the MIDI track and record enable it (or engage the monitor button) for the note data to be forwarded to the Vocoder.

Do Adjust What’s Set

Page 158 of the PDF Plugin Reference Manual takes you through all of Vocoder’s controls in detail, but a few are worth highlighting here. For example, in the Carrier section you can use the Noise Mix (and Noise Mod) and/or Bright controls to blend in a bit of an ‘edge’ to the processed sound if you need it to cut through a mix a little more. In the central panel, adjusting the number of frequency bands in the processing will influence the audio quality of the result, with more bands tending to allow the nature of the modulator signal to come through more clearly in the final output.

In the Modulator section, the Min Freq and Max Freq act almost as high‑ and low‑pass filters, while the Bandwidth knob, which sets the frequency bandwidth used by each band, can dramatically change the tonality of the eventual sound (higher values produce a fuller sound).

The function of the Talk Thru and Gap Thru controls are worth noting. Both controls let you blend in the unprocessed modulator sound into the final output. Talk Thru sets the level of this unprocessed sound while Vocoder is receiving notes, and Gap Thru sets it when no MIDI notes are being received. You can, of course, set a balance of the two controls that allows the unprocessed modulator source to be heard at all times, but they give you more flexibility over when, and how much, the unprocessed modulator sound source is heard than a simple wet/dry control might.

Let’s imagine that you want to hear the unprocessed vocal most of the time, but trigger the Vocoder as a spot effect so that the processed sound totally replaces the unprocessed one only on a few words/phrases. In this case, you’d set the Talk Thru control to zero and the Gap Thru control to a suitable non‑zero value. On playback, in the absence of any MIDI note input, you’d hear just the unprocessed modulator signal (a vocal in this example). Then, as soon as the Vocoder received a MIDI note (or notes), the unprocessed sound would be replaced by the vocoded sound. Different combinations of these controls allow you to achieve different outcomes to suit your needs.

Take Note

While the sonic character is controlled by the nature if the carrier and modulator, the MIDI notes play a significant role in the musical usefulness of Vocoder’s output. Single note lines let your synth ‘sing’ the phrase in a melodic fashion. If you use MIDI notes whose length spans several syllables or words of the original sung phrase, then you can easily achieve the classic (clichéd?) robot voice effect. But if you match the timing of your MIDI note onsets to those of the sung phrase, you can create all sorts of alternative melodic variations not present in the original.

You can use MIDI chords as your note input too, and in this case Vocoder will generate vocoded harmonies based on those chords. This can generate some quirky backing vocals if you just follow your project’s chord progression and, depending on how you play the chords (simple block chords or with more variety by adding inversions or extensions), you can create either a static robotic style or something more akin to a real backing vocal group, though of course with a more synthetic quality to the actual sound.

Incidentally, you can feed a live audio source into your Vocoder track and play in live MIDI note data at the same time, so that whatever you sing will be ‘vocoded’ on the fly. Because you’re performing both the modulator input and MIDI note input at the same time, it’s very easy to get them in sync; simple melody or chords, there’s a lot of fun to be had here.

Don’t Do Normal

The examples described above use a combination of a voice‑based modulator and Vocoder’s synth engine as the carrier. That will let you create the classic vocoder effects, but if your creative streak runs deeper there are two further options to explore. First, you can experiment with different input sounds as your modulator. For example, vocalised vowels (rather than sung words) can be interesting, especially if you change the tonality of the sound as you sing — in effect, you’re using your vocal sound as a type of sweepable band filter — and many solo instruments, notably guitars, can be used in a similar fashion. Or, if you want things to get really weird, try something rhythmic like drum or percussion loops, as I’ve done for some of the audio examples.

You can experiment with using different synths (or other sources) as your carrier sound simply by routing them to Vocoder’s side‑chain input.

By using Vocoder’s side‑chain capability, you can use an external synth (in this case Retrologue) to supply the carrier sound.By using Vocoder’s side‑chain capability, you can use an external synth (in this case Retrologue) to supply the carrier sound.

Second, you can experiment with using different synths (or other sources) as your carrier sound simply by routing them to Vocoder’s side‑chain input — the internal synth engine will be bypassed and the side‑chain source used as the carrier. Given the basic nature of Vocoder’s synth engine, you might imagine that using a more sophisticated synth such as Retrologue or Padshop would instantly create a more interesting result. It might, or it might not: picking the modulator and carrier that might play nicely together can be something of an unpredictable process that requires experimentation and a little patience — but it can be rewarding too, and well worth the time investment! 



