Welcome to No Limit Sound Productions. Where there are no limits! Enjoy your visit!
Welcome to No Limit Sound Productions
Company Founded | 2005 |
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Overview | Our services include Sound Engineering, Audio Post-Production, System Upgrades and Equipment Consulting. |
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Mission | Our mission is to provide excellent quality and service to our customers. We do customized service. |
Saturday, March 30, 2013
Q. Should I be time-aligning my drum tracks?
After recording my
drum tracks, I spend some time aligning all the waveforms. As a
matter of course, I align the overheads to the close top snare mic,
then I align all the mics to the overheads. I finally flip the phase
buttons so I get positive attacks on all the tracks (meaning I usually
have to flip everything apart from the in/out kick mics and bottom
snare mic).
However, I was recently working with a very
experienced recording artist who recoiled in horror at what I was
doing, declaring that he knew no engineer but me who did this. With due
deference, I returned the track timings to their original positions and
reset the phase settings (though I left the snare phase flips), but to
my ears it now sounds awful; the phase cancellations are killing the
mix. So am I really alone in doing this kind of time alignment?
Via SOS web site
SOS
contributor Mike Senior replies:
In a word, no. By the same token,
however, every engineer seems to have their own preferences in this
regard, and I can understand that an artist might never have
encountered such practices if he happened to have worked with engineers
who didn’t bother with time-alignment, or else dealt with it only
surreptitiously under cover of an unattended mixdown!
The
reason for the lack of common practice is that a time-aligned kit
sound has different characteristics to one that has not been
time-aligned, so both tend to serve different goals. If you time-align,
what you get is a more phase-coherent attack to your most important
drum sounds, and this can make it easier for them to cut through other
elements of the mix. However, the danger is that the weight and body of
your drum hits may then appear lacking by comparison, and you can find
that this leaves more dynamics-processing work to do at the mix.
The
other problem is that time-aligning the close-miked drums can cause the
overheads and room mics to pull those drums backwards into the mix. If
you fade the room and overhead mics down to reduce this effect, the drum
sound, as a whole, can then begin to sound rather anaemic and
disconnected because of its reliance on the, typically, less
natural-sounding close mics. Once again, extra compression and/or reverb
might then be needed to draw out a satisfying sound.
By contrast, if you leave time-alignment out of your
drum mixing process, you won’t usually get the same transient smack that
time-alignment can provide, but the close mics may sound clearer and
more up-front as a result of the time gap between their transients and
the corresponding peaks in the overheads and room mics. In fact,
producer Steve Albini has said that he occasionally delays his room mics
artificially to increase this temporal separation.
The
‘smearing’ of the drum transients, which can result from a lack of
time-alignment, may also help make the drums feel more solid for a
given subjective mix level, simply because each drum’s combined drum-mix
peak is broader in the time domain and is also not as far above the
level of that drum hit’s sustain tail (compared with a time-aligned
drum mix). The down side is that you may struggle to achieve enough
attack for some aggressive styles, unless you get busy with specialist
transient processors on the close-mic tracks. (There are lots of these
to choose from, though, if you need them: SPL’s Transient Designer,
Waves’ TransX Wide, Voxengo’s Transgainer, Stillwell Audio’s Transient
Monster, Flux’s Bittersweet... the list goes on and on.)
So,
whether you time-align or not, the result will always be something of a
compromise; there are pros and cons of both approaches. What really
matters, of course, is the sound in the context of the final mix, so the
choice of methodology depends on which set of advantages you value most
highly, and which set of disadvantages you can remedy most
successfully.
One further thing to add, though:
even without time-alignment, phase issues still needn’t make mincemeat
of a drum sound. However, you can’t expect to use some preset
configuration of your channel polarity buttons, because the phase
relationships between the mics are more complex than that. Much better
to introduce each mic or mic pair into the mix sequentially (I
typically start with the overheads and room mics), flipping the relevant
polarity switch for the most solid-sounding combination. Just make sure
that you keep an ear on the entire line-up of drum kit instruments
while doing this, as adding a tom-tom close mic, for instance, can
easily affect the tonality of the snare or kick drum.
If
the polarity buttons alone fail to satisfy your ear, try getting a
phase rotator involved, to provide you with finer phase adjustments for
the most critical close mics. There’s the freeware Betabugs Phasebug,
and there’s also the better-specified IBP Workstation from Little Labs,
which has just been released for the Universal Audio UAD2 processing
cards.
Friday, March 29, 2013
Q. Do I really need to replace my windows to reduce noise?
Having just purchased
my first house, I’ve found myself living on a busier road than I
would have liked. My studio is at the front of the house and there is a
reasonable amount of sound coming in through the old double-glazing. I
expect the windows are at least 15 years old and they have trickle
vents at the top, which obviously mean a small portion of the frame is
always ‘open’. I’ve replaced all the hinges to get them to shut up
tight, but it’s still a bit too noisy for me.
I’ve had a pretty expensive quote to get new glass
in the front of the house and, from what I’ve read, having different
depths of glass on either side of the sealed unit can help. This is
‘acoustic’ glass and is 10mm on one side and 6mm on the other, which
seems quite high spec, as other companies offer 6mm x 4mm. The overall
unit depth is 28mm. Their claim is that this will give, on average, 39dB
of sound reduction.
Should I try to purchase a
cheap dB-measuring device. or can I cobble something together with a
decent mic and a laptop? I want to see how much reduction I have at
the moment, to try and figure out if the investment is worthwhile. Also,
do you have any experience with these ‘acoustic glass’ products? From
what I know about glazing, the logic behind the design holds up.
However, these windows are approximately two and a half times as
expensive as a run-of-the-mill window.
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
The trickle vents (if left open,
or if they have poor seals) will always be the downfall, regardless of
how well specified, designed and installed the rest of the windows are.
Unfortunately, planning regulations may require you to retain the
trickle vents, depending on the age and design of the building, so it’s
worth asking that question of your window installer.
As
for measuring the current level of attenuation, the easiest way would
be with a simple sound-pressure level meter, the kind that costs around
£16 from the likes of Amazon. Set it to slow response, A-weighted, and
obtain readings from about a metre in front of the window outside, and
again from inside. The difference will give a reasonable idea of the
attenuation provided by the window. This kind of simple meter is also
excellent for setting up monitoring systems.
Alternatively,
if you have two similar mics, a couple of very long cables, two preamp
channels and a DAW of some sort, you could do the same thing with
those. I’d start by placing one mic outside the window, facing the road
and adjusting the preamp gain to get a sensible recording level you can
then use to calibrate the sensitivity of the second mic.
Once
you’ve established a reasonable recording level, bring that mic back
indoors, stick it in front of a speaker that is producing a constant
level tone of some kind and place the second mic alongside it. Adjust
the gain of the second preamp, to match the signal level of the second
microphone to that of the first. A really quick and easy way of doing
this is to sum the two mics to mono and put a polarity inversion in the
second mic. When the mic sensitivities are matched, the two signals
will almost perfectly cancel each other out, so simply adjust the second
preamp’s gain for the deepest ‘null’. Next, remove the polarity
inversion and mono sum, take the first mic back outdoors and place it in
front of the window looking at the road again. Set the second mic up
inside the room looking at the window and record a few minutes of
traffic noise with both mics.
All you need to do
now is compare the average levels of the two recorded tracks to find
out what level of attenuation the window is currently providing. The DAW
meters will provide the information you need if you leave the peak hold
indicators on. It might also be educational to close off and seal the
trickle vents with gaffer tape to see what difference they make to the
figures.
Assuming that the existing windows are
in good condition, I suspect that replacing them with new ones — even
the higher attenuation ones — won’t make that much difference. Secondary
internal glazing, adding a third layer to the window sandwich, is
likely to be far more effective, but perhaps not as attractive and maybe
not as convenient. You’d need something like a 10dB improvement just
to make the ambient noise sound half as loud, and that’s extremely
difficult to achieve with normal domestic window designs.
Thursday, March 28, 2013
Q. Is there an easy way to match the gain of different channels?
I’ve committed myself to recording a school
orchestra in a couple of weeks. Obviously, this will involve using
stereo pairs of mics. However, none of my preamps have stepped gain
controls and, in fact, most of them have very tiny knobs, so matching
the gain on different channels by eye is unlikely to work well. Is there
a better way to match the gain across different channels? Would it be
better to take a small tone generator and hold it against the front of
the mic, or something?
Ceri Jones, via e-mail
SOS
Technical Editor Hugh Robjohns replies:
A tone generator is one
solution, if you can guarantee to get it the same distance from both
capsules, but it’s fiddly and not that reliable, in my experience.
There
are several good alternatives, though, depending on what kind of mic
arrays you’re using and how easy they are to get to. It’s also made
easier if you have a Lissajous meter display (goniometer) like the
DK-Technologies MSD series, and a monitoring system that allows easy
access to the side (stereo difference) channel.
The easiest approach is to roughly set the mic gains
by ear during rehearsal. Then at the break, when the room is empty and
quiet, get someone to stand in the front-middle of the stage and clap
their hands repeatedly (or, if they’re not shy, sing a constant note).
On
a goniometer you’ll see very clearly the stereo axis of the sound
source, so, you can then turn down the louder channel (the side the
goniometer trace leans toward) to bring the display back to the centre
line. Turning the loud side down maximises headroom, of course, and is a
safer way to go than bringing up the quieter side!
If
you don’t have a goniometer, a reasonably practical solution is to
configure the monitoring to listen to the ‘side’ or stereo difference
signal (polarity-reverse one channel and mono-sum them).
If
the two sides are equally matched, there should be a deep cancellation
null, so by looking at the meters to figure out which channel is
louder, wind that down until you pass through the null, and then bring
it back up to provide the deepest possible null. Then restore the
monitoring to normal stereo. This process works well for continuously
variable gain controls that aren’t closely matched, such as those you’re
describing.
Frustratingly, though, few
monitor controllers have facilities to switch to hear the side signal,
and few people appreciate the true value of goniometer metering
displays, both making the situation you describe trivially simple to
check and resolve.
Wednesday, March 27, 2013
Q. Is working with digital recordings harder than working with analogue ones?
In the past few years, it seems that I have to work
much harder to get things to sit properly in a mix — to get the vocal or
horns to just blend with the rest of the track, rather than feeling
‘stuck on top’, for example. What has crossed my mind is that I rarely
(if ever) seemed to find this an issue when I was working purely in
the analogue realm. Was I being helped by the losses in the analogue
system to blend the sounds? Is it harder to blend multitrack recordings
in the digital world? I’m a musician, really, but I think I’ve
improved as an engineer over time, so I should say that I’m not a
total klutz at this. I do usually manage to get things to blend, but
it does take effort. Do you have any tips for improving the situation?
Via SOS web site
SOS
contributor Mike Senior replies:
There are a lot of good reasons why
recordings made entirely in the analogue domain often seem easier to
glue together at mixdown. The compression side-effects of the tape
recording medium often help to tame over-spiky transients (especially on
drums), which can be difficult to tuck into the mix otherwise. The
progressive high-frequency loss that tape-recorded signals suffer after
multiple playbacks helps push sounds further away from the listener too;
the brighter a sound, the more it tends to pop out of the mix.
Background
noise is an inevitable side-effect of working in the analogue domain —
not just on account of the tape itself, but also because of
contributions from all the other processing equipment — and this
combined noise floor usually makes it easier to blend a mix. To quote
producer Steve Churchyard (in Howard Massey’s book Behind The Glass),
“Tape hiss doesn’t bother me at all, never did. It’s like the glue that
holds the record together”. A little added distortion is also
unavoidable in analogue setups, and this can be turned to advantage by
experienced recording engineers to make sounds fuller and more present.
Such sounds don’t need to be faded up as high in the mix and are, thus,
easier to balance.
One other factor a lot of
people forget regarding analogue productions is that compression is more
often done while recording, to make the best use of the tape’s dynamic
range and the available gear resources, and then many of those parts may
be further compressed at the final mix. This kind of serial compression
is typically better at levelling out performance levels than a single,
more heavy-handed, processing stage, so that can also affect blend and
the overall sense of naturalness.
There are
other factors that contribute to the analogue sound, but that’s enough
to be going on with at the moment! Let’s start looking at how you can
try to get similar effects in the digital domain. The bottom line is
that you can’t expect to use all the same techniques you used for your
analogue mixes when working on an all-digital production. So, for
example, I normally find that I do a lot more work with tape
emulation, saturation, clipping and specialist transient processors when
mixing digital recordings, in order to bring the typically less-rounded
transients under control. Tape emulations are, of course, an option
here also.
Adding background noise artificially can also help achieve more analogue-style blend, and if you don’t fancy sourcing your own noise recordings, there are a lot of places you can find suitable samples. Most media sound effects libraries have a selection of what are usually called ‘room tone’ or ‘room ambience’ files, which are the sound of nothing happening in various common environments; not the most interesting sounds, but they really help to make tracks feel as if they’re all occurring in the same place.
Vinyl noise is another good option, and I’ve found good examples in many sample libraries. Spectrasonics’ Retrofunk (www.spectrasonics.com) and Tekniks’ The Mixtape Toolkit (www.tekniks.co.uk) spring to mind immediately, but there are lots of others. The Swedish developers Retro Sampling (www.retrosampling.se) have made background noise something of a speciality, and you can get whole CDs full of different vinyl noises from them, plus they also do freeware Audio Impurities and Vinyl Dreams VST plug-ins, which give a small taster of what their product range has to offer.
There are other plug-ins worth a look too, such as Izotope’s Vinyl (www.izotope.com) and Cubase’s built-in Grungelizer, but be aware that some of these don’t output everything in stereo, and mono noise won’t help the blend nearly as much in this application. One other freeware plug-in that you might try is Tweakbench’s Field (www.tweakbench.com), which provides a selection of mixable room tones./BodyI>
Finally, it’s pretty easy to create serial
compression digitally, given the practically limitless plug-in slots
most sequencers are endowed with. My basic advice here is to use slower
and gentler compression settings for the first compressor in the line,
just to even up the levels, and then use faster and heavier compression
only further along in the processing chain. If you do it the other way
around, the fast compressor will usually cause too many audible
processing artifacts, while the slow compressor won’t have much dynamic
range left to work with.
Q. How do the different amp classes work?
I’m trying to learn a little more about amp design.
One thing that really baffles me is the different classes available.
What does an amp’s class mean, and how does this affect the way it is
used?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
In a Class-A circuit, the
active device (whether valve or solid-state) passes current regardless
of the polarity of the input signal; in other words, in an audio
application, it is ‘biased’ so as to pass both the positive cycle and
the negative cycles of an audio signal. The side effect of the biasing
is that the active device has to pass current all the time, making it
relatively inefficient.