Published March 2024

Wednesday, September 3, 2025

Cubase 13: Convincing String Arrangements

By John Walden
Published April 2024

Screen 1: The Iconica Sketch patch and MIDI track layout required for the workflow described here is very straightforward. Based on a simple chord sequence, some ‘before and after’ example MIDI clips are shown on the right.Screen 1: The Iconica Sketch patch and MIDI track layout required for the workflow described here is very straightforward. Based on a simple chord sequence, some ‘before and after’ example MIDI clips are shown on the right.

Get better results from Iconica Sketch’s strings with the Cubase Logical Editor.

Iconica Sketch is an excellent, compact orchestral library (it’s under 5GB) included in the Pro, Artist and Elements versions of Cubase 13. As the name suggests, it’s pretty good for sketching out ideas, but the sounds themselves are capable of much more than this — they come from Steinberg’s full (190GB) and very impressive Iconica. Sketch includes multi‑articulation patches for each major instrument section, but there are no ‘full’ ensemble patches. This is perhaps not such a bad thing, because although ensemble patches can provide instant gratification from a few simple chords, they’re of little use if you’re trying to write something a real orchestral string section might play — to do that, you really need to create separate lines for each string sub‑section.

To turn your simple chords into those individual MIDI lines for Iconica Sketch, Pro and Artist users need to do just a little patch configuration, and then take a quick dip in Cubase’s Logical Editor. Although we’re looking at strings here, the process can easily be adapted for the brass and woodwind sections.

Patch Work

The workflow I propose comprises two main steps, but there’s an optional third one too. For the first step, the basic configuration is shown in Screen 1. This includes arranging the instrument patches in a single instance of HALion Sonic: these run from Violin I on MIDI channel 1 through to Basses on MIDI channel 5. Note that I’ve also edited the keyswitch assignments for the individual patches to span C‑1 to F#‑1. As I’ll explain shortly, this will allow you to include real‑time articulation switching for all the sub‑sections. It’s worth mentioning that all these patches offer the same seven performance articulations. For the shorter articulations, velocity controls dynamics, while for the sustained articulations you use the mod wheel to add crescendo/decrescendo to the performance.

Finally, alongside the Instrument track that’s hosting HALion Sonic, I’ve added five suitably named MIDI tracks to the project. In their individual Inspector panels, I have set all of these to send MIDI data to HALion Sonic, but note that each uses the MIDI channel number required to target the desired instrument patch (channel 1 for Violins I, channel 2 for Violins II, and so on).

Now, select these five MIDI tracks (to record‑arm them all) and play some four‑note chords on a MIDI keyboard, plus any keyswitches needed to switch articulations in your performance. These full chords will get transmitted to all five tracks, and if you engage record when doing this, you’ll end up with five identical MIDI clips. This might initially sound fairly epic — there are a lot of strings, so it makes a big sound — but it’s not really what we want here, because every note in the chord is being played by all five sections. In a real string section, when it comes to basic chordal parts each sub‑section usually tends to play a single note of the chord (unless a sub‑section is playing ‘divisi’ and being divided into further sub‑groups).

Think Logically

So, how do you thin out the five identical MIDI clips such that each one contains one particular note from the full chord and, when combined, the section as a whole plays the full chord, as might be the case with a real string section? You could edit each clip manually, of course, muting or deleting notes from each one to leave each sub‑section playing a single note at a time. But that task gets tedious very quickly, and can interrupt your creative flow. Thankfully, with just a little work in the Logical Editor, you can automate this process pretty easily.

Screen 2: Two examples of Logical Editor presets that allow each string sub‑section to play a single‑note line from a four‑note chord.Screen 2: Two examples of Logical Editor presets that allow each string sub‑section to play a single‑note line from a four‑note chord.