In a Class-B circuit,
the active device only passes current for one polarity of input signal —
which polarity depends on the circuit design — and this makes it a
much more efficient way of working. So, in this case, where it is
required to pass a symmetrical audio signal using a Class-B circuit,
the circuit will need two active devices, one to handle each polarity.
This is an arrangement often also known as ‘push-pull’.
Class
C is a format that only conducts on signal peaks and is rarely (but
occasionally) used for audio in situations where power efficiency is
more important than distortion. Class D — which is now becoming very
popular in audio applications — works by generating a stream of
high-voltage pulses at a very high frequency. These pulses are
modulated in such a way that the average energy they convey follows the
wanted audio waveform.
Returning to the
Class-B design, this exhibits a problem called crossover distortion for
audio applications, because both of the active devices in the push-pull
pair turn off as the signal nears the zero line. The solution is to
bias the devices so that they don’t turn off. They actually continue to
pass signal as it crosses over into the opposite polarity. In other
words, it works a little more like a Class-A device (but without the
same levels of power inefficiency).
Hence the compromise name Class AB; it is a Class-B design biased to
operate in a similar way to Class A around the crossover region.
However, it should also be remembered that push-pull designs can also be
operated fully as Class A if required, and some high-power amps do
work in that way. This is also a handy technique for cancelling out
even-harmonic distortion products in tube-amp designs.
Tuesday, March 26, 2013
Q. How can I improve acoustics in a long, thin room?
The diagram to the right shows my room, which serves
as my studio. The dimensions seem to be bad for low frequencies and
there are sound-pressure failures at 55Hz and between 110 and 140 Hz. I
have an Auralex foam bass trap, but I don’t known if absorption is the
answer. What should I do to improve this situation?
Via SOS web site
SOS
columnist Martin Walker replies:
I agree: that’s a bad choice for a
room, dimensionally, as far as acoustics are concerned. The 2.6-metre
width and 2.5-metre height are nearly identical, while the 5.8-metre
length is close to double these, giving you a shape that’s almost two
cubes joined together. The room is also relatively small, which will
mean it’ll have relatively few modes below a few hundred hertz and, as
the dimensions are closely related to each other, these modes will pile
up at some frequencies (resulting in a huge peak), with large gaps
between them (creating big dips in the frequency response).
Room-mode
frequencies are fairly easy to calculate, but it’s even easier to plug
your three dimensions into a utility, such as the on-line MCSquared
Room Mode Calculator (www.mcsquared.com/metricmodes.htm) or the Hunecke Room Eigenmodes Calculator (www.hunecke.de/en/calculators/room-eigenmodes.html). However, if you’ve got a PC, the ModeCalc utility from Realtraps (www.realtraps.com/modecalc.htm)
is one of the easiest to use, displaying the first 16 axial modes for
each room dimension up to 500Hz in an easy-to-interpret graphics plot.
It would show that the biggest gaps in your room mode plot occur between
30 and 60 Hz (which explains your hole at 55Hz), between 70 and 90 Hz,
and again between 90 and 130 Hz (the other area you’ve already
pinpointed).
Without acoustic treatment, your
listening position will be very critical, since you can end up sitting
in a bass trough at one frequency and a huge peak at another. However,
your loudspeakers and listening position do look to be near their
optimum locations for the flattest compromise response. The oft-quoted
ideal is to place your listening position (ears!) close to 38 percent
into the room from the front wall.
Acoustic-foam
bass traps, like the one you already have, can certainly be effective,
and acoustic foam is also excellent for dealing with mid-/high-frequency
early reflections from your side walls and ceiling. However, acoustic
foam is invariably a lot less dense than the 60kg/m3 Rockwool that is
generally recommended for DIY bass traps, and you will, therefore,
require a much greater volume of it to achieve a similar amount of
absorption at lower frequencies. In a small room, you’ll simply run out
of space before you can cram in enough acoustic foam traps to
adequately deal with the problems.
Diffusion can
be a good way to ‘break up’ your reflections so they become less
troublesome, but you ideally need to be at least a couple of metres
away from them to avoid hearing a set of discrete reflections, rather
than a more diffuse soundfield, so they are not often used in small
rooms like yours. Tuned traps also have their place in the grand scheme
of things but, in my experience, tend to be more difficult to tune and
place optimally compared with broadband trapping that you simply fit
where the bass levels are loudest, so they absorb the sound more
efficiently.
Overall, I think broadband
absorption is your best bet; as much of it as you can reasonably fit
into your room. Start by placing traps that straddle the front vertical
corners of the room, then the rear vertical corners, followed by any
other corners you can manage, such as the ceiling/wall corners, and even
the floor/wall corners where feasible. Also, don’t forget some side
panels and ceiling ‘cloud’ at the ‘mirror points’ to deal with early
reflections.
Monday, March 25, 2013
Q Is it possible to achieve a ‘silent’ band setup?
To enable very quiet band rehearsals, I am thinking
of feeding the whole band setup into my Behringer RX1602 Eurorack Pro
mixer. This would be a guitar and bass through DI boxes, and I might
be able to get my hands on an electronic drum kit. I’d then wire the
mixer up to a headphone amp. If everyone gets a pair of headphones it
should be pretty quiet from the outside. Could you tell me if I’m on
the right track for what I want to achieve?
Via SOS web site
SOS
Editor In Chief Paul White replies:
While you can certainly use a
mixer and its built-in monitor capabilities to do this, you’d still need
to add a multi-channel headphone amp. These need not be expensive,
however. Most mixers are also designed for mic or line-level inputs, not
instruments, so you would need to use electronic keyboards, guitar DI
preamps and electronic drums as sound sources.
A
possibly neater solution is to look at the JamHub system, which has
been specifically designed for the application you’re trying to achieve,
though it would obviously require more of a financial commitment. It’s
available in three models with varying numbers of inputs and outputs.
So, depending on the model you choose, it could work with a maximum of
seven musicians, each of whom can have a stereo instrument input and a
mic input. This includes separate headphone amps for each performer,
with control sections where everyone can set up their own monitor mix.
We’ll be reviewing this in a forthcoming issue of Sound On Sound, but
you can check out the details at www.jamhub.com.
You may not be able to achieve a totally
silent rehearsal space this way, but, presuming you are using electronic
instruments, this kind of setup should definitely offer a serious
reduction in sound levels.
Q How common is re-amping?
I’m curious to know how common the use of re-amping
is amongst producers, engineers and composers. There are so many
applications for this that I find it strange that re-amp circuits are
not built into mixers, DI boxes, soundcards and audio interfaces.
There
are also relatively few re-amp boxes available, and they’re all
absurdly overpriced! What is so complex about a re-amp box to warrant a
price tag of over £200?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
Re-amping is the process
whereby the direct signal from a guitar, bass or keyboard is recorded —
usually on a separate track alongside the signal captured
simultaneously with a microphone from an amp — and later routed to an
amp in a studio to be miked up and overdubbed.
This
approach allows the choice of amp or amp settings, or mic and mic
position, to be changed after the initial recorded performance, but
without the compromises and limitations inherent in trying to process an
already recorded amp sound. It is a popular and widely used technique,
although it is more common in the production of some musical genres
than others. Re-amping can be both a time saver and a time waster,
depending on how and why it is employed! As a way of modifying a
guitar part to better suit the track as the mix progresses, it is an
invaluable technique, saving the time and effort of having to record a
new performance. However, if used to avoid committing to a sound during
tracking, it can be an enormous time waster.
Often,
traditional re-amping is replaced by virtual re-amping using guitar-amp
plug-ins, many of which offer remarkably good quality and enormous
versatility. The process is exactly the same, but without having to
physically route the signal out of the DAW and into a real amp in a
real studio, miked up with real mics.
There are
various products available with integrated facilities for re-amping, as
well as dedicated re-amping units, although the latter approach seems
the more popular. There is nothing complicated about a re-amp box,
which, in most cases, is essentially a passive DI box used in reverse.
A
re-amping box accepts a balanced line-level signal (nominally +4dBu)
and converts it to an unbalanced instrument-level signal (nominally
-18dBu), usually via a transformer. A variable level control is often
provided to optimise the level fed to the amp, along with a
ground-lift facility to separate the balanced source and unbalanced
output grounds, thus avoiding ground-loop hum problems.
A passive DI box can often be used reasonably well in
this role, although it is normally necessary to attenuate the
line-level input significantly, to avoid saturating the transformer and
generating an excessive unbalanced output level. Alternatively, the kind
of line-level balanced/unbalanced interface intended for connecting
domestic equipment to professional systems can be used, and the original
ART CleanBox is often recommended in this role. However, for only a
slightly greater outlay, a dedicated re-amp box, such as the Radial
ProRMP, is rather more convenient to use.
Saturday, March 23, 2013
Q What’s the best way to create sub-bass synth sounds?
Do you have any pointers on making a great sub-bass
synth sound to underpin bass lines? It seems to be one of those things
that’s hard to get wrong but, at the same time, difficult to get bang on
the money. Should I use sine, square or triangle waves? How steep a
filter should I use, and at what frequency should I set it? I’ve used
sub-bass synths with varying degrees of success, so I’d be interested in
any handy hints.
Via SOS web site
SOS
contributor Mike Senior replies:
Sub-bass synth parts can operate in
very different ways, so it’s difficult to generalise. The simplest
application is where you double your tune’s bass line at the octave
below using a simple sine-wave synth patch. In this case, there’s
nothing much to do other than set the synth’s level and have a listen
to it in solo, just to check that the synth’s envelope settings aren’t
so fast that they create unwanted clicks. Because a sine wave is
effectively only a single frequency, and that frequency doesn’t overlap
the main bass part’s range in this scenario, there’s no need to filter
the sub-bass synth at all.
Things get more
complicated if you’re using a sub-bass synth to try to beef up the
existing fundamental frequency of your bass part, because the sub-bass
synth, therefore, overlaps the main bass part’s frequency range. The
problem is that if the peaks and troughs of the ‘sub’ synth’s waveform
don’t track those of the existing bassline’s own fundamental frequency
component, the combination can actually end up sounding less bassy than
before! And because the relationship between these two sets of waveform
peaks will usually change from note to note, you may end up with a very
uneven low end that’s all but impossible to balance with the rest of
your mix. If the existing bass sound’s fundamental frequency is weak
enough, by comparison, with the added sine wave, this effect may not be
significant enough to be a problem, but if you do get into difficulties
you need to try to get rid of the original sound’s fundamental
frequency, in order to clear the field for the sub-bass synth at the low
end. A steep high-pass filter on the main bass part is one solution,
but at times you may need to use the more surgical approach of notching
out individual fundamental frequencies with narrow-peaking EQ cuts. A
high-resolution spectrum analyser may help, or you could, alternatively,
plug the bassline note names into the note-to-frequency calculator at www.muzique.com/schem/freq.htm, in order to find approximate notch frequencies. Again, though, filtering the sub-bass synth won’t help at all in this case.
The point at which filtering becomes an issue
is when you’re wanting to round out the overall low-end tone of the bass
sound, rather than just adding a sub-octave or emphasising the
existing fundamental. A sine-wave sub-synth won’t help you here,
because you want a waveform that has some harmonics in addition to its
fundamental frequency. I like using a triangle wave instead of a
sawtooth or square most of the time, because it seems to be better at
blending with (rather than overwhelming) the sound it’s layered with.
The triangle wave doesn’t have such dense harmonic spacing as a
sawtooth, and is duller-sounding and less characterful than a square
wave.
Whatever waveform you use, though, you
still need to take exactly the same precautions with the sub-synth’s
fundamental frequency as you do when using a sine wave. I’d also steer
clear of detuned multi-oscillator patches, because the ‘beating’ between
the two detuned layers may cause the sub-synth’s fundamental frequency
to fluctuate unacceptably in level. Stick with mono patches too, because
low-end stereo width can reduce the power and consistency of the bass
sound in mono, and will also interfere with vinyl pressing if you’re
planning to take that route. These restrictions mean that you only
really need a very simple instrument to generate sub-synth parts. For
the ‘Mix Rescues’ I do in Cockos Reaper, even that sequencer’s
no-frills little ReaSynth instrument is over-specified, and I’ve used
that as a sub-bass synth on numerous occasions.
The
decision as to whether to filter the sub-synth is purely a question of
what kind of low-end tonal enhancement you’re looking for. With a
triangle wave, in particular, you might not feel any need to filter it
at all, although I do personally find myself employing some kind of
low-pass filter to restrict its input to the lower octaves in most
cases. The slope of the filter is typically quite critical, though, so
if you can find yourself something with a variable roll-off slope, that
does give you a useful amount of extra control. However, I wouldn’t
use a resonant filter in this kind of application unless that filter is
set to track the synth oscillator’s pitch, otherwise the filter’s
resonant peak ends up boosting different harmonics as the note pitches
change, and this makes the sub-bass synth less likely to blend
consistently with the main bass part.
One final
point to make is that sub-bass synth parts usually need to be
controlled quite tightly in terms of dynamic range, or else they can
really eat into your track’s overall headroom. It’s also usually
sensible to avoid having a sub-heavy kick sound when there’s a
prominent sub-bass synth underpinning the bass line, for similar
reasons. There’s only so much space down there, so if you want massive,
subby bass, you either have to sacrifice some of the kick’s weight or
turn down the overall level of your track to accommodate the
low-frequency build-up.
Friday, March 22, 2013
Q. Can I use a Mac Mini for music?
I always hear people
saying that the Mac Pro is the Mac of choice for musicians but, as a
hobbyist, I simply can’t justify the expense. I’m tempted by a Mac Mini,
as I already have a decent screen, but am concerned that it won’t be
able to cope with the requirements of audio recording. What are the
pros and cons?
Petra Smith via email
SOS
contributor Mark Wherry replies:
While it used to be the case that a
high-end computer like the Mac Pro was essential for running music and
audio applications, these days it’s really hard to purchase a system
that will be incapable of such tasks. It’s all a matter of how many
audio tracks, instruments and effects you need the computer to handle.
Among the most important factors to consider in determining such
handling are the type and speed of the processor, the amount of memory
and the speed of the hard disk.
Since the first Power PC-based model was introduced (see the full review at www.soundonsound.com/sos/may05/articles/applemacmini.htm),
the Mac Mini has established itself as a basic-yet-capable studio
computer. The current range features Intel Core 2 Duo processors, and
the 2007 MacBook Pro (which, with a 2.4GHz processor, had similar
performance capabilities) gives us a rough guide of the performance you
can expect: using Logic Pro 7, this was capable of running 150
PlatinumVerb instances, 54 Space Designers and 512 EXS24 voices (with
the filter enabled). Today’s baseline Mac Mini also has a 2.4GHz
processor, so those figures should be roughly comparable.
When
it comes to memory, the 2GB supplied in the entry-level Mac Mini should
be just enough to get you started. But you’ll find life rather more
comfortable with 4GB, especially if you want to work with sample-based
instruments. It’s worth bearing in mind that 8GB is the maximum amount
of memory supported by the Mac Mini.