Screen 2 shows two examples of the Logical Editor presets required for this. The main part of the screen shows a preset I’ve named Isolate String Basses Celli. There are two filters specified in the Event Target Filters panel, and both act to select/deselect specific notes. Thanks to the Context Variable entry in the second line, the first two lines only select notes within the clip when Note Number in Chord is not zero. Zero represents the lowest note in a chord, so this selects every note within a MIDI chord except the lowest one. Lines 3 and 4 apply a second note‑based filter that selects notes only if their pitch is greater than or equal to C0. This criterion means that any keyswitches used during a performance (all of which lie below C0) will not be selected. There are no entries in the Event Transform Actions panel, but note that it is set to Delete. When these criteria are combined, then, and the Logical Editor preset is executed on one of our MIDI clips (either the Basses clip or the Celli clip) Cubase selects and deletes all notes above C0 that are not the lowest note in the chord and are above C0. In other words, we end up with a clip containing just the lowest note in the chord plus any keyswitches, meaning our bass (or cello) patch will now just play a single line from the full chord.

You’ll need five similar Logical Editor presets in total, one for each sub‑section/part. They all follow a similar pattern, but obviously some tweaks are required. As an example, the second part of Screen 2 shows just the Event Target Filters for my Isolate Strings Violins I preset (the Event Transform Actions panel remains the same). Note that the only difference is that, in this case, the filtering leaves in the fourth highest note within the chord (Parameter 2 is set to 3) as well as the keyswitches.

Make Mine A Macro

Once the five Logical Editor presets have been created, thinning out each MIDI clip simply involves selecting the clip and executing the appropriate preset. If you wish, this can be achieved from a menu: MIDI/Logical Editor/Apply Preset. This pops open a panel with all the Logical Editor presets listed, and it’s very easy to step through the five MIDI clips to do what’s necessary. You can also assign any Logical Editor preset to a key command. But for a faster approach, check out the Macro shown in Screen 3, which can be executed with a single keystroke. Providing you have the MIDI tracks laid out in the way suggested here, selecting the topmost MIDI clip (for the Violins I MIDI track) and executing the Macro will execute the required Logical Editor preset for Violins I, then select the next MIDI clip (thanks to the Navigate – Down command) and repeat the process. In all, it takes less than a second to transform your chord into five MIDI clips, each with the desired single‑note line, and with your keyswitches remaining intact.

Screen 3: If you want to work fast, try chaining the various Logical Editor presets into a Macro that you can execute with a single keystroke.Screen 3: If you want to work fast, try chaining the various Logical Editor presets into a Macro that you can execute with a single keystroke.

Make It Real (Time)

To close, let’s consider one question that the above approach raises: why can’t this ‘chord separation’ task be carried out in real time, as you play the MIDI chords? Well, unfortunately, Cubase’s MIDI Input Transformer (the real‑time version of the Logical Editor) doesn’t support the Context Variable option, I suspect because the unpredictable timing of incoming notes makes this sort of processing trickier to perform reliably. I do wonder, though, whether Steinberg might be able to add such capability to the (already excellent) Chord Pads system. Those trigger the whole chord at once, so in theory at least, it would be possible — in fact, it would be a very cool solution to this problem, and could also have applications beyond just orchestral strings. Pretty please, Steinberg?

In the meantime, in case you do a lot of orchestral composing, would like to do this in real time and have some money to throw at the problem, it’s worth drawing your attention to a Mac/Windows app called Divisimate (https://divisimate.com), which you might want to check out. This software sits between your MIDI keyboard and Cubase and, amongst other things, allows you to split out the notes of an incoming live chord onto different MIDI channels.

The Logical Editor approach I’ve described here already gives you a great starting point for creating more detailed string (or brass/woodwind) arrangements in double quick time.

Of course, whether a part is sustained or played rhythmically, there can be (much!) more to creating a string performance than relying exclusively on block chords. Indeed, for a convincing result, further refinement of the parts may well be required. You might try lowering the basses by an octave, or revoicing the other notes within the chord to create different inversions. Equally, you might edit the Violins I and II lines to let them ‘cross’ in pitch, and create more harmonic interest. Or perhaps you could let the basses, celli, violas and second violins carry the chord and add a melodic top line in the first violins. While it would be great to see a real‑time option for this sort of thing in the Cubase feature set in the future, the Logical Editor approach I’ve described here already gives you a great starting point for creating more detailed string (or brass/woodwind) arrangements in double quick time. And if you’d like to hear what all this can sound like, check out the two audio examples we’ve put on the SOS website (https://sosm.ag/cubase-0424).


Published April 2024