In terms of
storage, the basic Mac Mini comes with a 360GB drive. But, perhaps more
crucially, this internal drive runs at 5400rpm — slower than those used
in most other Macs — which will limit the number of audio tracks you
can play back simultaneously. As a guide, you should expect to be able
to handle approximately 50 to 60 mono 16-bit tracks at 44.1kHz. However,
it is possible to connect a faster drive for audio, thanks to the Mac
Mini’s built-in FireWire 800 port — assuming you’re not already planning
to use this port for an audio interface, of course, since
daisy-chaining devices isn’t always possible.
Another
important factor when considering the Mac Mini, and one that might
initially sound a little bizarre, is price. Although the Mac Mini is the
cheapest Mac that Apple sell, its starting
price can be deceptive in terms of value, even though, on paper, it’s
several hundred dollars cheaper than the cheapest iMac. If you already
have a suitable monitor, keyboard and mouse, that’s fine. But if you
factor in the cost of these required devices to even the cheapest Mac
Mini, the price difference between that and the low-end iMac starts to
narrow considerably.
In a nutshell, the Mac
Mini remains a basic, yet capable machine that provides a good starting
point. However, in many ways, the entry-level iMac represents better
value for those on a budget, especially if you see yourself quickly
outgrowing the Mini’s capabilities.
Q. How can I prevent feedback?
When setting up for a gig we always suffer really
bad feedback from the singer’s mic. We’ve tried positioning things
differently, but it doesn’t seem to help. We’re pretty new to this; how
can we counteract feedback?
Jo Ellison, via e-mail
SOS
Editor In Chief Paul White replies:
Acoustic feedback is caused when
sound from the speakers gets back into the microphones at a high enough
level to cause the signal to keep increasing. This produces acoustic
feedback as the signal cycles round and round the system. Positioning
the main speakers well in front of the vocal mics and aimed so as to
minimise the amount of sound bouncing back into the microphones will
help, but there are other issues to consider. For example, if the wall
behind the band is hard, it will reflect more sound back into the live
side of the microphones. Imagine the room is made of mirrors and it’ll
be easier to establish where the problematic reflections are likely to
come from. If you can hang up a thick fabric backdrop, it will help, as
will positioning the main speakers so that most of the sound goes into
the audience, and as little as possible points toward the walls and
ceiling.
Feedback always starts at the point
where the gain is highest and where the phase of the audio picked up by
the mic reinforces what is coming from the speakers. If you apply EQ
boost, there’s more likelihood that feedback will occur at the boosted
frequency, as that’s where the gain is highest, but the same applies to
microphones and PA speakers that have significant peaks in their
frequency response curves. Choosing good-quality mics and speakers might
help to minimise the risk of feedback. A mic with a gentle presence
peak should be OK, but some cheaper mics have very pronounced peaks that
can cause problems. You also need less gain if the singer has a
naturally loud voice, so those with quieter voices need to work close to
the mic. Quiet singers who stand back from the mic have no chance in
smaller venues, where mics are invariably closer to the speakers than
is ideal.
Stage monitors can be particularly
problematic when it comes to feedback, so it pays to spend a little
more on monitors that have a reasonably flat response. You also need to
ensure monitors are aimed toward the least sensitive part of the vocal
microphone, which, for a cardioid pattern mic, is directly from the
rear. You may need to angle the back of the mic downwards to achieve
this, but it will help. Hypercardioid mics, on the other hand, tend to
be least sensitive around 45 degrees off the rear axis, so aim the
monitor there.
A third-octave graphic EQ can help pull down
troublesome peaks, but the type you find built into mixers, with only
five or six bands, isn’t very useful for dealing with feedback, as they
change too much of the wanted sound. They can help balance the overall
room sound, but that’s about it. A better solution may be to connect an
automatic ‘feedback eliminator’ hardware device to the mixer output.
These are set up during the soundcheck by turning up the mic gain until
feedback occurs, at which point the device measures the frequency and
sets up a narrow filter to pull down the gain at that frequency. Most
have several filters that can lock onto the main feedback frequencies,
and they can help you gain a few more dBs of level before feedback
becomes a problem. As the filter bands are so narrow, they have little
effect on the overall sound. Most also include roaming filters that can
lock onto feedback that occurs during performance, as it might if the
singer moves the mic around.
Finally, when setting up levels, establish a maximum
safe vocal level, leaving a few dBs of fader travel in hand, rather
than working right on the edge of feedback where the sound is ringing
all the time. Then set up the level of the back line to match the
vocals. It’s no good setting up the backline first and then expecting
the vocals to match it, because in most small venue situations the vocal
level is the limiting factor. You’ll also find that some venues are
inherently worse than others for feedback and you just have to live with
it.
Thursday, March 21, 2013
Q Are there any studio monitors available to fit my budget?
I want to get a pair of active monitors to do a bit
of home recording and try my hand at producing. I’m not after
professional quality, just entry-level monitors, as my maximum budget is
around £180. Do you have any recommendations or advice?
Via SOS web site
SOS
Editor In Chief Paul White replies:
The answer depends on your room
size and, to be honest, your budget is a tight one, but there are a
few viable options. If your room is small, aim for a speaker with a
bass driver no larger than five or six inches, but no smaller than four.
Unless you already have a suitable amp, you’re better off going for
active speakers where the amplifiers are built in. As a very general
rule, larger home-studio rooms can take monitors with up to eight-inch
drivers, but these tend to be more expensive.
The current Behringer
B2030A Truth active speakers offer a good performance/value ratio
(though they are slightly over your budget, at around £200 per pair in
the UK), as do the Fostex PM04s and the lower-cost M-Audio models, such
as the Studiophile AV40s and Studiophile BX5A Deluxes (these can all be
found in the UK for well below your budget, at as little as £100 for a
pair of the Studiophile AV40s).
These are all fairly small speakers, so don’t expect very deep bass.
However, they should all be loud enough for close-up monitoring. You
also need to be aware that the room acoustics and the way you mount your
speakers will affect the sound, so you might like to take a look at
some of our ‘Studio SOS’ articles at www.soundonsound.com
to help fill the gaps in your knowledge. Bear in mind also that
speakers with volume controls on the front may be more convenient if you
don’t have a monitor level controller.
Q What buffer size should I use?
I’ve worked with tape and ADAT in the past, but have
been out of recording for a few years. I’m just getting back into it
and have got my first computer recording setup, with a PC and a
Focusrite Saffire Pro 40 audio interface, but I’m confused by the buffer
settings: what buffer size should I use in my projects?
Dom Gately, via email
SOS
Reviews Editor Matt Houghton replies:
When it comes to buffer settings,
there’s a trade-off between achieving low latency and reducing the
strain on your computer’s CPU. The smaller the buffer size, the greater
the burden placed on your CPU, but you’ll get lower latencies (for less
audible delay), which is what you want when monitoring recordings
through your sequencer and any processing. Similarly, the greater the
buffer size, the greater the latency, but with less strain being placed
on the CPU. If the latency is too low, you’ll hear pops, clicks and
glitches as your computer struggles to keep up. You’re not doing any
damage, so if you need low latency, try setting it down as low as you
can until you hear those glitches and then raise it up a little.
When mixing, you’re likely to need more
processing power as you start to add more and more plug-ins. So if
starting a project from scratch, I’d usually set buffer size as low as
possible while recording or playing parts via a MIDI keyboard, but
increase it later, when the recording was finished and I was ready to
begin mixing in earnest. It’s also worth mentioning that, while
tracking, it should be fine to use a ‘lite’ version of a reverb
plug-in for artist monitoring duties, if this helps take the strain off
your CPU, and replace it later on when you want to sculpt the sound for
your mix.
SOS Features Editor Sam Inglis adds:
It’s not clear from the question what sort of recordings you’re making.
However, unless you’re using soft synths or samplers, it might be better
to use the Saffire Pro 40’s mixer utility to set up a low-latency
monitor mix. That way the question of buffer size becomes largely
irrelevant. 0
Wednesday, March 20, 2013
Q. How should I record an upright piano?
I have a pretty
basic recording setup and, up until now, have just been making vocal and
guitar recordings using an Audio-Technica AT2035 and an Edirol FA66
audio interface with Reaper. However, I’ve been playing the piano a lot
lately and would like to incorporate that. I have access to an old
upright that’s in the corner of my mum’s living room. How can I achieve
the best recording of the piano? Will I need different equipment?
Fiona McKay, via email
SOS
Editor In Chief Paul White replies:
There are many different ways to
mic the upright piano, but in a domestic room a pair of cardioid
capacitor mics would probably be the best option, as they would exclude
much of the room reflection that might otherwise adversely colour the
sound. Aim each mic at an imaginary point about a quarter-piano’s width
in from the ends of the piano, as that helps keep the string balance
even.
If the piano sounds good to the player, you can use a spaced pair
of mics either side of the player’s head, but it is also common
practice to open the lid and, often, to remove the upper front cover
above the keyboard as well. With the strings exposed in this way, you
have more options to position the spaced pair either in front of or
above the instrument, and I’d go for a 600 to 800 mm spacing between
the mics, adjusting the mic distances as necessary to get an even level
balance between the bass and treble strings.
If you’re lucky enough to have a
great-sounding room, you can increase the mic distance to let in more
room sound or switch to omnis. But in a typical domestic room I’d be
inclined to start with the mics around that 600 to 800 mm distance
apart. Also listen out for excessive pedal noise on your recording and,
if necessary, wrap some cloth around the pedals to damp the sound.
SOS contributor Mike Senior explored this subject in some detail back in April of 2009. It’s probably worth going to www.soundonsound.com/sos/apr09/articles/uprightpianos.htm and giving it a read.
Tuesday, March 19, 2013
Q. What pocket recorder should I buy to record my music?
I’m interested in
buying a small digital stereo recorder that I can use to record my
band in a variety of situations, including rehearsals and at gigs in
small venues. It would also be handy to be able to record acoustic
guitars and so on for possible use on a demo or in a track. There seem
to be loads of products on the market, so what would be the best one to
go for?
David Hamilton, via email
SOS
contributor Tom Flint replies:
There’s a great number of pocket-sized
digital recording devices that incorporate low-cost condenser mics and
exploit the latest generation of SD and Compact Flash cards as a means
of storing audio and transferring data. Just about every one of them now
has USB connectivity, a speaker for quickly auditioning what has been
recorded, data storage capabilities and some basic record and playback
processing options. Even handy extras like remote controls, guitar
tuners, overdubbing and four-track recording facilities, effect
processors and metronomes are becoming standard as the manufacturers
battle to outdo each other.
Generally speaking,
though, however comprehensive the spec sheet may look, you get what you
pay for on some level. Up to about the £200 mark in the UK, the record
quality will be more ‘demo’ than professional, even though the latest
generation of budget recorders are capable of recording at 24-bit,
96kHz. This is due to the lower-quality preamp circuitry and microphones
producing a relatively high noise floor and compromising the audio in
other, subtle ways. That said, even the cheaper ones are still capable
of making surprisingly well-balanced recordings, and a standard feature
is an external mic input supplying some level of phantom power, so
there is the option of hooking up better microphones, albeit at the
expense of the pocket recorder concept!
What is a little curious is that many budget
products outdo their high-end counterparts in some areas. Tascam’s new
DR-08, for example, has a pair of highly adjustable, independently
articulating capsules on the front, offering a range of recording
possibilities, whereas the manufacturer’s more expensive and
better-sounding DR2d has fixed mics and is only configured for
omnidirectional recording. Similarly, Yamaha’s W24 has to be connected
to a computer using a USB cable, whereas the cheaper C24 has a more
convenient, memory stick-style retractable USB connector. Furthermore,
some professional products don’t bother with MP3 or 96kHz recording. In
other words, paying more does not necessarily mean extra options or
convenience.
Paying more does tend to translate
into quality, however, and products priced from about £200 up to £400 in
the UK offer much better shielding from handling noise, superior build
quality, improved metering and, of course, better mics and preamps. If
you can afford it, and the recordings to be made are intended for
commercial use, these are certainly the ones to go for.
The
problem at this level is deciding which microphone configuration best
suits the sort of recording jobs the product is going be used for most
often. To record guitars, for example, something with an X-Y (coincident
pair) mic configuration is arguably more desirable than other designs,
as the setup tends to result in focused recordings with good stereo
imaging, so long as the capsules are well matched. Yamaha’s W24 is a
good example of a product of this kind, as is Zoom’s H4M, although the
latter can also be adjusted for wide-angle recording.
Omnidirectional
setups might be a better bet for band rehearsals, though, as the
recorder could be mounted on a mic stand in the middle of the room (a
metal screw thread is usually embedded in the underside for stand
mounting), capturing the sound from all around. Tascam’s DR2d and Sony’s
PCM M10 are both designed with omnidirectional characteristics, the
latter using electret condenser capsules.
It
becomes necessary to pay a little more for products that are capable of
both omnidirectional and coincident-pair recording. Tascam’s DR100 and
Sony’s PCM D50 are serious professional products that fall into this
category, and can be bought for a little under £500 in the UK.
Naturally, these also come with a host of other professional features,
although, on the down side, they are relatively heavy and large and,
therefore, not so pocket-friendly.
For live gigs
and use in darkened rehearsals or atmospherically lit recording
sessions, a large bright screen, displaying clear metering, is vital.
If record levels are set wrongly, the mistake could compromise or ruin a
take, so accurate visual feedback is important. It tends to be the
mid-priced recorders that supplement the metering with warning LEDs,
indicating when clipping is occurring, and some, like the PCM D10, also
have green LEDs that illuminate when a level of -12dB is reached. In
most cases, these provide extremely useful feedback, particularly for
the self-recording musician.
A remote transport
control is another very useful thing to have when working in rehearsal
spaces and small venues, as it enables someone on stage to discreetly
trigger recording from afar. Several recorders ship with remotes as
standard; the Yamaha Pocketrak and Tascam DR2d both have remotes with a
range of seven metres. Others, like the Sony PCM D10, use cables, which
is clearly less convenient.
Looking at the
market as a whole, there isn’t one product that is best for every
recording situation, so the choice as to which one to buy will have to
depend on what it is going to be used for most frequently.
Monday, March 18, 2013
Q. How should I mount a pair of AKG C414s?
I’ve been trying to
use a pair of AKG C414s in a coincident X-Y mode, but am finding it
physically difficult to mount the microphones. I’ve seen references to
vertically aligned and horizontally aligned methods, but these terms
imply different mounting arrangements to me. I’ve also heard reference
to a Blumlein technique, but I thought that utilises figure-of-eight
polar patterns, whereas I was planning on using cardioid in order to
maintain focus. Can you clarify the correct technique for using X-Y with
the 414s, please?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
Blumlein is a specific
sub-form of a coincident (often referred to as an X-Y) stereo
microphone arrangement. Basically, X-Y is normally used to imply a
stereo array with coincident capsules, whereas A-B normally means spaced
microphones, although not everyone uses these terms in the same way.
The physical angle between the two microphones in an X-Y array (the
mutual angle) and their polar patterns is not defined in the umbrella
X-Y term. More or less any mutual angle can be used, and any directional
polar pattern, and it would still be an X-Y array. Blumlein is a very
specific form of X-Y array. It uses coincident capsules with
figure-of-eight polar patterns, and a 90-degree mutual angle (although
this is sometimes eased out to 80 degrees to alter the stereo imaging).
As
for the correct X-Y mounting technique, there is only one arrangement
for end-fire small-diaphragm microphones, shown below in the first
example.
However, as you have discovered, mounting side-address large-diaphragm
microphones can often be a little more taxing and requires more
versatile mounting hardware. Basically, the two microphone capsules have
to be mounted such that they are coincident in the horizontal plane,
and that means they have to be placed with one directly above the other.
In this way, sound wave fronts from any source arrive at both capsules
at the same time. Stereo imaging information is captured by the level
differences imposed by the polar patterns and the fact that the mics are
pointing in different directions; there are no timing differences
between the left and right channels. So, ideally, the microphones should
be mounted vertically with one above the other, as in the second
example,
Mounting the mics vertically one above the other generally requires
either two stands or the creative use of some guitar clamps, although
Microtech Gefell and AEA (among others) make suitable brackets for
supporting mics vertically. Mounting the mics horizontally above one
another can be achieved a little more easily with a wide stereo bar
and some pillars or stacked thread adaptors to hold the mics clear of
the bar.
An arrangement that’s often used and is
far more convenient, albeit with slightly less imaging accuracy,
because the capsules are spaced slightly in the horizontal plane (and
will therefore capture some small time-of-arrival differences, as well
as the wanted level differences due to the polar pattern), can be seen
in the fourth example.
This format can be achieved with a short
stereo bar very easily and, in practice, works very well. With a wider
stereo bar to allow greater spacing between the mics, you can easily
turn this into an ORTF stereo array (capsule spacing of 17cm with a
110-degree mutual angle on cardioid patterns).
The one arrangement you should never use can be seen in the fifth example.
The problem with this configuration is that each microphone sits
directly in the active area of the polar pattern of the other mic,
forming an acoustic shadow for high-frequency sounds, which will mess up
the imaging fairly comprehensively.
Saturday, March 16, 2013
Q. Where can I get raw files to practise my mixing?
I was wondering where
I might be able to find raw tracks that I could use to practise my
mixing skills? I’ve searched on Google and the SOS forums and not yet
got very far. Ideally, the type of music I’d like to practice on would
be blues, rock, punk or metal.
Via SOS web site
SOS
Reviews Editor Matt Houghton replies:
Funnily enough, for the Mix
Rescue article in this very issue (page 138), both the artist and Mike
Senior have kindly agreed to let us make the entire Reaper project
available for download. So not only will you be able to practice mixing
on it (the full version of Reaper is free to download and evaluate for
30 days, and it’s cross-platform, which means that everyone can have a
go, unless you’re one of the few who are stubbornly sticking to Atari or
Linux!), you’ll also be able to take a look inside Mike’s mix and
hopefully learn a thing or two in the process.
As
for other sources of raw multitrack recordings, I’m surprised you
haven’t had more luck with a Google search. Get the search terms right
(“multitrack wavs” or “multitrack download”, for example) and quite a
few sources seem to spring up, including some commercial artists, such
as Nine Inch Nails, who have made material freely available (http://ninremixes.com/multitracks.php),
and Peter Gabriel, who has held competitions where he’s made material
available for would-be remixers. Good as Google is, trying a different
search engine can also throw up some different results.
Finally, of course, there are always the
potentially rewarding options of tracking some of your own material,
working with someone else to track your own material, or getting out and
seeing some gigs in the hope of finding a good local band and offering
to record them for free!
Friday, March 15, 2013
Q. What is that Jimi Hendrix effect?
I’m trying to do
something psychedelic with guitars — a bit like the song ‘NY’ by Doves —
and I think the same effect was previously used on ‘Voodoo Child
(Slight Return)’ by Jimi Hendrix. I have tried messing around with the
Leslie and delay effects that you get with Logic 9, but have not even
come close. What is that effect?
Via SOS web site
SOS
Editor In Chief Paul White replies:
The sound on that record was almost
certainly produced by flanging the whole track. You can get close using
a flanger plug-in, though the original effect was created by running
two tape recorders carrying copies of the same tape, then adjusting the
speed of one of them so that one machine overtakes first of all, then
falls behind the other. As the machines weren’t perfectly in sync, the
small delays caused phase cancellation of specific frequencies, and
these varied as the relative timing between the two delays varied.
That’s what produces the familiar ‘whooshing’ sound.
The tape speed was adjusted either by using the
varispeed control on one machine, or by slowing one, then the other
machine slightly, by dragging the hand on the supply tape-spool flange.
The most impressive effect occurred when one machine caught up with,
then overtook the other. As you can imagine, the process was a bit
hit-and-miss, as you had to line up both machines so that they’d start
at the same time, but it certainly produced a trippy sound.
Flanger
plug-ins can process both mono and stereo mixes, but most tend to
operate from an LFO and so can sound rather too regular. But if you
automate the speed and depth controls to create a pseudo-random effect,
it can add an authentic feel. Most flanger plug-ins are also limited in
the minimum delay time they can apply, so can’t quite recreate the
‘through zero’ effect of tape where one machine passes the other, though
some of the more advanced plug-ins use an additional delay in one side
of the signal path to fake this effect.
Q. What are the best freeware plug-ins?
There are loads of
freeware plug-ins floating around out there now, so I find I’m getting
swamped by choices. One site I checked out listed 670 of them! I’d
rather not slow down my sessions looking for the perfect delay when just
sticking with a good one and working with it would be much more
productive. I’ve checked out a few of the ones mentioned in Mix Rescue
and have been quite impressed, so I was wondering whether you could
give me some further suggestions for a couple for each basic category
of plug-in. In particular, I’d be interested in any ‘go to’ freeware
choices. I’m on a PC, so VST would be best.
Eoghan Brady via email
SOS contributor Mike Senior replies:
First of
all, you could do worse than just download the ReaPlugs VST suite, which
is a big chunk of the Reaper plug-in complement and includes
everything you’re after, in one form or another. I’ve done whole mixes
with just Reaper’s plug-ins, so I can vouch for their effectiveness.
Other particularly worthwhile sets I’ve found are those from Antress
Modern (http://antress.er-webs.com), Bootsy (http://varietyofsound.wordpress.com), GVST (www.gvst.co.uk), MDA (http://mda.smartelectronix.com) and Voxengo (www.voxengo.com), which cover a lot of bases between them.
But
on to some specific things I like, all of which have proved their
worth in the heat of Mix Rescue! For general-purpose EQ’ing, I do like
Reaper’s ReaEQ a lot, but for extra colour, try Bootsy’s Nasty series
and the Antress Modern emulations. DDMF (www.ddmf.eu)
have a great donationware linear-phase EQ called LP10, too. For
synth-style filtering, I usually just tend to automate ReaEQ, but Camel
Audio’s Camel Crusher (www.camelaudio.com) and Ohm Force’s Frohmage (www.ohmforce.com)
have more obvious attitude, if required. As far as dynamics are
concerned, ReaComp and ReaXcomp in the ReaPlugs set are, again, good
all-round workhorses, but things like Georg Yohng’s W1 (www.yohng.com), Buzzroom’s BuzMaxi 3 (www.x-buz.com), Bootsy’s Density, Jeroen Breebaart’s PC2 (www.jeroenbreebaart.com)
and the Antress Modern vintage emulations all get regular use on my
projects. ReaGate and ReaFIR are a solid bet for most expansion and
noise-reduction tasks, so I’ve never really bothered looking elsewhere.
My
freeware fallback for chorus, phaser, and flanger effects is Kjaerhus
Audio’s Classic series, and although I could no longer find a web
presence for them at the time of writing, it’s still possible to find
the plug-ins hosted on other sites via Google. MDA’s Leslie and The
Interruptor’s Wow & Flutter (www.interruptor.ch) are cool for general modulation grunginess and I use those a lot. For tremolo/chopper effects, try Tweakbench’s Cairo (www.tweakbench.com) or Oli Larkin’s Autopan and LFO Chopper (www.olilarkin.co.uk).
When it comes to distortion/saturation, there’s lots of good stuff and I
admit to being a bit of a collector in this respect. Some of my
favourites are Bootsy’s Ferric, GVST’s GClip and GRecti, Jeroen
Breebaart’s Ferox, MDA’s Combo and Bandisto, Mokafix Noamp (www.mokafix.com), Silverspike’s Rubytube (www.silverspike.com), and Voxengo’s Tubeamp: so much dirt, so little time! For more outrageous grainy and grungy effects, DBlue’s Glitch (http://illformed.org) is a good bet, as are Jack Dark’s outrageous Darkware series (www.gersic.com/plugins/hosted/darkware/darkware.html) and Tweakbench’s Pudding and Sideslip.
The Interruptor’s delay plug-ins are good, as are GSi’s WatKat (www.genuinesoundware.com),
Tweakbench’s Maelcum and GVST’s GDuckDelay. That said, I tend to use
ReaDelay for basic delay requirements most of the time. Smart Ambience
is a great functional reverb demo, but Christian Knufinke’s SIR (www.knufinke.de/sir/sir1.html) with impulses from Echo Chamber (www.memi.com/echochamber/responses/index.html)
takes the cake for me in the freeware reverb department. For stereo
image adjustment and M/S processing, my clear favourites are Voxengo’s
MSED and Flux’s Stereo Tool (www.fluxhome.com).
The latter has one of the best stereo vectorscope displays I’ve
encountered anywhere. Speaking of displays, Roger Nichols’ Inspector (www.rndigital.com)
was my metering and spectrum-analysis plug-in of choice for a long
time, although Voxengo’s SPAN is also good. I tend to use Schwa’s
payware Schope instead for most things these days, however. And speaking
of Schwa (www.stillwellaudio.com),
they have a great freeware bitscope plug-in called Bitter that can be
handy for digital troubleshooting. The TT Dynamic Range Meter is great
if you’re interested in the mastering ‘loudness wars’; you can get it
free on request via the Brainworx site (www.brainworx-music.de).
Finally,
here’s a couple of odds and ends. Although I’ve yet to come across a
decent, simple, freeware pitch-shifter, if you’re after freeware pitch correction,
look no further than GVST’s GSnap, which is pretty effective and has
seen use in a number of Mix Rescues before now. If you’re a fan of
Aphex-style psychoacoustic enhancement, also be sure to fire up
Stillwell Audio’s exciter, one of the plug-ins available within the
ReaPlugs ReaJS host, which does the same kind of thing.
Thursday, March 14, 2013
Q How much headroom should I leave with 24-bit recording?
I used to record in a very ‘old school’ way; as
‘hot’ as possible without clipping, and always watching the meters like a
hawk. But what average levels should I use if I’m working with 24-bit
digital audio?
Via SOS web site
SOS
Technical Editor Hugh Robjohns replies:
The basic idea is to treat
-18dBFS as the equivalent of the 0VU mark on an analogue system’s meter,
and that’s where the average signal level should hover most of the
time. Peaks can be way over that, of course, typically kicking up to
around -10dBFS or so. Drums, being largely transient peaks, will be
kicking up there regularly.
If the material you
are recording is well controlled and predictable in terms of its peak
levels — like hardware synths tend to be, for example — you could
legitimately reduce the headroom safety margin if you really want to.
But in practice there is little point.
The only
advantage to recording with less headroom is to maximise the recording
system’s signal-noise ratio, but there’s no point if the source’s
signal-noise ratio is significantly worse than the recording system’s,
and it will tend to be that way with most analogue synth signals, or any
acoustic instrument recorded with a mic in a normal acoustic space.
The analogue electronic noise floor or the acoustic ambience will
completely swamp the digital recording system’s noise floor anyway.
Recording
‘hot’, therefore, won’t improve the actual noise performance at all,
and will just make it harder to mix against other tracks recorded with a
more reasonable amount of headroom. One issue that comes up a lot is
the confusion between commercially released media (CD, MP3, for
example), which have no headroom margin at all (they peak to 0dBFS), and
the requirement for a headroom margin when tracking and mixing.
Going back to traditional professional analogue
audio systems, the practice evolved of recording signal levels that
averaged around 0VU. OK, you could push things a few decibels hotter
sometimes for effect with analogue tape, but a level of around 0VU was
the norm, and that normally equated to a signal level of about +4dBu
(VU meters are averaging meters and don’t show transient peaks at
anything like their true level).
Analogue
equipment is designed to clip at about +24dBu, so, in other words, the
system was engineered to provide around 20dB of headroom above 0VU. It’s
just that the metering systems we use with analogue don’t show that
headroom margin, so we forget it’s there. Digital meters do show it, but
so many people don’t understand what headroom is for, and so feel the
need to peak everything to the top of the meter anyway. This makes it
really hard to record live performances, makes mixing needlessly
challenging and stresses the analogue monitoring chain that was never
designed to cope with +20dBu signal levels all the time.
By
recording in a digital system with a signal level averaging around
-18 or -20 dBFS, you are simply replicating the same headroom margin as
was always standard in analogue systems, and that headroom margin was
arrived at through 100 years of development for very good practical
reasons.
Furthermore, the noise floor of a
typical analogue console might be around -90dBu (-100dBu was always the
holy grail). That gives a total dynamic range of 90 + 24 = 114dB, which
happens to be the same as a typical budget 24-bit digital interface.
The very best interfaces and converters are currently providing dynamic
ranges of around 124dB, which is the same as the holy grail of analogue
gear.
So working with average levels of around
-20dBFS or so is fine and proper, works in exactly the same way as
analogue, and will generally make your life easier when it comes to
mixing and processing.
The old practice of
having to get the end result up to 0dBFS is a mastering issue, not a
recording and mixing one. It is perfectly reasonable (after the mix is
finished) to remove the (now redundant) headroom margin if that is what
the release format demands.
A sensible headroom
margin is essential when tracking, to avoid the risk of clipping and
allow you to concentrate on capturing a great performance without
panicking about the risk of ‘overs’. A similar margin is also required
when mixing, to avoid overloading the mix bus and plug-ins (yes, I know
floating-point maths is supposed to make that irrelevant, but there are
compromises involved that can be easily avoided by maintaining some
headroom!).
Once the mix is finished, the now
redundant headroom can be removed, and that is a standard part of the
mastering process for digital media like CD and MP3.
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